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				@@ -150,89 +150,154 @@ export default { 
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				       `, 
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				     }); 
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				-    // 重要建筑 
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				-    let mainBuildTileset = this.add3DTiles( 
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				+    // 张金雨建模  外 
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				+    let shzxZJYTileset_N = this.add3DTiles( 
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				       viewer, 
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				-      systemConfig.server.mainBuild, 
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				+      systemConfig.server.shzxZJY_wai, 
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				       false 
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				     ); 
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				-    this.mainBuildTileset = mainBuildTileset; 
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				-    mainBuildTileset.readyPromise.then(function (tileset) { 
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				-      // tileset.modelMatrix = that.createMatrix4({ 
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				-      //   longitude: 121.4983784, 
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				-      //   latitude: 31.2392238, 
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				-      //   height: 0, 
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				-      //   rx: 0, 
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				-      //   ry: 0, 
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				-      //   rz: 0, 
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				-      // }); 
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				- 
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				-      // // 偏移 
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				-      // //笛卡尔转换为弧度 
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				-      // var cartographic = Cesium.Cartographic.fromCartesian( 
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				-      //   tileset.boundingSphere.center 
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				-      // ); 
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				-      // var lng = Cesium.Math.toDegrees(cartographic.longitude); //使用经纬度和弧度的转换,将WGS84弧度坐标系转换到目标值,弧度转度 
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				-      // var lat = Cesium.Math.toDegrees(cartographic.latitude); 
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				-      // var height = cartographic.height; 
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				-      // //计算中心点位置的地表坐标 
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				-      // var surface = Cesium.Cartesian3.fromDegrees(lng, lat, height); 
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				-      // const m = Cesium.Transforms.eastNorthUpToFixedFrame(surface); 
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				-      // const tempTranslation = new Cesium.Cartesian3(2000, 2000, 0); 
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				-      // const offset = Cesium.Matrix4.multiplyByPoint( 
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				-      //   m, 
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				-      //   tempTranslation, 
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				-      //   new Cesium.Cartesian3(0, 0, 0) 
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				-      // ); 
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				-      // const translation = Cesium.Cartesian3.subtract( 
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				-      //   offset, 
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				-      //   surface, 
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				-      //   new Cesium.Cartesian3() 
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				-      // ); 
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				-      // tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation); 
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				+    this.shzxZJYTileset_N = shzxZJYTileset_N; 
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				+    shzxZJYTileset_N.readyPromise.then(function (tileset) { 
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				+      tileset.style = new Cesium.Cesium3DTileStyle({ 
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				+        color: { 
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				+          conditions: [ 
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				+            // ["true", "color('rgb(0,255,255)',0.6)"]//135,206,250    51, 153, 255 
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				+            ["true", "color('rgb(0,252,255)',0.8)"], //135,206,250    51, 153, 255 
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				+          ], 
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				+        }, 
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				+      }); 
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				+      that.panyi(tileset); 
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				+    }); 
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				+    shzxZJYTileset_N.customShader = new Cesium.CustomShader({ 
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				+      lightingModel: Cesium.LightingModel.UNLIT, 
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				+      varyings: { 
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				+        v_normalMC: Cesium.VaryingType.VEC3, 
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				+      }, 
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				+      vertexShaderText: ` 
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				+    void vertexMain(VertexInput vsInput, inout czm_modelVertexOutput vsOutput) { 
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				+      v_normalMC = vsInput.attributes.normalMC; 
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				+    } 
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				+    `, 
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				+      fragmentShaderText: ` 
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				+  void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { 
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				+        float _baseHeight = 0.0; // 物体的基础高度,需要修改成一个合适的建筑基础高度 
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				+        float _heightRange = 200.0; // 高亮的范围(_baseHeight ~ _baseHeight + _      heightRange) 默认是 0-60米 
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				+        float _glowRange = 600.0; // 光环的移动范围(高度) 
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				-      // //偏移后的坐标 
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				-      // // var offset = Cesium.Cartesian3.fromDegrees(lng + 0.0045, lat - 0.002, 0); 
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				-      // // var offset = Cesium.Cartesian3.fromDegrees( 
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				-      // //   121.4983784, // + 0.0045, 
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				-      // //   31.2392238, // - 0.002, 
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				-      // //   0 
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				-      // // ); 
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				-      // // var translation = Cesium.Cartesian3.subtract( 
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				-      // //   offset, 
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				-      // //   surface, 
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				-      // //   new Cesium.Cartesian3() 
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				-      // // ); 
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				-      // // tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation); 
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				-      // return; 
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				+        vec3 position = fsInput.attributes.positionMC; 
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				-      var transformPosition = Cesium.Cartesian3.fromDegrees( 
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				-        121.4983784 + 0.0045, 
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				-        31.2392238 - 0.002, 
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				-        0 
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				-      ); 
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				-      var matrix = Cesium.Transforms.eastNorthUpToFixedFrame(transformPosition); 
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				-      var scale = Cesium.Matrix4.fromUniformScale(1); 
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				-      Cesium.Matrix4.multiply(matrix, scale, matrix); 
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				+        float vtxf_height = position.y-_baseHeight; 
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				+        float vtxf_a11 = fract(czm_frameNumber / 300.0) * 3.14159265 * 0.8; 
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				+        // float vtxf_a12 = vtxf_height / _heightRange + sin(vtxf_a11) * 0.5; 
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				+        float vtxf_a12 = vtxf_height / _heightRange + vtxf_a11 * 0.8; 
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				+        material.diffuse*= vec3(vtxf_a12, vtxf_a12, vtxf_a12); 
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				-      var rotationX = Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(0)); 
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				-      var rotationY = Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(0)); 
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				-      var rotationZ = Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(8)); 
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				-      var rotationTranslationX = 
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				-        Cesium.Matrix4.fromRotationTranslation(rotationX); 
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				-      var rotationTranslationY = 
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				-        Cesium.Matrix4.fromRotationTranslation(rotationY); 
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				-      var rotationTranslationZ = 
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				-        Cesium.Matrix4.fromRotationTranslation(rotationZ); 
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				-      Cesium.Matrix4.multiply(matrix, rotationTranslationX, matrix); 
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				-      Cesium.Matrix4.multiply(matrix, rotationTranslationY, matrix); 
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				-      Cesium.Matrix4.multiply(matrix, rotationTranslationZ, matrix); 
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				-      tileset._root.transform = matrix; 
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				+        float time = fract(czm_frameNumber / 2000.0); 
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				+        time = abs(time - 0.5) * 2.0; 
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				+        float diff = step(0.03, abs(clamp(position.y / _glowRange, 0.0, 1.0) - time )); 
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				+        float diff2 = step(0.03, abs(clamp(position.y / _glowRange, 0.0, 1.0) - fract(time + 0.25 ))); 
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				+        float diff3 = step(0.03, abs(clamp(position.y / _glowRange, 0.0, 1.0) - fract(time + 0.5 )) ); 
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				+        float diff4 = step(0.03, abs(clamp(position.y / _glowRange, 0.0, 1.0) - fract(time + 0.75))); 
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				+        material.diffuse += material.diffuse * (1.0 - (diff * diff2 * diff3 * diff4)) * (1.0 - v_normalMC.y) * 10.0; 
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				-      // viewer.zoomTo(mainBuildTileset); 
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				+      } 
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				+  `, 
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				+    }); 
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				+    // 张金雨建模  内 
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				+    let shzxZJYTileset_W = this.add3DTiles( 
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				+      viewer, 
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				+      systemConfig.server.shzxZJY_nei, 
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				+      false 
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				+    ); 
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				+    this.shzxZJYTileset_W = shzxZJYTileset_W; 
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				+    shzxZJYTileset_W.readyPromise.then(function (tileset) { 
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				+      that.panyi(tileset); 
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				     }); 
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				+    // // 重要建筑 
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				+    // let mainBuildTileset = this.add3DTiles( 
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				+    //   viewer, 
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				+    //   systemConfig.server.mainBuild, 
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				+    //   false 
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				+    // ); 
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				+    // this.mainBuildTileset = mainBuildTileset; 
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				+    // mainBuildTileset.readyPromise.then(function (tileset) { 
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				+    //   // tileset.modelMatrix = that.createMatrix4({ 
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				+    //   //   longitude: 121.4983784, 
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				+    //   //   latitude: 31.2392238, 
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				+    //   //   height: 0, 
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				+    //   //   rx: 0, 
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				+    //   //   ry: 0, 
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				+    //   //   rz: 0, 
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				+    //   // }); 
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				+ 
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				+    //   // // 偏移 
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				+    //   // //笛卡尔转换为弧度 
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				+    //   // var cartographic = Cesium.Cartographic.fromCartesian( 
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				+    //   //   tileset.boundingSphere.center 
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				+    //   // ); 
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				+    //   // var lng = Cesium.Math.toDegrees(cartographic.longitude); //使用经纬度和弧度的转换,将WGS84弧度坐标系转换到目标值,弧度转度 
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				+    //   // var lat = Cesium.Math.toDegrees(cartographic.latitude); 
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				+    //   // var height = cartographic.height; 
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				+    //   // //计算中心点位置的地表坐标 
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				+    //   // var surface = Cesium.Cartesian3.fromDegrees(lng, lat, height); 
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				+    //   // const m = Cesium.Transforms.eastNorthUpToFixedFrame(surface); 
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				+    //   // const tempTranslation = new Cesium.Cartesian3(2000, 2000, 0); 
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				+    //   // const offset = Cesium.Matrix4.multiplyByPoint( 
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				+    //   //   m, 
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				+    //   //   tempTranslation, 
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				+    //   //   new Cesium.Cartesian3(0, 0, 0) 
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				+    //   // ); 
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				+    //   // const translation = Cesium.Cartesian3.subtract( 
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				+    //   //   offset, 
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				+    //   //   surface, 
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				+    //   //   new Cesium.Cartesian3() 
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				+    //   // ); 
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				+    //   // tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation); 
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				+ 
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				+    //   // //偏移后的坐标 
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				+    //   // // var offset = Cesium.Cartesian3.fromDegrees(lng + 0.0045, lat - 0.002, 0); 
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				+    //   // // var offset = Cesium.Cartesian3.fromDegrees( 
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				+    //   // //   121.4983784, // + 0.0045, 
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				+    //   // //   31.2392238, // - 0.002, 
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				+    //   // //   0 
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				+    //   // // ); 
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				+    //   // // var translation = Cesium.Cartesian3.subtract( 
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				+    //   // //   offset, 
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				+    //   // //   surface, 
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				+    //   // //   new Cesium.Cartesian3() 
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				+    //   // // ); 
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				+    //   // // tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation); 
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				+    //   // return; 
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				+ 
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				+    //   var transformPosition = Cesium.Cartesian3.fromDegrees( 
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				+    //     121.4983784 + 0.0045, 
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				+    //     31.2392238 - 0.002, 
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				+    //     0 
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				+    //   ); 
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				+    //   var matrix = Cesium.Transforms.eastNorthUpToFixedFrame(transformPosition); 
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				+    //   var scale = Cesium.Matrix4.fromUniformScale(1); 
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				+    //   Cesium.Matrix4.multiply(matrix, scale, matrix); 
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				+ 
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				+    //   var rotationX = Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(0)); 
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				+    //   var rotationY = Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(0)); 
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				+    //   var rotationZ = Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(8)); 
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				+    //   var rotationTranslationX = 
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				+    //     Cesium.Matrix4.fromRotationTranslation(rotationX); 
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				+    //   var rotationTranslationY = 
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				+    //     Cesium.Matrix4.fromRotationTranslation(rotationY); 
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				+    //   var rotationTranslationZ = 
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				+    //     Cesium.Matrix4.fromRotationTranslation(rotationZ); 
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				+    //   Cesium.Matrix4.multiply(matrix, rotationTranslationX, matrix); 
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				+    //   Cesium.Matrix4.multiply(matrix, rotationTranslationY, matrix); 
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				+    //   Cesium.Matrix4.multiply(matrix, rotationTranslationZ, matrix); 
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				+ 
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				+    //   tileset._root.transform = matrix; 
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				+ 
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				+    //   // viewer.zoomTo(mainBuildTileset); 
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				+    // }); 
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				+ 
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				     // BIM 建模 
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				     let bimTileset = this.add3DTiles(viewer, systemConfig.server.bim, false); 
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				     this.bimTileset = bimTileset; 
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				| 
					
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				@@ -425,8 +490,11 @@ export default { 
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				     }, 
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				     changeSwitch(val) { 
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				-      this.mainBuildTileset.show = val; 
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				-      this.bimTileset .show = !val; 
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				+      // this.mainBuildTileset.show = val; 
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				+      this.shzxZJYTileset_N.show = val 
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				+      this.shzxZJYTileset_W.show = val 
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				+ 
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				+      this.bimTileset.show = !val; 
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				     }, 
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				     initMap(viewer) { 
			 |