add3DTiles.js 1.2 KB

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  1. ; (function (Cesium) {
  2. checkSkyScenery(Cesium);
  3. function add3DTilesData(url, viewer, options) {
  4. if (viewer.viewerType != "SkyScenery") throw "viewer is error";
  5. var viewerObj = viewer
  6. if (url != undefined) {
  7. if (typeof url != "string") {
  8. throw "url parameter error"
  9. }
  10. } else {
  11. throw "url cannot be empty"
  12. }
  13. if (viewerObj == undefined) {
  14. viewerObj = Cesium.Viewer.prototype.viewer
  15. }
  16. try {
  17. let option = {
  18. url: url,
  19. skipLevelOfDetail: true, //开启跳级加载
  20. maximumMemoryUsage: 1024, //最大内存占用 推荐显存的一般
  21. preferLeaves: true,
  22. maximumScreenSpaceError: 16,
  23. maximumNumberOfLoadedTiles: 2000,
  24. }
  25. option = Object.assign(option, options)
  26. var tileset = new Cesium.Cesium3DTileset(option);
  27. viewerObj.scene.primitives.add(tileset);
  28. return tileset;
  29. } catch (error) {
  30. throw "viewer error"
  31. }
  32. };
  33. Cesium.add3DTilesData = add3DTilesData;
  34. }(SkyScenery))