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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_CLAMPCOLOR
- #define OSG_CLAMPCOLOR 1
- #include <osg/StateAttribute>
- #ifndef GL_ARB_color_buffer_float
- #define GL_RGBA_FLOAT_MODE_ARB 0x8820
- #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
- #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
- #define GL_CLAMP_READ_COLOR_ARB 0x891C
- #define GL_FIXED_ONLY_ARB 0x891D
- #endif
- #ifndef GL_FIXED_ONLY
- #define GL_FIXED_ONLY GL_FIXED_ONLY_ARB
- #define GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB
- #define GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB
- #define GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB
- #endif
- #if defined(OSG_GL3_AVAILABLE)
- #define GL_CLAMP_VERTEX_COLOR 0x891A
- #define GL_CLAMP_FRAGMENT_COLOR 0x891B
- #endif
- namespace osg {
- /** Encapsulates OpenGL ClampColor state. */
- class OSG_EXPORT ClampColor : public StateAttribute
- {
- public :
- ClampColor();
- ClampColor(GLenum vertexMode, GLenum fragmentMode, GLenum readMode);
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- ClampColor(const ClampColor& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(rhs,copyop),
- _clampVertexColor(rhs._clampVertexColor),
- _clampFragmentColor(rhs._clampFragmentColor),
- _clampReadColor(rhs._clampReadColor) {}
- META_StateAttribute(osg, ClampColor,CLAMPCOLOR);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // Check for equal types, then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(ClampColor,sa)
- // Compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_clampVertexColor)
- COMPARE_StateAttribute_Parameter(_clampFragmentColor)
- COMPARE_StateAttribute_Parameter(_clampReadColor)
- return 0; // Passed all the above comparison macros, so must be equal.
- }
- void setClampVertexColor(GLenum mode) { _clampVertexColor = mode; }
- GLenum getClampVertexColor() const { return _clampVertexColor; }
- void setClampFragmentColor(GLenum mode) { _clampFragmentColor = mode; }
- GLenum getClampFragmentColor() const { return _clampFragmentColor; }
- void setClampReadColor(GLenum mode) { _clampReadColor = mode; }
- GLenum getClampReadColor() const { return _clampReadColor; }
- virtual void apply(State& state) const;
- protected :
- virtual ~ClampColor();
- GLenum _clampVertexColor;
- GLenum _clampFragmentColor;
- GLenum _clampReadColor;
- };
- }
- #endif
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