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- L.Polyline.include({
- // Check to see if this polyline has any linesegments that intersect.
- // NOTE: does not support detecting intersection for degenerate cases.
- intersects: function () {
- var points = this._originalPoints,
- len = points ? points.length : 0,
- i, p, p1;
- if (this._tooFewPointsForIntersection()) {
- return false;
- }
- for (i = len - 1; i >= 3; i--) {
- p = points[i - 1];
- p1 = points[i];
- if (this._lineSegmentsIntersectsRange(p, p1, i - 2)) {
- return true;
- }
- }
- return false;
- },
- // Check for intersection if new latlng was added to this polyline.
- // NOTE: does not support detecting intersection for degenerate cases.
- newLatLngIntersects: function (latlng, skipFirst) {
- // Cannot check a polyline for intersecting lats/lngs when not added to the map
- if (!this._map) {
- return false;
- }
- return this.newPointIntersects(this._map.latLngToLayerPoint(latlng), skipFirst);
- },
- // Check for intersection if new point was added to this polyline.
- // newPoint must be a layer point.
- // NOTE: does not support detecting intersection for degenerate cases.
- newPointIntersects: function (newPoint, skipFirst) {
- var points = this._originalPoints,
- len = points ? points.length : 0,
- lastPoint = points ? points[len - 1] : null,
- // The previous previous line segment. Previous line segement doesn't need testing.
- maxIndex = len - 2;
- if (this._tooFewPointsForIntersection(1)) {
- return false;
- }
- return this._lineSegmentsIntersectsRange(lastPoint, newPoint, maxIndex, skipFirst ? 1 : 0);
- },
- // Polylines with 2 sides can only intersect in cases where points are collinear (we don't support detecting these).
- // Cannot have intersection when < 3 line segments (< 4 points)
- _tooFewPointsForIntersection: function (extraPoints) {
- var points = this._originalPoints,
- len = points ? points.length : 0;
- // Increment length by extraPoints if present
- len += extraPoints || 0;
- return !this._originalPoints || len <= 3;
- },
- // Checks a line segment intersections with any line segements before its predecessor.
- // Don't need to check the predecessor as will never intersect.
- _lineSegmentsIntersectsRange: function (p, p1, maxIndex, minIndex) {
- var points = this._originalPoints,
- p2, p3;
- minIndex = minIndex || 0;
- // Check all previous line segments (beside the immediately previous) for intersections
- for (var j = maxIndex; j > minIndex; j--) {
- p2 = points[j - 1];
- p3 = points[j];
- if (L.LineUtil.segmentsIntersect(p, p1, p2, p3)) {
- return true;
- }
- }
- return false;
- }
- });
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