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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // initial FBO support written by Marco Jez, June 2005.
- #ifndef OSG_FRAMEBUFFEROBJECT
- #define OSG_FRAMEBUFFEROBJECT 1
- #include <osg/GL>
- #include <osg/Texture>
- #include <osg/buffered_value>
- #include <osg/Camera>
- #ifndef GL_EXT_framebuffer_object
- #define GL_EXT_framebuffer_object 1
- #define GL_FRAMEBUFFER_EXT 0x8D40
- #define GL_RENDERBUFFER_EXT 0x8D41
- // #define GL_STENCIL_INDEX_EXT 0x8D45 // removed in rev. #114 of the spec
- #define GL_STENCIL_INDEX1_EXT 0x8D46
- #define GL_STENCIL_INDEX4_EXT 0x8D47
- #define GL_STENCIL_INDEX8_EXT 0x8D48
- #define GL_STENCIL_INDEX16_EXT 0x8D49
- #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
- #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
- #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
- #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
- #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
- #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
- #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
- #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
- #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
- #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
- #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
- #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
- #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
- #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
- #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
- #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
- #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
- #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
- #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
- #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
- #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
- #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
- #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
- #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
- #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
- #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
- #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
- #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
- #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
- #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
- #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
- #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
- #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
- #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
- #endif
- #ifndef GL_EXT_framebuffer_blit
- #define GL_EXT_framebuffer_blit 1
- #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
- #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
- #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
- #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
- #endif
- #ifndef GL_EXT_framebuffer_multisample
- #define GL_EXT_framebuffer_multisample 1
- #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
- #define GL_MAX_SAMPLES_EXT 0x8D57
- #endif
- #ifndef GL_MAX_SAMPLES_EXT
- // Workaround for Centos 5 and other distros that define
- // GL_EXT_framebuffer_multisample but not GL_MAX_SAMPLES_EXT
- #define GL_MAX_SAMPLES_EXT 0x8D57
- #endif
- #ifndef GL_NV_framebuffer_multisample_coverage
- #define GL_NV_framebuffer_multisample_coverage 1
- #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
- #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
- #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
- #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
- #endif
- #ifndef GL_EXT_packed_depth_stencil
- #define GL_EXT_packed_depth_stencil 1
- #define GL_DEPTH_STENCIL_EXT 0x84F9
- #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
- #define GL_DEPTH24_STENCIL8_EXT 0x88F0
- #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
- #endif
- namespace osg
- {
- /**************************************************************************
- * RenderBuffer
- **************************************************************************/
- class OSG_EXPORT RenderBuffer: public Object
- {
- public:
- RenderBuffer();
- RenderBuffer(int width, int height, GLenum internalFormat, int samples=0, int colorSamples=0);
- RenderBuffer(const RenderBuffer& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);
- META_Object(osg, RenderBuffer);
- inline int getWidth() const;
- inline int getHeight() const;
- inline void setWidth(int w);
- inline void setHeight(int h);
- inline void setSize(int w, int h);
- inline GLenum getInternalFormat() const;
- inline void setInternalFormat(GLenum format);
- inline int getSamples() const;
- inline int getColorSamples() const;
- inline void setSamples(int samples);
- inline void setColorSamples(int colorSamples);
- GLuint getObjectID(unsigned int contextID, const GLExtensions *ext) const;
- inline int compare(const RenderBuffer &rb) const;
- static int getMaxSamples(unsigned int contextID, const GLExtensions* ext);
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objexts
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const;
- protected:
- virtual ~RenderBuffer();
- RenderBuffer &operator=(const RenderBuffer &) { return *this; }
- inline void dirtyAll() const;
- private:
- mutable buffered_value<GLuint> _objectID;
- mutable buffered_value<int> _dirty;
- GLenum _internalFormat;
- int _width;
- int _height;
- // "samples" in the framebuffer_multisample extension is equivalent to
- // "coverageSamples" in the framebuffer_multisample_coverage extension.
- int _samples;
- int _colorSamples;
- };
- // INLINE METHODS
- inline int RenderBuffer::getWidth() const
- {
- return _width;
- }
- inline int RenderBuffer::getHeight() const
- {
- return _height;
- }
- inline void RenderBuffer::setWidth(int w)
- {
- _width = w;
- dirtyAll();
- }
- inline void RenderBuffer::setHeight(int h)
- {
- _height = h;
- dirtyAll();
- }
- inline void RenderBuffer::setSize(int w, int h)
- {
- _width = w;
- _height = h;
- dirtyAll();
- }
- inline GLenum RenderBuffer::getInternalFormat() const
- {
- return _internalFormat;
- }
- inline void RenderBuffer::setInternalFormat(GLenum format)
- {
- _internalFormat = format;
- dirtyAll();
- }
- inline int RenderBuffer::getSamples() const
- {
- return _samples;
- }
- inline int RenderBuffer::getColorSamples() const
- {
- return _colorSamples;
- }
- inline void RenderBuffer::setSamples(int samples)
- {
- _samples = samples;
- dirtyAll();
- }
- inline void RenderBuffer::setColorSamples(int colorSamples)
- {
- _colorSamples = colorSamples;
- dirtyAll();
- }
- inline void RenderBuffer::dirtyAll() const
- {
- _dirty.setAllElementsTo(1);
- }
- inline int RenderBuffer::compare(const RenderBuffer &rb) const
- {
- if (&rb == this) return 0;
- if (_internalFormat < rb._internalFormat) return -1;
- if (_internalFormat > rb._internalFormat) return 1;
- if (_width < rb._width) return -1;
- if (_width > rb._width) return 1;
- if (_height < rb._height) return -1;
- if (_height > rb._height) return 1;
- return 0;
- }
- /**************************************************************************
- * FrameBufferAttachement
- **************************************************************************/
- class Texture1D;
- class Texture2D;
- class Texture2DMultisample;
- class Texture3D;
- class Texture2DArray;
- class TextureCubeMap;
- class TextureRectangle;
- class OSG_EXPORT FrameBufferAttachment
- {
- public:
- FrameBufferAttachment();
- FrameBufferAttachment(const FrameBufferAttachment& copy);
- explicit FrameBufferAttachment(RenderBuffer* target);
- explicit FrameBufferAttachment(Texture1D* target, unsigned int level = 0);
- explicit FrameBufferAttachment(Texture2D* target, unsigned int level = 0);
- explicit FrameBufferAttachment(Texture2DMultisample* target, unsigned int level = 0);
- explicit FrameBufferAttachment(Texture3D* target, unsigned int zoffset, unsigned int level = 0);
- explicit FrameBufferAttachment(Texture2DArray* target, unsigned int layer, unsigned int level = 0);
- explicit FrameBufferAttachment(TextureCubeMap* target, unsigned int face, unsigned int level = 0);
- explicit FrameBufferAttachment(TextureRectangle* target);
- explicit FrameBufferAttachment(Camera::Attachment& attachment);
- ~FrameBufferAttachment();
- FrameBufferAttachment&operator = (const FrameBufferAttachment& copy);
- bool isMultisample() const;
- void createRequiredTexturesAndApplyGenerateMipMap(State& state, const GLExtensions* ext) const;
- void attach(State &state, GLenum target, GLenum attachment_point, const GLExtensions* ext) const;
- int compare(const FrameBufferAttachment &fa) const;
- RenderBuffer* getRenderBuffer();
- const RenderBuffer* getRenderBuffer() const;
- Texture* getTexture();
- const Texture* getTexture() const;
- unsigned int getCubeMapFace() const;
- unsigned int getTextureLevel() const;
- unsigned int getTexture3DZOffset() const;
- unsigned int getTextureArrayLayer() const;
- void resizeGLObjectBuffers(unsigned int maxSize);
- void releaseGLObjects(osg::State* = 0) const;
- private:
- // use the Pimpl idiom to avoid dependency from
- // all Texture* headers
- struct Pimpl;
- Pimpl* _ximpl;
- };
- /**************************************************************************
- * FrameBufferObject
- **************************************************************************/
- class OSG_EXPORT FrameBufferObject: public StateAttribute
- {
- public:
- typedef std::map<Camera::BufferComponent, FrameBufferAttachment> AttachmentMap;
- typedef std::vector<GLenum> MultipleRenderingTargets;
- typedef Camera::BufferComponent BufferComponent;
- FrameBufferObject();
- FrameBufferObject(const FrameBufferObject& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, FrameBufferObject, FRAME_BUFFER_OBJECT);
- inline const AttachmentMap& getAttachmentMap() const;
- void setAttachment(BufferComponent attachment_point, const FrameBufferAttachment &attachment);
- inline const FrameBufferAttachment& getAttachment(BufferComponent attachment_point) const;
- inline bool hasAttachment(BufferComponent attachment_point) const;
- inline bool hasMultipleRenderingTargets() const { return !_drawBuffers.empty(); }
- inline const MultipleRenderingTargets& getMultipleRenderingTargets() const { return _drawBuffers; }
- bool isMultisample() const;
- int compare(const StateAttribute &sa) const;
- void apply(State &state) const;
- inline GLuint getHandle(unsigned int contextID) const
- {
- return _fboID[contextID];
- }
- enum BindTarget
- {
- READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER_EXT,
- DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER_EXT,
- READ_DRAW_FRAMEBUFFER = GL_FRAMEBUFFER_EXT
- };
- /** Bind the FBO as either the read or draw target, or both. */
- void apply(State &state, BindTarget target) const;
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objexts
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const;
- protected:
- virtual ~FrameBufferObject();
- FrameBufferObject& operator = (const FrameBufferObject&) { return *this; }
- void updateDrawBuffers();
- inline void dirtyAll();
- GLenum convertBufferComponentToGLenum(BufferComponent attachment_point) const;
- private:
- AttachmentMap _attachments;
- // Buffers passed to glDrawBuffers when using multiple render targets.
- MultipleRenderingTargets _drawBuffers;
- mutable buffered_value<int> _dirtyAttachmentList;
- mutable buffered_value<int> _unsupported;
- mutable buffered_value<GLuint> _fboID;
- };
- // INLINE METHODS
- inline const FrameBufferObject::AttachmentMap &FrameBufferObject::getAttachmentMap() const
- {
- return _attachments;
- }
- inline bool FrameBufferObject::hasAttachment(FrameBufferObject::BufferComponent attachment_point) const
- {
- return _attachments.find(attachment_point) != _attachments.end();
- }
- inline const FrameBufferAttachment &FrameBufferObject::getAttachment(FrameBufferObject::BufferComponent attachment_point) const
- {
- return _attachments.find(attachment_point)->second;
- }
- inline void FrameBufferObject::dirtyAll()
- {
- _dirtyAttachmentList.setAllElementsTo(1);
- }
- class OSG_EXPORT GLRenderBufferManager : public GLObjectManager
- {
- public:
- GLRenderBufferManager(unsigned int contextID);
- virtual void deleteGLObject(GLuint globj);
- };
- class OSG_EXPORT GLFrameBufferObjectManager : public GLObjectManager
- {
- public:
- GLFrameBufferObjectManager(unsigned int contextID);
- virtual void deleteGLObject(GLuint globj);
- };
- }
- #endif
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