f25_primitive_wall.html 12 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  5. <meta name="viewport" content="width=device-width,initial-scale=1,user-scalable=0,minimum-scale=1.0,maximum-scale=1.0" />
  6. <meta name="apple-touch-fullscreen" content="yes" />
  7. <meta name="apple-mobile-web-app-capable" content="yes" />
  8. <meta name="apple-mobile-web-app-status-bar-style" content="black" />
  9. <meta name="format-detection" content="telephone=no" />
  10. <meta name="x5-fullscreen" content="true" />
  11. <meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1" />
  12. <!-- 标题及搜索关键字 -->
  13. <meta name="keywords" content="火星科技,cesium,3D,GIS,marsgis,三维,地球,地图,开发,框架,系统,示例,资料,模型,离线,外包,合肥,安徽,中国" />
  14. <meta
  15. name="description"
  16. content="火星科技 合肥火星 合肥火星科技 合肥火星科技有限公司 leaflet leaflet框架 leaflet开发 cesium cesium开发 cesium框架 三维 地球 模型 gis marsgis 地图离线 地图开发 地图框架 地图外包 框架 开发 外包 地图离线 二维地图 三维地图 全景漫游 地理信息系统 云GIS 三维GIS GIS平台 WebGIS"
  17. />
  18. <link rel="shortcut icon" type="image/x-icon" href="" />
  19. <title>Wall 墙 </title>
  20. <script
  21. type="text/javascript"
  22. src="../lib/include-lib.js"
  23. libpath="../lib/"
  24. include="jquery,font-awesome,bootstrap,bootstrap-checkbox,layer,haoutil,turf,mars3d"
  25. ></script>
  26. <link href="css/style.css" rel="stylesheet" />
  27. </head>
  28. <body class="dark">
  29. <!--加载前进行操作提示,优化用户体验-->
  30. <div id="mask" class="signmask" onclick="removeMask()"></div>
  31. <div id="mars3dContainer" class="mars3d-container"></div>
  32. <div class="infoview">
  33. <div>
  34. 图层状态:
  35. <div class="checkbox checkbox-primary checkbox-inline">
  36. <input id="chkPopup" class="styled" type="checkbox" checked />
  37. <label for="chkPopup"> Popup绑定 </label>
  38. </div>
  39. <div class="checkbox checkbox-primary checkbox-inline">
  40. <input id="chkTooltip" class="styled" type="checkbox" />
  41. <label for="chkTooltip"> Tooltip绑定 </label>
  42. </div>
  43. <div class="checkbox checkbox-primary checkbox-inline">
  44. <input id="chkContextMenu" class="styled" type="checkbox" checked />
  45. <label for="chkContextMenu"> 右键菜单绑定 </label>
  46. </div>
  47. </div>
  48. </div>
  49. <!-- 图层管理相关处理js -->
  50. <script type="text/javascript" src="./js/graphicManager.js"></script>
  51. <script src="./js/common.js"></script>
  52. <script type="text/javascript">
  53. "use script"; //开发环境建议开启严格模式
  54. var map;
  55. function initMap(options) {
  56. //合并属性参数,可覆盖config.json中的对应配置
  57. var mapOptions = mars3d.Util.merge(options, {
  58. scene: {
  59. center: { lat: 31.516143, lng: 117.282937, alt: 46242, heading: 2, pitch: -49 },
  60. },
  61. });
  62. //创建三维地球场景
  63. map = new mars3d.Map("mars3dContainer", mapOptions);
  64. //创建Graphic图层
  65. var graphicLayer = new mars3d.layer.GraphicLayer();
  66. map.addLayer(graphicLayer);
  67. //图层管理的相关处理,代码在\js\graphicManager.js
  68. initLayerManager(graphicLayer);
  69. //加一些演示数据
  70. addGraphic_a1(graphicLayer);
  71. addGraphic_a2(graphicLayer);
  72. addGraphic_a3(graphicLayer);
  73. addGraphic_a4(graphicLayer);
  74. addGraphic_a5(graphicLayer);
  75. addGraphic_a6(graphicLayer);
  76. addGraphic_a7(graphicLayer);
  77. addGraphic_a8(graphicLayer);
  78. addGraphic_a9(graphicLayer);
  79. }
  80. function addGraphic_a1(graphicLayer) {
  81. var primitive = new mars3d.graphic.WallPrimitive({
  82. positions: [
  83. [117.153945, 31.881122, 36.4],
  84. [117.168352, 31.880147, 32.6],
  85. [117.178047, 31.885925, 29.25],
  86. ],
  87. style: {
  88. diffHeight: 200,
  89. color: "#ffff00",
  90. opacity: 0.4,
  91. label: { text: "鼠标移入会高亮" },
  92. //高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用
  93. highlight: {
  94. // type: mars3d.EventType.click,
  95. opacity: 0.8,
  96. },
  97. },
  98. });
  99. graphicLayer.addGraphic(primitive);
  100. //演示个性化处理graphic,代码在\js\graphicManager.js
  101. initGraphicManager(primitive);
  102. }
  103. function addGraphic_a2(graphicLayer) {
  104. var primitive = new mars3d.graphic.WallPrimitive({
  105. positions: [
  106. [117.208302, 31.85757],
  107. [117.234234, 31.858263],
  108. [117.234261, 31.833317],
  109. [117.207414, 31.834541],
  110. ],
  111. style: {
  112. closure: true,
  113. diffHeight: 500,
  114. material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.LineFlow, {
  115. image: "img/textures/arrow.png",
  116. color: Cesium.Color.CHARTREUSE,
  117. repeat: new Cesium.Cartesian2(30, 1),
  118. speed: 20, //速度,建议取值范围1-100
  119. }),
  120. },
  121. });
  122. graphicLayer.addGraphic(primitive);
  123. //entity转geojson
  124. var geojson = primitive.toGeoJSON();
  125. console.log(geojson);
  126. }
  127. function addGraphic_a3(graphicLayer) {
  128. //圆形时
  129. var positions = mars3d.PolyUtil.getEllipseOuterPositions({
  130. position: Cesium.Cartesian3.fromDegrees(117.276257, 31.866351, 19.57),
  131. radius: 1200, //半径
  132. count: 50, //共返回(count*4)个点
  133. });
  134. var primitive = new mars3d.graphic.WallPrimitive({
  135. positions: positions,
  136. style: {
  137. diffHeight: 800,
  138. closure: true,
  139. material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.LineFlow, {
  140. image: "img/textures/fence.png",
  141. color: "#ffff00",
  142. speed: 10, //速度,建议取值范围1-100
  143. axisY: true,
  144. }),
  145. },
  146. });
  147. graphicLayer.addGraphic(primitive);
  148. }
  149. function addGraphic_a4(graphicLayer) {
  150. var primitive = new mars3d.graphic.WallPrimitive({
  151. positions: [
  152. [117.154815, 31.853495],
  153. [117.181255, 31.854257],
  154. [117.182284, 31.848255],
  155. [117.184748, 31.840141],
  156. [117.180557, 31.835556],
  157. [117.180023, 31.833741],
  158. [117.166846, 31.833737],
  159. [117.155531, 31.833151],
  160. [117.154787, 31.835978],
  161. [117.151994, 31.839036],
  162. [117.150691, 31.8416],
  163. [117.151215, 31.844734],
  164. ],
  165. style: {
  166. closure: true,
  167. diffHeight: 700,
  168. material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.LineFlow, {
  169. //动画线材质
  170. image: "img/textures/fence.png",
  171. axisY: true,
  172. color: "#ff0000",
  173. speed: 10, //速度,建议取值范围1-100
  174. }),
  175. },
  176. });
  177. graphicLayer.addGraphic(primitive);
  178. }
  179. function addGraphic_a5(graphicLayer) {
  180. var primitive = new mars3d.graphic.WallPrimitive({
  181. positions: [
  182. [117.229659, 31.908221],
  183. [117.240804, 31.908175],
  184. ],
  185. style: {
  186. diffHeight: 500,
  187. material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.LineFlow, {
  188. //动画线材质
  189. image: "img/textures/fence.png",
  190. axisY: true,
  191. color: "#ff0000",
  192. hasImage2: true,
  193. image2: "img/textures/tanhao.png",
  194. color2: "#ffff00",
  195. speed: 10, //速度,建议取值范围1-100
  196. }),
  197. label: {
  198. text: "我是墙",
  199. font_size: 18,
  200. color: "#ffffff",
  201. distanceDisplayCondition: true,
  202. distanceDisplayCondition_far: 500000,
  203. distanceDisplayCondition_near: 0,
  204. },
  205. },
  206. });
  207. graphicLayer.addGraphic(primitive);
  208. }
  209. function addGraphic_a6(graphicLayer) {
  210. var primitive = new mars3d.graphic.WallPrimitive({
  211. positions: [
  212. [117.169646, 31.769171],
  213. [117.194579, 31.806466],
  214. ],
  215. style: {
  216. diffHeight: 400,
  217. image: "img/textures/movingRiver.png",
  218. },
  219. });
  220. graphicLayer.addGraphic(primitive);
  221. }
  222. function addGraphic_a7(graphicLayer) {
  223. var primitive = new mars3d.graphic.WallPrimitive({
  224. positions: [
  225. [117.353776, 31.887406, 21.2],
  226. [117.321028, 31.887207, 21.3],
  227. [117.290341, 31.902469, 15.1],
  228. ],
  229. style: {
  230. diffHeight: 400,
  231. material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.LineFlow, {
  232. image: "img/textures/arrow.png",
  233. color: "#00eba8",
  234. repeat: new Cesium.Cartesian2(20, 1),
  235. speed: 20, //速度,建议取值范围1-100
  236. }),
  237. },
  238. });
  239. graphicLayer.addGraphic(primitive);
  240. }
  241. function addGraphic_a8(graphicLayer) {
  242. var primitive = new mars3d.graphic.WallPrimitive({
  243. positions: [
  244. [117.251382, 31.824055, 28.4],
  245. [117.278989, 31.819766, 27.3],
  246. [117.279566, 31.799699, 3.9],
  247. [117.265249, 31.797702, 26.3],
  248. [117.245146, 31.811783, 29],
  249. ],
  250. style: {
  251. closure: true,
  252. diffHeight: 500,
  253. material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.WallScroll, {
  254. image: "img/textures/fence.png",
  255. color: Cesium.Color.CHARTREUSE,
  256. count: 3,
  257. speed: 20,
  258. }),
  259. },
  260. });
  261. graphicLayer.addGraphic(primitive);
  262. //entity转geojson
  263. var geojson = primitive.toGeoJSON();
  264. console.log(geojson);
  265. }
  266. //显示合肥市边界
  267. function addGraphic_a9(graphicLayer) {
  268. queryAreasData().then(function (data) {
  269. let arr = mars3d.Util.geoJsonToGraphics(data); //解析geojson
  270. for (let i = 0; i < arr.length; i++) {
  271. let item = arr[i];
  272. var primitive = new mars3d.graphic.WallPrimitive({
  273. positions: item.positions,
  274. style: {
  275. diffHeight: 3000,
  276. material: mars3d.MaterialUtil.createMaterial(mars3d.MaterialType.LineFlow, {
  277. image: "img/textures/fence.png",
  278. color: "#bdf700",
  279. repeat: new Cesium.Cartesian2(5, 1),
  280. axisY: true, //方向,true时上下,false左右
  281. speed: 10, //速度,建议取值范围1-100
  282. }),
  283. },
  284. attr: item.attr,
  285. });
  286. graphicLayer.addGraphic(primitive);
  287. primitive.bindTooltip("合肥欢迎您 - 火星科技");
  288. }
  289. });
  290. }
  291. //数据获取
  292. function queryAreasData() {
  293. return new Promise(function (resolve, reject) {
  294. $.ajax({
  295. url: "//data.mars3d.cn/file/geojson/areas/340100.json",
  296. type: "get",
  297. dataType: "json",
  298. success: function (result) {
  299. resolve(result);
  300. },
  301. error: function (data) {
  302. reject(data);
  303. },
  304. });
  305. });
  306. }
  307. </script>
  308. </body>
  309. </html>