controlPanel.vue 53 KB

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  1. <template>
  2. <div id="controlPanelBox">
  3. <div>
  4. <div class="sceneNameBox">
  5. <div class="">
  6. 场景名称:
  7. <el-cascader
  8. :disabled="$route.query.sceneId"
  9. v-model="SceneValue"
  10. placeholder="试试搜索:距离"
  11. :options="SceneList"
  12. :props="{ expandTrigger: 'hover' }"
  13. @change="handleChange"
  14. filterable
  15. ></el-cascader>
  16. <el-tooltip
  17. v-if="SceneValue && SceneRule[SceneValue].functionalDefinition"
  18. :content="SceneRule[SceneValue].functionalDefinition"
  19. placement="bottom"
  20. :popper-style="{ maxWidth: '300px' }"
  21. >
  22. <el-icon
  23. style="margin-left: 1rem; width: 1rem; height: 1rem"
  24. v-show="SceneValue && SceneRule[SceneValue].functionalDefinition"
  25. ><QuestionFilled
  26. /></el-icon>
  27. </el-tooltip>
  28. </div>
  29. <div>
  30. <el-button type="primary" @click="sendGeometriesToBackend"
  31. >发送<i class="el-icon-s-promotion el-icon--right"></i
  32. ></el-button>
  33. </div>
  34. </div>
  35. <el-divider></el-divider>
  36. <div
  37. v-if="
  38. SceneValue &&
  39. SceneRule[SceneValue] &&
  40. (SceneRule[SceneValue].elementTypes.includes('point') ||
  41. SceneRule[SceneValue].elementTypes.includes('polyline') ||
  42. SceneRule[SceneValue].elementTypes.includes('polygon'))
  43. "
  44. >
  45. 元素个数:{{
  46. SceneValue && SceneRule[SceneValue] ? SceneRule[SceneValue].numberOf : ""
  47. }}
  48. </div>
  49. <div>
  50. 参数类型:{{
  51. SceneValue && SceneRule[SceneValue] ? SceneRule[SceneValue].elementTypes : ""
  52. }}
  53. </div>
  54. <div>
  55. 接口地址:{{
  56. SceneValue && SceneRule[SceneValue] ? SceneRule[SceneValue].apiUrl : ""
  57. }}
  58. </div>
  59. </div>
  60. <el-divider></el-divider>
  61. <div>
  62. <!-- 元素文本渲染和操作区域 -->
  63. <el-tabs tab-position="left" style="height: calc(100vh - 370px)" class="demo-tabs">
  64. <el-tab-pane label="入参">
  65. <div
  66. v-if="
  67. SceneValue &&
  68. SceneRule[SceneValue] &&
  69. SceneRule[SceneValue].elementTypes.includes('file')
  70. "
  71. >
  72. <el-upload
  73. v-model:file-list="fileList"
  74. class="upload-demo"
  75. action=""
  76. :limit="1"
  77. :on-change="handleFileChange"
  78. :on-exceed="handleExceed"
  79. :on-remove="uploadRemove"
  80. :auto-upload="false"
  81. >
  82. <el-button type="primary">上传文件</el-button>
  83. </el-upload>
  84. </div>
  85. <div v-if="SceneValue && SceneRule[SceneValue]">
  86. <div
  87. v-for="item in SceneRule[SceneValue].elementTypes"
  88. :key="item"
  89. style="margin-top: 0.5rem"
  90. >
  91. <div
  92. v-if="SceneValue && SceneRule[SceneValue] && SceneRule[SceneValue][item]"
  93. >
  94. {{ item }}:<el-select
  95. v-if="SceneRule[SceneValue][item]"
  96. v-model="params[item]"
  97. :placeholder="'请选择' + item"
  98. style="width: 240px"
  99. >
  100. <el-option
  101. v-for="item in SceneRule[SceneValue][item]"
  102. :key="item.value"
  103. :label="item.label"
  104. :value="item.value"
  105. />
  106. </el-select>
  107. </div>
  108. <div v-if="['lon', 'lat', 'filePath', 'EPSILON'].includes(item)">
  109. {{ item }}:
  110. <el-input
  111. v-model="params[item]"
  112. style="width: 240px"
  113. :placeholder="'请输入' + item"
  114. />
  115. </div>
  116. </div>
  117. </div>
  118. <json-viewer
  119. v-if="
  120. SceneValue &&
  121. SceneRule[SceneValue] &&
  122. (SceneRule[SceneValue].elementTypes.includes('point') ||
  123. SceneRule[SceneValue].elementTypes.includes('polyline') ||
  124. SceneRule[SceneValue].elementTypes.includes('polygon'))
  125. "
  126. :value="jsonData"
  127. :editable="true"
  128. :preview-mode="false"
  129. style="
  130. pointer-events: auto;
  131. max-height: calc(100vh - 370px) !important;
  132. overflow-y: scroll !important;
  133. "
  134. copyable
  135. @input="handleJsonInput"
  136. />
  137. </el-tab-pane>
  138. <el-tab-pane label="返回">
  139. <div
  140. v-if="backData.message || backData.error"
  141. :style="{
  142. backgroundColor: backData.code === 200 ? '#67C23A' : '#F56C6C',
  143. color: '#fff',
  144. padding: '5px 10px',
  145. fontSize: '14px',
  146. }"
  147. >
  148. {{ backData.message || backData.error }}
  149. </div>
  150. <json-viewer
  151. :value="backData.content"
  152. :editable="true"
  153. :preview-mode="false"
  154. style="
  155. pointer-events: auto;
  156. max-height: calc(100vh - 370px) !important;
  157. overflow-y: scroll !important;
  158. "
  159. copyable
  160. /></el-tab-pane>
  161. </el-tabs>
  162. </div>
  163. <!-- 绘制工具栏 -->
  164. <div
  165. class="toolbar"
  166. v-if="
  167. SceneValue &&
  168. SceneRule[SceneValue] &&
  169. (SceneRule[SceneValue].elementTypes.includes('point') ||
  170. SceneRule[SceneValue].elementTypes.includes('polyline') ||
  171. SceneRule[SceneValue].elementTypes.includes('polygon'))
  172. "
  173. >
  174. <div
  175. class="tool-item"
  176. @click="activateDraw('point')"
  177. :class="{ active: currentTool === 'point' }"
  178. >
  179. 绘制点
  180. <el-tooltip
  181. content="绘制开关,蓝色状态代表开启,再次点击结束绘制,地图左键点击选点,"
  182. placement="right"
  183. >
  184. <el-icon style="width: 1rem; height: 1rem"><QuestionFilled /></el-icon>
  185. </el-tooltip>
  186. </div>
  187. <div
  188. class="tool-item"
  189. @click="activateDraw('polyline')"
  190. :class="{ active: currentTool === 'polyline' }"
  191. >
  192. 绘制线<el-tooltip
  193. content="绘制线最少需要两个点,鼠标左键点击选点,点之间自动连线,鼠标右键结束绘制"
  194. placement="right"
  195. >
  196. <el-icon style="width: 1rem; height: 1rem"><QuestionFilled /></el-icon>
  197. </el-tooltip>
  198. </div>
  199. <div
  200. class="tool-item"
  201. @click="activateDraw('polygon')"
  202. :class="{ active: currentTool === 'polygon' }"
  203. >
  204. 绘制面<el-tooltip
  205. content="绘制面最少需要三个点,鼠标左键点击选点,面自动必合,鼠标右键结束绘制"
  206. placement="right"
  207. >
  208. <el-icon style="width: 1rem; height: 1rem"><QuestionFilled /></el-icon>
  209. </el-tooltip>
  210. </div>
  211. <!-- <div class="tool-item" @click="startHoleDrawing" :class="{ active: isDrawingHole }">
  212. 绘制镂空
  213. </div> -->
  214. <div class="tool-item" @click="clearAll">清除所有</div>
  215. </div>
  216. </div>
  217. </template>
  218. <script>
  219. import sksjgl from "../../api/sksjgl";
  220. // 控制面板
  221. export default {
  222. name: "ControlPanel",
  223. // 2. 接收父组件传递的 props(单向数据流,子组件不能直接修改)
  224. props: {
  225. btnText: {
  226. type: String, // 类型限制
  227. default: "默认按钮", // 默认值
  228. required: false, // 是否必传
  229. },
  230. showCount: {
  231. type: Boolean,
  232. default: false,
  233. },
  234. },
  235. data() {
  236. return {
  237. currentFile: null, // 当前选中的文件
  238. fileList: [],
  239. // 其他参数
  240. params: {
  241. unit: "",
  242. outFileType: "",
  243. outPrj: "",
  244. inPrj: "",
  245. lon: "",
  246. lat: "",
  247. },
  248. // 请求参数
  249. jsonData: {},
  250. // 返回参数
  251. backData: {},
  252. // 当前场景值
  253. SceneValue: "",
  254. // 场景列表
  255. SceneList: [
  256. {
  257. value: "1.5.1",
  258. label: "1.5.1拓扑计算",
  259. children: [
  260. {
  261. value: "1.5.1.1",
  262. label: "点线面拓扑关系",
  263. },
  264. ],
  265. },
  266. {
  267. value: "1.5.2",
  268. label: "1.5.2空间量算",
  269. children: [
  270. {
  271. value: "1.5.2.1",
  272. label: "两点欧氏距离",
  273. },
  274. {
  275. value: "1.5.2.2",
  276. label: "点到线的最短距离",
  277. },
  278. {
  279. value: "1.5.2.3",
  280. label: "点到面的最短距离",
  281. },
  282. {
  283. value: "1.5.2.4",
  284. label: "面到面的最短距离",
  285. },
  286. {
  287. value: "1.5.2.5",
  288. label: "折线距离(累加线段长度)",
  289. },
  290. {
  291. value: "1.5.2.6",
  292. label: "平面面积、不规则面面积",
  293. },
  294. {
  295. value: "1.5.2.7",
  296. label: "曲面面积,考虑地形起伏",
  297. },
  298. {
  299. value: "1.5.2.8",
  300. label: "单点高程查询",
  301. },
  302. {
  303. value: "1.5.2.9",
  304. label: "两点高程差",
  305. },
  306. {
  307. value: "1.5.2.10",
  308. label: "区域高程统计",
  309. },
  310. {
  311. value: "1.5.4.5",
  312. label: "缓冲区计算",
  313. },
  314. ],
  315. },
  316. {
  317. value: "1.5.3",
  318. label: "1.5.3几何运算",
  319. children: [
  320. {
  321. value: "1.5.3.1",
  322. label: "并集运算",
  323. },
  324. {
  325. value: "1.5.3.2",
  326. label: "交集运算",
  327. },
  328. {
  329. value: "1.5.3.3",
  330. label: "差集运算",
  331. },
  332. {
  333. value: "1.5.3.4",
  334. label: "几何参数计算",
  335. },
  336. ],
  337. },
  338. {
  339. value: "1.5.4",
  340. label: "1.5.4关系分析",
  341. children: [
  342. {
  343. value: "1.5.4.1",
  344. label: "邻接关系分析",
  345. },
  346. {
  347. value: "1.5.4.2",
  348. label: "包含关系分析",
  349. },
  350. {
  351. value: "1.5.4.3",
  352. label: "相交关系分析",
  353. },
  354. {
  355. value: "1.5.4.4",
  356. label: "相离关系分析",
  357. },
  358. ],
  359. },
  360. {
  361. value: "1.5.5",
  362. label: "1.5.5非空间数据转换",
  363. children: [
  364. {
  365. value: "1.5.5.1",
  366. label: "非空间数据转空间数据",
  367. },
  368. ],
  369. },
  370. {
  371. value: "1.5.6",
  372. label: "1.5.6坐标转换",
  373. children: [
  374. {
  375. value: "1.5.6.1",
  376. label: "单点的坐标转换接口",
  377. },
  378. ],
  379. },
  380. {
  381. value: "1.5.7",
  382. label: "1.5.7时空数据格式转换",
  383. children: [
  384. {
  385. value: "1.5.7.1",
  386. label: "文件格式转换",
  387. },
  388. {
  389. value: "1.5.7.2",
  390. label: "转换文件下载",
  391. },
  392. ],
  393. },
  394. ],
  395. // 场景规则
  396. SceneRule: {
  397. "1.5.1.1": {
  398. // 功能描述
  399. functionalDefinition:
  400. "拓扑计算功能聚焦于深度解析大批量数据的点、线、面之间的拓扑关系,能够精准判断点与线、面的位置关系,以及线、面之间的相交、平行、邻接、包含等复杂状态。借助四叉树、R 树等精心设计的数据结构,结合 Douglas - Peucker 等高效算法,确保在处理海量空间数据时,也能快速且准确地输出分析结果。",
  401. // 元素类型
  402. elementTypes: ["point", "polyline", "polygon"],
  403. // 元素个数
  404. numberOf: 2,
  405. // 后台接口路径
  406. apiUrl: "/topology/geoJsonToGeoJson",
  407. },
  408. "1.5.2.1": {
  409. // 功能描述
  410. functionalDefinition:
  411. "计算两个点要素之间的最短空间距离,单位支持米、千米。操作逻辑为:用户通过接口输入两点经纬度坐标,或在系统内部地图上点击选择两点,系统基于坐标系参数计算欧氏距离。例如:计算青浦区某学校与社区卫生服务中心的直线距离,用于公共服务覆盖半径评估;计算两个监测点位的直线距离,用于监测设备信号覆盖范围判断。",
  412. // 元素类型
  413. elementTypes: ["point", "point", "unit"],
  414. // 单位
  415. unit: [
  416. {
  417. value: "METER",
  418. label: "米",
  419. },
  420. {
  421. value: "KILOMETER",
  422. label: "千米",
  423. },
  424. ],
  425. // 元素个数
  426. numberOf: 2,
  427. // 后台接口路径
  428. apiUrl: "/spatialMeasure/pointToPoint",
  429. },
  430. "1.5.2.2": {
  431. // 功能描述
  432. functionalDefinition: "计算点和线要素之间的最短空间距离,单位支持米、千米",
  433. // 元素类型
  434. elementTypes: ["point", "polyline", "unit"],
  435. // 单位
  436. unit: [
  437. {
  438. value: "METER",
  439. label: "米",
  440. },
  441. {
  442. value: "KILOMETER",
  443. label: "千米",
  444. },
  445. ],
  446. // 元素个数
  447. numberOf: 2,
  448. // 后台接口路径
  449. apiUrl: "/spatialMeasure/pointToLine",
  450. },
  451. "1.5.2.3": {
  452. // 功能描述
  453. functionalDefinition: "计算点和面要素之间的最短空间距离,单位支持米、千米",
  454. // 元素类型
  455. elementTypes: ["point", "polygon", "unit"],
  456. // 单位
  457. unit: [
  458. {
  459. value: "METER",
  460. label: "米",
  461. },
  462. {
  463. value: "KILOMETER",
  464. label: "千米",
  465. },
  466. ],
  467. // 元素个数
  468. numberOf: 2,
  469. // 后台接口路径
  470. apiUrl: "/spatialMeasure/pointToPolygon",
  471. },
  472. "1.5.2.4": {
  473. // 功能描述
  474. functionalDefinition: "计算两个面要素之间的最短空间距离,单位支持米、千米",
  475. // 元素类型
  476. elementTypes: ["polygon", "polygon", "unit"],
  477. // 单位
  478. unit: [
  479. {
  480. value: "METER",
  481. label: "米",
  482. },
  483. {
  484. value: "KILOMETER",
  485. label: "千米",
  486. },
  487. ],
  488. // 元素个数
  489. numberOf: 2,
  490. // 后台接口路径
  491. apiUrl: "/spatialMeasure/PolygonToPolygon",
  492. },
  493. "1.5.2.5": {
  494. // 功能描述
  495. functionalDefinition: "计算多条线段组成的折线总长度,单位支持米、千米",
  496. // 元素类型
  497. elementTypes: ["polyline", "unit"],
  498. // 单位
  499. unit: [
  500. {
  501. value: "METER",
  502. label: "米",
  503. },
  504. {
  505. value: "KILOMETER",
  506. label: "千米",
  507. },
  508. ],
  509. // 元素个数
  510. numberOf: 1,
  511. // 后台接口路径
  512. apiUrl: "/spatialMeasure/calculatePolylineDistance",
  513. },
  514. "1.5.2.6": {
  515. // 功能描述
  516. functionalDefinition:
  517. "计算面要素在二维平面上的投影面积,单位支持平方米、公顷、平方千米切换",
  518. // 元素类型
  519. elementTypes: ["polygon", "unit"],
  520. // 单位
  521. unit: [
  522. {
  523. value: "SQUARE_METER",
  524. label: "平方米",
  525. },
  526. {
  527. value: "HECTARE",
  528. label: "公顷",
  529. },
  530. {
  531. value: "SQUARE_KILOMETER",
  532. label: "平方千米",
  533. },
  534. ],
  535. // 元素个数
  536. numberOf: 1,
  537. // 后台接口路径
  538. apiUrl: "/spatialMeasure/calculatePlaneAreaInGeometry",
  539. },
  540. "1.5.2.7": {
  541. // 功能描述
  542. functionalDefinition:
  543. "结合 DEM 高程数据,计算面要素在三维地形上的实际曲面面积(考虑地形起伏),精度依赖 DEM 数据分辨率。,单位支持平方米、公顷、平方千米切换",
  544. // 元素类型
  545. elementTypes: ["polygon", "unit"],
  546. // 单位
  547. unit: [
  548. {
  549. value: "SQUARE_METER",
  550. label: "平方米",
  551. },
  552. {
  553. value: "HECTARE",
  554. label: "公顷",
  555. },
  556. {
  557. value: "SQUARE_KILOMETER",
  558. label: "平方千米",
  559. },
  560. ],
  561. // 元素个数
  562. numberOf: 1,
  563. // 后台接口路径
  564. apiUrl: "/spatialMeasure/calculateSurfaceAreaInGeometry",
  565. },
  566. "1.5.2.8": {
  567. // 功能描述
  568. functionalDefinition:
  569. "查询单个点要素的海拔高度(基于 CGCS2000 大地高程基准),单位为米",
  570. // 元素类型
  571. elementTypes: ["point"],
  572. // 元素个数
  573. numberOf: 1,
  574. // 后台接口路径
  575. apiUrl: "/spatialMeasure/getPointElevationInGeometry",
  576. },
  577. "1.5.2.9": {
  578. // 功能描述
  579. functionalDefinition:
  580. "计算两个点要素之间的高程差值,支持正负值显示(正值表示前者高于后者,负值相反)",
  581. // 元素类型
  582. elementTypes: ["point", "point"],
  583. // 元素个数
  584. numberOf: 2,
  585. // 后台接口路径
  586. apiUrl: "/spatialMeasure/calculateElevationDiffInGeometry",
  587. },
  588. "1.5.2.10": {
  589. // 功能描述
  590. functionalDefinition:
  591. "查询单个面要素的海拔高度(基于 CGCS2000 大地高程基准),单位为米",
  592. // 元素类型
  593. elementTypes: ["polygon"],
  594. // 元素个数
  595. numberOf: 1,
  596. // 后台接口路径
  597. apiUrl: "/spatialMeasure/calculateAreaElevationStatsInGeometry",
  598. },
  599. "1.5.3.1": {
  600. // 功能描述
  601. functionalDefinition:
  602. "将两个或多个不重叠 / 部分重叠的面要素,合并为一个连续的新面要素(消除重叠部分,保留所有要素的覆盖范围)",
  603. // 元素类型
  604. elementTypes: ["polygon"],
  605. // 元素个数
  606. minNumberOf: 2,
  607. // 后台接口路径
  608. apiUrl: "/geometry/union",
  609. },
  610. "1.5.3.2": {
  611. // 功能描述
  612. functionalDefinition:
  613. "提取两个或多个面要素之间的重叠区域,生成新的面要素(仅保留所有要素共同覆盖的范围)",
  614. // 元素类型
  615. elementTypes: ["polygon"],
  616. // 元素个数
  617. minNumberOf: 2,
  618. // 后台接口路径
  619. apiUrl: "/geometry/intersection",
  620. },
  621. "1.5.3.3": {
  622. // 功能描述
  623. functionalDefinition:
  624. "以一个面要素(称为 “源面”)为基础,减去与另一个面要素(称为 “裁剪面”)的重叠区域,生成新的面要素(保留源面中未被裁剪面覆盖的部分)",
  625. // 元素类型
  626. elementTypes: ["polygon"],
  627. // 元素个数
  628. minNumberOf: 2,
  629. // 后台接口路径
  630. apiUrl: "/geometry/difference",
  631. },
  632. "1.5.3.4": {
  633. // 功能描述
  634. functionalDefinition:
  635. "计算面要素的参数(面积、周长、中心坐标、最小外接矩形等)",
  636. // 元素类型
  637. elementTypes: ["point", "polyline", "polygon"],
  638. // 元素个数
  639. numberOf: 1,
  640. // 后台接口路径
  641. apiUrl: "/geometry/parameters",
  642. },
  643. "1.5.4.1": {
  644. // 功能描述
  645. functionalDefinition:
  646. "判断两个面要素是否 “边界接触但不重叠”,且距离小于等于自定义阈值(默认 1 米,可通过接口参数调整),核心用于 “相邻区域联动” 场景",
  647. // 元素类型
  648. elementTypes: ["polygon", "polygon", "EPSILON"],
  649. // 元素个数
  650. numberOf: 2,
  651. // 后台接口路径
  652. apiUrl: "/relationAnalys/adjacent",
  653. },
  654. "1.5.4.2": {
  655. // 功能描述
  656. functionalDefinition:
  657. "判断一个要素(含点、线、面)是否完全位于另一个面要素内部,且无任何部分超出,核心用于 “归属界定” 场景",
  658. // 元素类型
  659. elementTypes: ["point", "polyline", "polygon", "EPSILON"],
  660. // 元素个数
  661. numberOf: 2,
  662. // 后台接口路径
  663. apiUrl: "/relationAnalys/include",
  664. },
  665. "1.5.4.3": {
  666. // 功能描述
  667. functionalDefinition:
  668. "判断两个要素(点与线、点与面、线与线、线与面、面与面)是否存在空间重叠(含部分重叠),核心用于 “交叉影响” 场景",
  669. // 元素类型
  670. elementTypes: ["point", "polyline", "polygon", "EPSILON"],
  671. // 元素个数
  672. numberOf: 2,
  673. // 后台接口路径
  674. apiUrl: "/relationAnalys/intersect",
  675. },
  676. "1.5.4.4": {
  677. // 功能描述
  678. functionalDefinition:
  679. "判断两个要素(点、线、面)之间无任何空间接触(含边界接触),且最小距离大于自定义阈值(默认 10 米,可通过接口参数调整),核心用于 “无关联排除” 场景",
  680. // 元素类型
  681. elementTypes: ["point", "polyline", "polygon", "EPSILON"],
  682. // 元素个数
  683. numberOf: 2,
  684. // 后台接口路径
  685. apiUrl: "/relationAnalys/parting",
  686. },
  687. "1.5.4.5": {
  688. // 功能描述
  689. functionalDefinition:
  690. "以一个核心要素(点、线、面)为中心,按自定义半径(如 500 米、1 千米)划定范围,查询范围内所有目标要素(如设施、地块、道路),核心用于 “资源覆盖范围” 场景。由于不是我负责,暂时为缓冲区计算功能。​",
  691. // 元素类型
  692. elementTypes: ["point", "polyline", "polygon", "EPSILON"],
  693. // 元素个数
  694. numberOf: 2,
  695. // 后台接口路径
  696. apiUrl: "/relationAnalys/neighbor",
  697. },
  698. "1.5.5.1": {
  699. // 功能描述
  700. functionalDefinition:
  701. "非空间数据转空间数据功能支持常见格式的非空间数据转换,如 CSV、Excel 表格数据等。通过与地理编码服务紧密结合,关联空间参考信息(如地址、行政区域、关联 ID),转换为带坐标的空间要素(点、线、面),将表格中的地址、坐标等信息转换为具有空间位置的矢量数据的功能,并依据用户设定规则赋予属性信息。核心解决 “业务数据与地图引擎关联” 的问题,实现 “数据可视化” 与 “空间分析” 的联动。在智慧城市建设中,整合人口、环境、交通等多源非空间数据,实现数据融合分析,为城市精细化管理提供数据支持;在地理大数据分析中,拓展非空间数据的应用维度,挖掘数据潜在价值。",
  702. // 元素类型
  703. elementTypes: ["file"],
  704. // 元素个数
  705. numberOf: 0,
  706. // 后台接口路径
  707. apiUrl: "/nonStandardToStandard/importFile",
  708. },
  709. "1.5.6.1": {
  710. // 功能描述
  711. functionalDefinition:
  712. "坐标转换是基于青浦区三维数字底板的坐标系统(SH2000投影坐标系),将空间要素的坐标在不同坐标系之间进行转换的功能,包括地理坐标系(如 WGS84、上海 2000 等)和投影坐标系(如高斯 - 克吕格投影、UTM 投影等)",
  713. // 元素类型
  714. elementTypes: ["lon", "lat", "inPrj", "outPrj"],
  715. inPrj: [
  716. {
  717. value: "WGS84",
  718. label: "WGS84",
  719. },
  720. {
  721. value: "SH2000",
  722. label: "SH2000",
  723. },
  724. {
  725. value: "UTM",
  726. label: "UTM",
  727. },
  728. ],
  729. outPrj: [
  730. {
  731. value: "WGS84",
  732. label: "WGS84",
  733. },
  734. {
  735. value: "SH2000",
  736. label: "SH2000",
  737. },
  738. {
  739. value: "UTM",
  740. label: "UTM",
  741. },
  742. ],
  743. // 元素个数
  744. numberOf: 0,
  745. // 后台接口路径
  746. apiUrl: "/coordinateSystemTransformation/pointTransformation",
  747. },
  748. "1.5.7.1": {
  749. // 功能描述
  750. functionalDefinition:
  751. "时空数据格式转换是将青浦区三维数字底板中的时空数据(含空间坐标与时间属性的数据,如轨迹数据、时序监测数据),在不同标准数据格式之间进行转换的功能,如 Shapefile、GeoJSON、KML、NetCDF 等。核心支持 “矢量数据格式转换”“栅格数据格式转换”“时空轨迹数据格式转换” 三类转换,确保数据能在不同 GIS 软件、不同应用系统之间兼容流转,不同部门、不同系统之间顺利读取和处理时空数据;在大数据存储和管理时,根据不同应用场景和存储需求,选择合适的数据格式。提高数据存储和访问效率,满足数据共享、分析、展示的多场景需求。",
  752. // 元素类型
  753. elementTypes: ["file", "outFileType", "lonKey", "latKey"],
  754. outFileType: [
  755. {
  756. value: "geoJson",
  757. label: "geoJson",
  758. },
  759. {
  760. value: "shp",
  761. label: "shp",
  762. },
  763. {
  764. value: "csv",
  765. label: "csv",
  766. },
  767. {
  768. value: "xlsx",
  769. label: "xlsx",
  770. },
  771. ],
  772. // 元素个数
  773. numberOf: 0,
  774. // 后台接口路径
  775. apiUrl: "/spatiotemporal_data_format_conversion/fileFormatConversion",
  776. },
  777. "1.5.7.2": {
  778. // 功能描述
  779. functionalDefinition: "转换文件下载",
  780. // 元素类型
  781. elementTypes: ["filePath"],
  782. // 元素个数
  783. numberOf: 0,
  784. // 后台接口路径
  785. apiUrl: "/spatiotemporal_data_format_conversion/downloadFile",
  786. },
  787. },
  788. currentTool: null,
  789. drawingMode: null,
  790. handler: null,
  791. drawnEntities: [],
  792. geometries: [], // 存储绘制的几何对象
  793. // 绘制状态相关
  794. currentEntity: null, // 当前正在绘制的实体
  795. currentPositions: [], // 当前正在绘制的位置数组
  796. isDrawingHole: false, // 是否正在绘制镂空
  797. currentPolygonEntity: null, // 当前要添加镂空的多边形实体
  798. currentPolygonGeometry: null, // 当前要添加镂空的多边形几何对象
  799. tempEntity: null, // 临时预览实体
  800. };
  801. },
  802. mounted() {
  803. this.SceneValue = this.$route.query.sceneId ? this.$route.query.sceneId : "";
  804. },
  805. beforeUnmount() {
  806. // 组件卸载前清理资源
  807. this.deactivateDraw();
  808. if (this.handler) {
  809. this.handler.destroy();
  810. }
  811. },
  812. methods: {
  813. handleExceed(file) {
  814. this.$message({
  815. message: "最多只能上传一个文件",
  816. type: "warning",
  817. });
  818. },
  819. handleFileChange(file, fileList) {
  820. this.currentFile = file; // 注意:Element UI Plus 无需 .raw
  821. },
  822. uploadRemove() {
  823. this.currentFile = null;
  824. },
  825. handleJsonInput(value) {
  826. this.jsonData = JSON.parse(value);
  827. },
  828. handleChange(emit) {
  829. this.params.unit = "";
  830. this.currentFile = null;
  831. // 清除所有地图中的元素
  832. this.clearAll();
  833. this.jsonData = {};
  834. this.backData = {};
  835. this.SceneValue = emit[emit.length - 1];
  836. },
  837. // 初始化绘制处理器
  838. initDrawHandler() {
  839. // 创建绘制处理器
  840. this.handler = new SkyScenery.ScreenSpaceEventHandler(viewer.canvas);
  841. },
  842. // 激活绘制工具
  843. activateDraw(type) {
  844. // 取消镂空绘制模式
  845. this.isDrawingHole = false;
  846. // 如果已经是当前激活的工具,则取消激活
  847. if (this.currentTool === type) {
  848. this.deactivateDraw();
  849. return;
  850. }
  851. // 先取消之前的绘制模式
  852. this.deactivateDraw();
  853. // 设置当前工具
  854. this.currentTool = type;
  855. this.drawingMode = type;
  856. // 重置当前绘制状态
  857. this.resetDrawingState();
  858. switch (type) {
  859. case "point":
  860. this.drawPoint();
  861. break;
  862. case "polyline":
  863. this.drawPolyline();
  864. break;
  865. case "polygon":
  866. this.drawPolygon();
  867. break;
  868. }
  869. },
  870. // 重置绘制状态
  871. resetDrawingState() {
  872. this.currentPositions = [];
  873. this.currentEntity = null;
  874. // 移除临时预览实体
  875. if (this.tempEntity) {
  876. viewer.entities.remove(this.tempEntity);
  877. viewer.scene.requestRender();
  878. this.tempEntity = null;
  879. }
  880. },
  881. // 取消绘制模式
  882. deactivateDraw() {
  883. if (this.handler) {
  884. // 移除所有事件监听器
  885. this.handler.removeInputAction(SkyScenery.ScreenSpaceEventType.LEFT_CLICK);
  886. this.handler.removeInputAction(SkyScenery.ScreenSpaceEventType.MOUSE_MOVE);
  887. this.handler.removeInputAction(SkyScenery.ScreenSpaceEventType.RIGHT_CLICK);
  888. }
  889. // 重置状态
  890. this.resetDrawingState();
  891. this.currentTool = null;
  892. this.drawingMode = null;
  893. this.isDrawingHole = false;
  894. },
  895. // 绘制点
  896. drawPoint() {
  897. const that = this;
  898. this.handler.setInputAction(function (event) {
  899. const ray = viewer.camera.getPickRay(event.position);
  900. const position = viewer.scene.globe.pick(ray, viewer.scene);
  901. if (position) {
  902. const cartographic = SkyScenery.Cartographic.fromCartesian(position);
  903. const longitude = SkyScenery.Math.toDegrees(cartographic.longitude);
  904. const latitude = SkyScenery.Math.toDegrees(cartographic.latitude);
  905. // 创建点实体(实时渲染)
  906. const entity = viewer.entities.add({
  907. position: position,
  908. point: {
  909. show: true,
  910. color: SkyScenery.Color.RED,
  911. pixelSize: 10,
  912. outlineColor: SkyScenery.Color.WHITE,
  913. outlineWidth: 2,
  914. },
  915. });
  916. viewer.scene.requestRender();
  917. that.drawnEntities.push(entity);
  918. // 转换为geometry格式并保存
  919. const geometry = {
  920. type: "Point",
  921. coordinates: [longitude, latitude],
  922. };
  923. that.geometries.push(geometry);
  924. that.changeGeometries();
  925. console.log("绘制了点:", geometry);
  926. }
  927. }, SkyScenery.ScreenSpaceEventType.LEFT_CLICK);
  928. },
  929. // 绘制线
  930. drawPolyline() {
  931. const that = this;
  932. // 鼠标移动时更新临时线(实时渲染预览)
  933. this.handler.setInputAction(function (event) {
  934. if (that.currentPositions.length > 0) {
  935. const ray = viewer.camera.getPickRay(event.endPosition);
  936. const endPosition = viewer.scene.globe.pick(ray, viewer.scene);
  937. if (endPosition) {
  938. const tempPositions = [...that.currentPositions, endPosition];
  939. // 更新临时预览实体
  940. if (!that.tempEntity) {
  941. that.tempEntity = viewer.entities.add({
  942. polyline: {
  943. show: true,
  944. positions: tempPositions,
  945. material: SkyScenery.Color.BLUE.withAlpha(0.5),
  946. width: 3,
  947. },
  948. });
  949. viewer.scene.requestRender();
  950. } else {
  951. that.tempEntity.polyline.positions = tempPositions;
  952. }
  953. }
  954. }
  955. }, SkyScenery.ScreenSpaceEventType.MOUSE_MOVE);
  956. // 左键点击添加点
  957. this.handler.setInputAction(function (event) {
  958. const ray = viewer.camera.getPickRay(event.position);
  959. const position = viewer.scene.globe.pick(ray, viewer.scene);
  960. if (position) {
  961. that.currentPositions.push(position.clone());
  962. // 如果是第一个点,不需要更新实体
  963. if (that.currentPositions.length > 1) {
  964. // 如果已有实体,更新它
  965. if (that.currentEntity) {
  966. viewer.entities.remove(that.currentEntity);
  967. }
  968. // 创建当前实体(实时渲染)
  969. that.currentEntity = viewer.entities.add({
  970. polyline: {
  971. show: true,
  972. positions: [...that.currentPositions],
  973. material: SkyScenery.Color.BLUE,
  974. width: 3,
  975. },
  976. });
  977. viewer.scene.requestRender();
  978. }
  979. }
  980. }, SkyScenery.ScreenSpaceEventType.LEFT_CLICK);
  981. // 右键点击完成绘制
  982. this.handler.setInputAction(function () {
  983. if (that.currentPositions.length > 1) {
  984. // 移除临时预览实体
  985. if (that.tempEntity) {
  986. viewer.entities.remove(that.tempEntity);
  987. that.tempEntity = null;
  988. }
  989. // 否则创建线
  990. // 确保当前实体存在
  991. if (!that.currentEntity) {
  992. that.currentEntity = viewer.entities.add({
  993. polyline: {
  994. show: true,
  995. positions: [...that.currentPositions],
  996. material: SkyScenery.Color.BLUE,
  997. width: 3,
  998. },
  999. });
  1000. }
  1001. that.drawnEntities.push(that.currentEntity);
  1002. viewer.scene.requestRender();
  1003. // 转换为geometry格式并保存
  1004. const coordinates = [];
  1005. that.currentPositions.forEach((pos) => {
  1006. const cartographic = SkyScenery.Cartographic.fromCartesian(pos);
  1007. coordinates.push([
  1008. SkyScenery.Math.toDegrees(cartographic.longitude),
  1009. SkyScenery.Math.toDegrees(cartographic.latitude),
  1010. ]);
  1011. });
  1012. const geometry = {
  1013. type: "LineString",
  1014. coordinates: coordinates,
  1015. };
  1016. that.geometries.push(geometry);
  1017. that.changeGeometries();
  1018. console.log("绘制了线:", geometry);
  1019. // 取消当前绘制模式
  1020. that.deactivateDraw();
  1021. }
  1022. }, SkyScenery.ScreenSpaceEventType.RIGHT_CLICK);
  1023. },
  1024. // 绘制面
  1025. drawPolygon() {
  1026. const that = this;
  1027. // 鼠标移动时更新临时面(实时渲染预览)
  1028. this.handler.setInputAction(function (event) {
  1029. if (that.currentPositions.length > 0) {
  1030. const ray = viewer.camera.getPickRay(event.endPosition);
  1031. const endPosition = viewer.scene.globe.pick(ray, viewer.scene);
  1032. if (endPosition) {
  1033. // 为了预览效果,临时闭合多边形
  1034. const tempPositions = [
  1035. ...that.currentPositions,
  1036. endPosition,
  1037. that.currentPositions[0],
  1038. ];
  1039. // 更新临时预览实体
  1040. if (!that.tempEntity) {
  1041. that.tempEntity = viewer.entities.add({
  1042. polygon: {
  1043. show: true,
  1044. hierarchy: new SkyScenery.PolygonHierarchy(tempPositions),
  1045. material: new SkyScenery.ColorMaterialProperty(
  1046. new SkyScenery.Color(0, 0, 1, 0.2)
  1047. ),
  1048. outline: true,
  1049. outlineColor: SkyScenery.Color.BLUE.withAlpha(0.5),
  1050. outlineWidth: 2,
  1051. },
  1052. });
  1053. viewer.scene.requestRender();
  1054. } else {
  1055. that.tempEntity.polygon.hierarchy = new SkyScenery.PolygonHierarchy(
  1056. tempPositions
  1057. );
  1058. }
  1059. }
  1060. }
  1061. }, SkyScenery.ScreenSpaceEventType.MOUSE_MOVE);
  1062. // 左键点击添加点
  1063. this.handler.setInputAction(function (event) {
  1064. const ray = viewer.camera.getPickRay(event.position);
  1065. const position = viewer.scene.globe.pick(ray, viewer.scene);
  1066. if (position) {
  1067. // 检查是否点击了第一个点附近(自动闭合)
  1068. if (
  1069. that.currentPositions.length > 2 &&
  1070. that.isPositionNearFirst(position, that.currentPositions[0])
  1071. ) {
  1072. // 完成多边形绘制
  1073. that.finalizePolygonDrawing();
  1074. that.deactivateDraw();
  1075. return;
  1076. }
  1077. that.currentPositions.push(position.clone());
  1078. // 如果有足够的点,更新多边形实体(实时渲染)
  1079. if (that.currentPositions.length > 2) {
  1080. // 闭合多边形
  1081. const closedPositions = [...that.currentPositions, that.currentPositions[0]];
  1082. // 如果已有实体,更新它
  1083. if (that.currentEntity) {
  1084. viewer.entities.remove(that.currentEntity);
  1085. }
  1086. // 创建当前实体
  1087. that.currentEntity = viewer.entities.add({
  1088. polygon: {
  1089. show: true,
  1090. hierarchy: new SkyScenery.PolygonHierarchy(closedPositions),
  1091. material: new SkyScenery.ColorMaterialProperty(
  1092. new SkyScenery.Color(0, 0, 1, 0.3)
  1093. ),
  1094. outline: true,
  1095. outlineColor: SkyScenery.Color.BLUE,
  1096. outlineWidth: 2,
  1097. },
  1098. });
  1099. viewer.scene.requestRender();
  1100. }
  1101. }
  1102. }, SkyScenery.ScreenSpaceEventType.LEFT_CLICK);
  1103. // 右键点击完成绘制
  1104. this.handler.setInputAction(function () {
  1105. if (that.currentPositions.length > 2) {
  1106. that.finalizePolygonDrawing();
  1107. // 取消当前绘制模式
  1108. that.deactivateDraw();
  1109. }
  1110. }, SkyScenery.ScreenSpaceEventType.RIGHT_CLICK);
  1111. },
  1112. // 完成多边形绘制
  1113. finalizePolygonDrawing() {
  1114. // 移除临时预览实体
  1115. if (this.tempEntity) {
  1116. viewer.entities.remove(this.tempEntity);
  1117. this.tempEntity = null;
  1118. }
  1119. // 确保多边形是闭合的
  1120. let closedPositions = [...this.currentPositions];
  1121. // 创建最终的多边形实体
  1122. if (this.currentEntity) {
  1123. viewer.entities.remove(this.currentEntity);
  1124. }
  1125. this.currentEntity = viewer.entities.add({
  1126. polygon: {
  1127. show: true,
  1128. hierarchy: new SkyScenery.PolygonHierarchy(closedPositions),
  1129. material: new SkyScenery.ColorMaterialProperty(
  1130. new SkyScenery.Color(0, 0, 1, 0.3)
  1131. ),
  1132. outline: true,
  1133. outlineColor: SkyScenery.Color.BLUE,
  1134. outlineWidth: 2,
  1135. },
  1136. });
  1137. viewer.scene.requestRender();
  1138. this.drawnEntities.push(this.currentEntity);
  1139. // 转换为geometry格式并保存(不包含重复的最后一个点)
  1140. const coordinates = [];
  1141. const mainRing = [];
  1142. for (let i = 0; i < closedPositions.length; i++) {
  1143. const cartographic = SkyScenery.Cartographic.fromCartesian(closedPositions[i]);
  1144. mainRing.push([
  1145. SkyScenery.Math.toDegrees(cartographic.longitude),
  1146. SkyScenery.Math.toDegrees(cartographic.latitude),
  1147. ]);
  1148. }
  1149. const cartographic = SkyScenery.Cartographic.fromCartesian(closedPositions[0]);
  1150. mainRing.push([
  1151. SkyScenery.Math.toDegrees(cartographic.longitude),
  1152. SkyScenery.Math.toDegrees(cartographic.latitude),
  1153. ]);
  1154. coordinates.push(mainRing);
  1155. const geometry = {
  1156. type: "Polygon",
  1157. coordinates: coordinates, // GeoJSON格式
  1158. holes: [], // 用于存储镂空区域
  1159. };
  1160. // 保存实体和几何对象的关联
  1161. this.currentEntity.geometryRef = geometry;
  1162. this.geometries.push(geometry);
  1163. this.changeGeometries();
  1164. console.log("绘制了面:", geometry);
  1165. },
  1166. // 开始绘制镂空
  1167. startHoleDrawing() {
  1168. // 如果已经在绘制镂空,则取消
  1169. if (this.isDrawingHole) {
  1170. this.isDrawingHole = false;
  1171. this.deactivateDraw();
  1172. return;
  1173. }
  1174. // 取消其他绘制模式
  1175. this.deactivateDraw();
  1176. // 设置为镂空绘制模式
  1177. this.isDrawingHole = true;
  1178. console.log("请点击一个多边形以添加镂空");
  1179. // 设置点击事件选择多边形
  1180. const that = this;
  1181. this.handler.setInputAction(function (event) {
  1182. // 拾取实体
  1183. const pickedObject = viewer.scene.pick(event.position);
  1184. if (pickedObject && pickedObject.id && pickedObject.id.polygon) {
  1185. const polygonEntity = pickedObject.id;
  1186. // 检查是否有对应的几何对象
  1187. if (polygonEntity.geometryRef && polygonEntity.geometryRef.type === "Polygon") {
  1188. that.currentPolygonEntity = polygonEntity;
  1189. that.currentPolygonGeometry = polygonEntity.geometryRef;
  1190. console.log("已选择多边形,现在绘制镂空区域");
  1191. // 开始绘制镂空区域(使用多边形绘制逻辑,但最后添加为镂空)
  1192. that.resetDrawingState();
  1193. that.drawHole();
  1194. } else {
  1195. console.log("选择的不是有效的多边形");
  1196. }
  1197. } else {
  1198. console.log("未选中任何多边形");
  1199. }
  1200. }, SkyScenery.ScreenSpaceEventType.LEFT_CLICK);
  1201. },
  1202. // 绘制镂空区域
  1203. drawHole() {
  1204. const that = this;
  1205. // 清除之前的事件
  1206. this.handler.removeInputAction(SkyScenery.ScreenSpaceEventType.LEFT_CLICK);
  1207. // 鼠标移动时更新临时镂空区域
  1208. this.handler.setInputAction(function (event) {
  1209. if (that.currentPositions.length > 0) {
  1210. const ray = viewer.camera.getPickRay(event.endPosition);
  1211. const endPosition = viewer.scene.globe.pick(ray, viewer.scene);
  1212. if (endPosition) {
  1213. // 为了预览效果,临时闭合多边形
  1214. const tempPositions = [
  1215. ...that.currentPositions,
  1216. endPosition,
  1217. that.currentPositions[0],
  1218. ];
  1219. // 更新临时预览实体
  1220. if (!that.tempEntity) {
  1221. that.tempEntity = viewer.entities.add({
  1222. polygon: {
  1223. show: true,
  1224. hierarchy: new SkyScenery.PolygonHierarchy(tempPositions),
  1225. material: new SkyScenery.ColorMaterialProperty(
  1226. new SkyScenery.Color(1, 0, 0, 0.3)
  1227. ),
  1228. outline: true,
  1229. outlineColor: SkyScenery.Color.RED,
  1230. outlineWidth: 2,
  1231. },
  1232. });
  1233. viewer.scene.requestRender();
  1234. } else {
  1235. that.tempEntity.polygon.hierarchy = new SkyScenery.PolygonHierarchy(
  1236. tempPositions
  1237. );
  1238. }
  1239. }
  1240. }
  1241. }, SkyScenery.ScreenSpaceEventType.MOUSE_MOVE);
  1242. // 左键点击添加点
  1243. this.handler.setInputAction(function (event) {
  1244. const ray = viewer.camera.getPickRay(event.position);
  1245. const position = viewer.scene.globe.pick(ray, viewer.scene);
  1246. if (position) {
  1247. // 检查是否点击了第一个点附近(自动闭合)
  1248. if (
  1249. that.currentPositions.length > 2 &&
  1250. that.isPositionNearFirst(position, that.currentPositions[0])
  1251. ) {
  1252. // 完成镂空绘制
  1253. that.finalizeHoleDrawing();
  1254. return;
  1255. }
  1256. that.currentPositions.push(position.clone());
  1257. }
  1258. }, SkyScenery.ScreenSpaceEventType.LEFT_CLICK);
  1259. // 右键点击完成绘制
  1260. this.handler.setInputAction(function () {
  1261. if (that.currentPositions.length > 2) {
  1262. that.finalizeHoleDrawing();
  1263. }
  1264. }, SkyScenery.ScreenSpaceEventType.RIGHT_CLICK);
  1265. },
  1266. // 完成镂空绘制
  1267. finalizeHoleDrawing() {
  1268. // 移除临时预览实体
  1269. if (this.tempEntity) {
  1270. viewer.entities.remove(this.tempEntity);
  1271. viewer.scene.requestRender();
  1272. this.tempEntity = null;
  1273. }
  1274. // 确保镂空区域是闭合的
  1275. let closedPositions = [...this.currentPositions];
  1276. // 转换为几何坐标
  1277. const holeCoordinates = [];
  1278. for (let i = 0; i < closedPositions.length; i++) {
  1279. const cartographic = SkyScenery.Cartographic.fromCartesian(closedPositions[i]);
  1280. holeCoordinates.push([
  1281. SkyScenery.Math.toDegrees(cartographic.longitude),
  1282. SkyScenery.Math.toDegrees(cartographic.latitude),
  1283. ]);
  1284. }
  1285. const cartographic = SkyScenery.Cartographic.fromCartesian(closedPositions[0]);
  1286. holeCoordinates.push([
  1287. SkyScenery.Math.toDegrees(cartographic.longitude),
  1288. SkyScenery.Math.toDegrees(cartographic.latitude),
  1289. ]);
  1290. // 添加到几何对象的镂空数组
  1291. if (!this.currentPolygonGeometry.holes) {
  1292. this.currentPolygonGeometry.holes = [];
  1293. }
  1294. this.currentPolygonGeometry.holes.push(holeCoordinates);
  1295. // 更新多边形的层级结构以包含镂空
  1296. const polygonHierarchy = this.buildPolygonHierarchyWithHoles(
  1297. this.currentPolygonGeometry.coordinates[0],
  1298. this.currentPolygonGeometry.holes
  1299. );
  1300. // 更新实体显示
  1301. this.currentPolygonEntity.polygon.hierarchy = polygonHierarchy;
  1302. console.log("添加了镂空区域:", holeCoordinates);
  1303. console.log("更新后的多边形几何:", this.currentPolygonGeometry);
  1304. // 重置状态
  1305. this.resetDrawingState();
  1306. this.isDrawingHole = false;
  1307. this.currentPolygonEntity = null;
  1308. this.currentPolygonGeometry = null;
  1309. // 取消绘制模式
  1310. this.deactivateDraw();
  1311. },
  1312. // 构建包含镂空的多边形层级结构
  1313. buildPolygonHierarchyWithHoles(outerRing, holes) {
  1314. // 将外部环转换为Cartesian3数组
  1315. const outerRingPositions = [];
  1316. outerRing.forEach((coord) => {
  1317. const cartesian = SkyScenery.Cartesian3.fromDegrees(coord[0], coord[1]);
  1318. outerRingPositions.push(cartesian);
  1319. });
  1320. // 闭合外部环
  1321. outerRingPositions.push(outerRingPositions[0]);
  1322. // 创建层级结构
  1323. const hierarchy = new SkyScenery.PolygonHierarchy(outerRingPositions);
  1324. // 添加镂空
  1325. if (holes && holes.length > 0) {
  1326. hierarchy.holes = holes.map((hole) => {
  1327. const holePositions = [];
  1328. hole.forEach((coord) => {
  1329. const cartesian = SkyScenery.Cartesian3.fromDegrees(coord[0], coord[1]);
  1330. holePositions.push(cartesian);
  1331. });
  1332. // 闭合镂空环
  1333. holePositions.push(holePositions[0]);
  1334. return new SkyScenery.PolygonHierarchy(holePositions);
  1335. });
  1336. }
  1337. return hierarchy;
  1338. },
  1339. // 检查点是否靠近第一个点
  1340. isPositionNearFirst(position, firstPosition, tolerance = 10) {
  1341. // 单位:米
  1342. const distance = SkyScenery.Cartesian3.distance(position, firstPosition);
  1343. return distance < tolerance;
  1344. },
  1345. changeGeometries() {
  1346. let requestData = {};
  1347. const geometriesToSend = this.geometries;
  1348. let FeatureCollectionFeatures = [];
  1349. geometriesToSend.forEach((item) => {
  1350. FeatureCollectionFeatures.push({
  1351. type: "Feature",
  1352. properties: {},
  1353. geometry: {
  1354. type: item.type,
  1355. coordinates: item.coordinates,
  1356. },
  1357. });
  1358. });
  1359. // 构造请求数据
  1360. requestData = {
  1361. type: "FeatureCollection",
  1362. features: FeatureCollectionFeatures,
  1363. timestamp: new Date().getTime(),
  1364. };
  1365. if (
  1366. this.SceneValue &&
  1367. this.SceneRule[this.SceneValue] &&
  1368. this.SceneRule[this.SceneValue].elementTypes &&
  1369. this.SceneRule[this.SceneValue].elementTypes.includes("unit") &&
  1370. this.params.unit
  1371. ) {
  1372. requestData.unit = this.params.unit;
  1373. }
  1374. if (
  1375. this.SceneValue &&
  1376. this.SceneRule[this.SceneValue] &&
  1377. this.SceneRule[this.SceneValue].elementTypes &&
  1378. this.SceneRule[this.SceneValue].elementTypes.includes("EPSILON") &&
  1379. this.params.EPSILON
  1380. ) {
  1381. requestData.EPSILON = this.params.EPSILON;
  1382. }
  1383. this.jsonData = requestData;
  1384. return requestData;
  1385. },
  1386. // 发送几何数据到后台接口
  1387. sendGeometriesToBackend() {
  1388. // 这里使用axios发送请求,需要确保项目中已安装并导入axios
  1389. let requestData;
  1390. let requestUrl = this.SceneRule[this.SceneValue].apiUrl;
  1391. if (
  1392. this.SceneRule[this.SceneValue].elementTypes.includes("point") ||
  1393. this.SceneRule[this.SceneValue].elementTypes.includes("polyline") ||
  1394. this.SceneRule[this.SceneValue].elementTypes.includes("polygon")
  1395. ) {
  1396. requestData = this.changeGeometries();
  1397. } else {
  1398. requestData = new FormData();
  1399. this.SceneRule[this.SceneValue].elementTypes.forEach((key) => {
  1400. if (key == "file") {
  1401. if (!this.currentFile) {
  1402. return this.$message({
  1403. message: "请选择文件",
  1404. type: "error",
  1405. });
  1406. }
  1407. requestData.append("file", this.currentFile.raw);
  1408. } else {
  1409. requestData.append(key, this.params[key]);
  1410. }
  1411. });
  1412. }
  1413. let that = this;
  1414. // 实际项目中使用以下代码发送请求
  1415. sksjgl
  1416. .topology(requestUrl, requestData)
  1417. .then((res) => {
  1418. if (requestUrl.indexOf("downloadFile") == -1) {
  1419. that.backData = res;
  1420. if (res.code && res.code == 200) {
  1421. that.$message({
  1422. message: res.message,
  1423. type: "success",
  1424. });
  1425. } else {
  1426. that.$message({
  1427. message: res.content,
  1428. type: "error",
  1429. });
  1430. }
  1431. } else {
  1432. const blob = res; // 响应体是 Blob 类型
  1433. if (!blob) {
  1434. that.$message.error("下载失败:文件流为空");
  1435. reject("文件流为空");
  1436. return;
  1437. }
  1438. let _downloadFile = that.params.filePath + "";
  1439. let fileName = _downloadFile.substring(
  1440. _downloadFile.indexOf("down_files") + 11
  1441. );
  1442. // D:\work\backCode\one_map_portal_server\down_files\0378b1c2e92a4c36ab447f552c0c7888.xlsx
  1443. // 替换原代码中创建 url 的逻辑,先加校验
  1444. console.log("blob 类型:", Object.prototype.toString.call(blob)); // 正常应输出 [object Blob]
  1445. console.log("blob 大小:", blob.size); // 正常应大于 0
  1446. if (!(blob instanceof Blob) || blob.size === 0) {
  1447. this.$message.error("文件流解析失败,无法生成下载链接");
  1448. return;
  1449. }
  1450. const url = window.URL.createObjectURL(blob); // 将 Blob 转为临时 URL
  1451. const link = document.createElement("a");
  1452. link.href = url;
  1453. link.download = fileName; // 设置下载文件名
  1454. link.style.display = "none";
  1455. document.body.appendChild(link);
  1456. link.click(); // 触发点击下载
  1457. document.body.removeChild(link);
  1458. window.URL.revokeObjectURL(url); // 销毁临时 URL,避免内存泄漏
  1459. }
  1460. })
  1461. .catch((error) => {
  1462. console.error("后台接口调用失败:", error);
  1463. });
  1464. },
  1465. // 清除所有绘制的元素
  1466. clearAll() {
  1467. // 移除所有实体
  1468. this.drawnEntities.forEach((entity) => {
  1469. viewer.entities.remove(entity);
  1470. });
  1471. viewer.scene.requestRender();
  1472. // 清空数组
  1473. this.drawnEntities = [];
  1474. this.geometries = [];
  1475. this.changeGeometries();
  1476. // 取消当前绘制模式
  1477. this.deactivateDraw();
  1478. console.log("已清除所有绘制的元素");
  1479. },
  1480. },
  1481. };
  1482. </script>
  1483. <style lang="less" scoped>
  1484. // 操作栏样式
  1485. #controlPanelBox {
  1486. width: calc(30vw - 2rem);
  1487. min-width: 500px;
  1488. height: calc(100vh - 120px - 2rem);
  1489. display: flex;
  1490. flex-direction: column;
  1491. padding: 1rem;
  1492. position: fixed;
  1493. top: 70px;
  1494. right: 0;
  1495. background: #fff;
  1496. }
  1497. // 绘制按钮区域
  1498. .toolbar {
  1499. position: absolute;
  1500. top: 10px;
  1501. left: -120px;
  1502. z-index: 1000;
  1503. background: rgba(255, 255, 255, 0.9);
  1504. border-radius: 8px;
  1505. padding: 3px 5px;
  1506. box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
  1507. display: flex;
  1508. flex-direction: column;
  1509. gap: 8px;
  1510. }
  1511. .tool-item {
  1512. padding: 10px 20px;
  1513. cursor: pointer;
  1514. border-radius: 4px;
  1515. transition: all 0.3s ease;
  1516. user-select: none;
  1517. font-size: 14px;
  1518. }
  1519. .tool-item:hover {
  1520. background: #f0f0f0;
  1521. }
  1522. .tool-item.active {
  1523. background: #409eff;
  1524. color: white;
  1525. }
  1526. .sceneNameBox {
  1527. display: flex;
  1528. align-items: center;
  1529. justify-content: space-between;
  1530. }
  1531. </style>