m32_three.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  5. <meta name="viewport" content="width=device-width,initial-scale=1,user-scalable=0,minimum-scale=1.0,maximum-scale=1.0" />
  6. <meta name="author" content="火星科技 http://mars3d.cn " />
  7. <meta name="apple-touch-fullscreen" content="yes" />
  8. <meta name="apple-mobile-web-app-capable" content="yes" />
  9. <meta name="apple-mobile-web-app-status-bar-style" content="black" />
  10. <meta name="format-detection" content="telephone=no" />
  11. <meta name="x5-fullscreen" content="true" />
  12. <meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1" />
  13. <!-- 标题及搜索关键字 -->
  14. <meta name="keywords" content="火星科技,cesium,3D,GIS,marsgis,三维,地球,地图,开发,框架,系统,示例,资料,模型,离线,外包,合肥,安徽,中国" />
  15. <meta
  16. name="description"
  17. content="火星科技 合肥火星 合肥火星科技 合肥火星科技有限公司 leaflet leaflet框架 leaflet开发 cesium cesium开发 cesium框架 三维 地球 模型 gis marsgis 地图离线 地图开发 地图框架 地图外包 框架 开发 外包 地图离线 二维地图 三维地图 全景漫游 地理信息系统 云GIS 三维GIS GIS平台 WebGIS"
  18. />
  19. <link rel="shortcut icon" type="image/x-icon" href="" />
  20. <title>集成Demo </title>
  21. <!--第三方lib-->
  22. <script
  23. type="text/javascript"
  24. src="../lib/include-lib.js"
  25. libpath="../lib/"
  26. include="jquery,font-awesome,layer,haoutil,turf,mars3d,three"
  27. ></script>
  28. <link href="css/style.css" rel="stylesheet" />
  29. </head>
  30. <body class="dark">
  31. <!--加载前进行操作提示,优化用户体验-->
  32. <div id="mask" class="signmask" onclick="removeMask()"></div>
  33. <div id="mars3dContainer" class="mars3d-container"></div>
  34. <script src="./js/common.js"></script>
  35. <script src="./js/ThreeLayer.js"></script>
  36. <script type="text/javascript">
  37. "use script"; //开发环境建议开启严格模式
  38. var map;
  39. let threeLayer;
  40. function initMap(options) {
  41. //合并属性参数,可覆盖config.json中的对应配置
  42. var mapOptions = mars3d.Util.merge(options, {
  43. scene: {
  44. center: { lat: 30.980053, lng: 117.375049, alt: 110976, heading: 357, pitch: -50 },
  45. },
  46. });
  47. //创建三维地球场景
  48. map = new mars3d.Map("mars3dContainer", mapOptions);
  49. threeLayer = new ThreeLayer();
  50. map.addLayer(threeLayer);
  51. init3DObject();
  52. }
  53. function init3DObject() {
  54. let minWGS84 = [117.142184, 31.869697];
  55. let maxWGS84 = [117.357015, 31.713898];
  56. let ce = Cesium.Cartesian3.fromDegrees((minWGS84[0] + maxWGS84[0]) / 2, (minWGS84[1] + maxWGS84[1]) / 2 - 1, 200000);
  57. let geometry = new THREE.SphereGeometry(1, 32, 32);
  58. let sphere = new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({ color: 0xffffff, side: THREE.DoubleSide })); //12面体
  59. // translate "up" in Three.js space so the "bottom" of the mesh is the handle
  60. sphere.scale.set(5000, 5000, 5000);
  61. sphere.uuid = "sphere";
  62. var sphereYup = new THREE.Group();
  63. sphereYup.add(sphere);
  64. threeLayer.scene.add(sphereYup); // don’t forget to add it to the Three.js scene manually
  65. sphereYup.position.set(ce.x, ce.y, ce.z);
  66. let _3Dobjects = [];
  67. let _3DOB = new _3DObject();
  68. _3DOB.threeMesh = sphereYup;
  69. _3DOB.minWGS84 = minWGS84;
  70. _3DOB.maxWGS84 = maxWGS84;
  71. _3Dobjects.push(_3DOB);
  72. geometry = new THREE.DodecahedronGeometry();
  73. let dodecahedronMesh = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial()); //12面体
  74. dodecahedronMesh.scale.set(5000, 5000, 5000);
  75. dodecahedronMesh.position.z += 15000;
  76. // translate "up" in Three.js space so the "bottom" of the mesh is the handle
  77. dodecahedronMesh.rotation.x = Math.PI / 2; // rotate mesh for Cesium's Y-up system
  78. dodecahedronMesh.uuid = "12面体";
  79. var dodecahedronMeshYup = new THREE.Group();
  80. dodecahedronMeshYup.add(dodecahedronMesh);
  81. threeLayer.scene.add(dodecahedronMeshYup); // don’t forget to add it to the Three.js scene manually
  82. dodecahedronMeshYup.position.set(ce.x, ce.y, ce.z);
  83. // Assign Three.js object mesh to our object array
  84. _3DOB = new _3DObject();
  85. _3DOB.threeMesh = dodecahedronMeshYup;
  86. _3DOB.minWGS84 = minWGS84;
  87. _3DOB.maxWGS84 = maxWGS84;
  88. _3Dobjects.push(_3DOB);
  89. //添加灯光
  90. //添加点光源
  91. var spotLight = new THREE.SpotLight(0xffffff);
  92. spotLight.position.set(0, 0, 50000);
  93. spotLight.castShadow = true; //设置光源投射阴影
  94. spotLight.intensity = 1;
  95. sphereYup.add(spotLight);
  96. //添加环境光
  97. var hemiLight = new THREE.HemisphereLight(0xff0000, 0xff0000, 1);
  98. sphereYup.add(hemiLight);
  99. var cartToVec = function (cart) {
  100. return new THREE.Vector3(cart.x, cart.y, cart.z);
  101. };
  102. // // Configure Three.js meshes to stand against globe center position up direction
  103. for (let id in _3Dobjects) {
  104. minWGS84 = _3Dobjects[id].minWGS84;
  105. maxWGS84 = _3Dobjects[id].maxWGS84;
  106. // convert lat/long center position to Cartesian3
  107. var center = Cesium.Cartesian3.fromDegrees((minWGS84[0] + maxWGS84[0]) / 2, (minWGS84[1] + maxWGS84[1]) / 2);
  108. // get forward direction for orienting model
  109. var centerHigh = Cesium.Cartesian3.fromDegrees((minWGS84[0] + maxWGS84[0]) / 2, (minWGS84[1] + maxWGS84[1]) / 2, 1);
  110. // use direction from bottom left to top left as up-vector
  111. var bottomLeft = cartToVec(Cesium.Cartesian3.fromDegrees(minWGS84[0], minWGS84[1]));
  112. var topLeft = cartToVec(Cesium.Cartesian3.fromDegrees(minWGS84[0], maxWGS84[1]));
  113. var latDir = new THREE.Vector3().subVectors(bottomLeft, topLeft).normalize();
  114. // configure entity position and orientation
  115. _3Dobjects[id].threeMesh.position.copy(center);
  116. _3Dobjects[id].threeMesh.lookAt(centerHigh);
  117. _3Dobjects[id].threeMesh.up.copy(latDir);
  118. }
  119. }
  120. function _3DObject() {
  121. this.threeMesh = null;
  122. this.minWGS84 = null;
  123. this.maxWGS84 = null;
  124. }
  125. </script>
  126. </body>
  127. </html>