/* * @Description: 雷达扫描效果(参考开源代码) * @Version: 1.0 * @Author: Julian * @Date: 2022-03-04 20:02:48 * @LastEditors: Julian * @LastEditTime: 2022-03-05 15:26:47 */ class RadarScanMaterialProperty { constructor(options) { this._definitionChanged = new Cesium.Event(); this._color = undefined; this._speed = undefined; this.color = options.color; this.speed = options.speed; }; get isConstant() { return false; } get definitionChanged() { return this._definitionChanged; } getType(time) { return Cesium.Material.RadarScanMaterialType; } getValue(time, result) { if (!Cesium.defined(result)) { result = {}; } result.color = Cesium.Property.getValueOrDefault(this._color, time, Cesium.Color.RED, result.color); result.speed = Cesium.Property.getValueOrDefault(this._speed, time, 10, result.speed); return result } equals(other) { return (this === other || (other instanceof RadarScanMaterialProperty && Cesium.Property.equals(this._color, other._color) && Cesium.Property.equals(this._speed, other._speed)) ) } } Object.defineProperties(RadarScanMaterialProperty.prototype, { color: Cesium.createPropertyDescriptor('color'), speed: Cesium.createPropertyDescriptor('speed') }) Cesium.RadarScanMaterialProperty = RadarScanMaterialProperty; Cesium.Material.RadarScanMaterialProperty = 'RadarScanMaterialProperty'; Cesium.Material.RadarScanMaterialType = 'RadarScanMaterialType'; Cesium.Material.RadarScanMaterialSource = ` uniform vec4 color; uniform float speed; #define PI 3.14159265359 czm_material czm_getMaterial(czm_materialInput materialInput){ czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; vec2 scrPt = st * 2.0 - 1.0; float time = czm_frameNumber * speed / 1000.0 ; vec3 col = vec3(0.0); mat2 rot; float theta = -time * 1.0 * PI - 2.2; float cosTheta, sinTheta; cosTheta = cos(theta); sinTheta = sin(theta); rot[0][0] = cosTheta; rot[0][1] = -sinTheta; rot[1][0] = sinTheta; rot[1][1] = cosTheta; vec2 scrPtRot = rot * scrPt; float angle = 1.0 - (atan(scrPtRot.y, scrPtRot.x) / 6.2831 + 0.5); float falloff = length(scrPtRot); material.alpha = pow(length(col + vec3(.5)),5.0); material.diffuse = (0.5 + pow(angle, 2.0) * falloff ) * color.rgb ; return material; } ` Cesium.Material._materialCache.addMaterial(Cesium.Material.RadarScanMaterialType, { fabric: { type: Cesium.Material.RadarScanMaterialType, uniforms: { color: new Cesium.Color(1.0, 0.0, 0.0, 1.0), speed: 10.0 }, source: Cesium.Material.RadarScanMaterialSource }, translucent: function (material) { return true; } })