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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_GEOMETRY
- #define OSG_GEOMETRY 1
- #include <osg/Drawable>
- #include <osg/Vec2>
- #include <osg/Vec3>
- #include <osg/Vec4>
- #include <osg/Array>
- #include <osg/PrimitiveSet>
- // leave defined for OpenSceneGraph-3.2 release, post 3.2 associated methods will be only be available in deprecated_osg::Geometry
- #define OSG_DEPRECATED_GEOMETRY_BINDING 1
- namespace osg {
- class OSG_EXPORT Geometry : public Drawable
- {
- public:
- Geometry();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Geometry(const Geometry& geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_Node(osg, Geometry);
- virtual Geometry* asGeometry() { return this; }
- virtual const Geometry* asGeometry() const { return this; }
- bool empty() const;
- typedef std::vector< osg::ref_ptr<osg::Array> > ArrayList;
- void setVertexArray(Array* array);
- Array* getVertexArray() { return _vertexArray.get(); }
- const Array* getVertexArray() const { return _vertexArray.get(); }
- void setNormalArray(Array* array) { setNormalArray(array, osg::Array::BIND_UNDEFINED); }
- void setNormalArray(Array* array, osg::Array::Binding binding);
- Array* getNormalArray() { return _normalArray.get(); }
- const Array* getNormalArray() const { return _normalArray.get(); }
- void setColorArray(Array* array) { setColorArray(array, osg::Array::BIND_UNDEFINED); }
- void setColorArray(Array* array, osg::Array::Binding binding);
- Array* getColorArray() { return _colorArray.get(); }
- const Array* getColorArray() const { return _colorArray.get(); }
- void setSecondaryColorArray(Array* array) { setSecondaryColorArray(array, osg::Array::BIND_UNDEFINED); }
- void setSecondaryColorArray(Array* array, osg::Array::Binding binding);
- Array* getSecondaryColorArray() { return _secondaryColorArray.get(); }
- const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); }
- void setFogCoordArray(Array* array) { setFogCoordArray(array, osg::Array::BIND_UNDEFINED); }
- void setFogCoordArray(Array* array, osg::Array::Binding binding);
- Array* getFogCoordArray() { return _fogCoordArray.get(); }
- const Array* getFogCoordArray() const { return _fogCoordArray.get(); }
- void setTexCoordArray(unsigned int unit, Array* array) { setTexCoordArray(unit, array, osg::Array::BIND_UNDEFINED); }
- void setTexCoordArray(unsigned int unit, Array* array, osg::Array::Binding binding);
- Array* getTexCoordArray(unsigned int unit);
- const Array* getTexCoordArray(unsigned int unit) const;
- unsigned int getNumTexCoordArrays() const { return static_cast<unsigned int>(_texCoordList.size()); }
- void setTexCoordArrayList(const ArrayList& arrrayList);
- ArrayList& getTexCoordArrayList() { return _texCoordList; }
- const ArrayList& getTexCoordArrayList() const { return _texCoordList; }
- void setVertexAttribArray(unsigned int index, Array* array) { setVertexAttribArray(index, array, osg::Array::BIND_UNDEFINED); }
- void setVertexAttribArray(unsigned int index, Array* array, osg::Array::Binding binding);
- Array *getVertexAttribArray(unsigned int index);
- const Array *getVertexAttribArray(unsigned int index) const;
- unsigned int getNumVertexAttribArrays() const { return static_cast<unsigned int>(_vertexAttribList.size()); }
- void setVertexAttribArrayList(const ArrayList& arrayList);
- ArrayList& getVertexAttribArrayList() { return _vertexAttribList; }
- const ArrayList& getVertexAttribArrayList() const { return _vertexAttribList; }
- typedef std::vector< ref_ptr<PrimitiveSet> > PrimitiveSetList;
- void setPrimitiveSetList(const PrimitiveSetList& primitives);
- PrimitiveSetList& getPrimitiveSetList() { return _primitives; }
- const PrimitiveSetList& getPrimitiveSetList() const { return _primitives; }
- unsigned int getNumPrimitiveSets() const { return static_cast<unsigned int>(_primitives.size()); }
- PrimitiveSet* getPrimitiveSet(unsigned int pos) { return _primitives[pos].get(); }
- const PrimitiveSet* getPrimitiveSet(unsigned int pos) const { return _primitives[pos].get(); }
- /** Add a primitive set to the geometry. */
- bool addPrimitiveSet(PrimitiveSet* primitiveset);
- /** Set a primitive set to the specified position in geometry's primitive set list. */
- bool setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
- /** Insert a primitive set to the specified position in geometry's primitive set list. */
- bool insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset);
- /** Remove primitive set(s) from the specified position in geometry's primitive set list. */
- bool removePrimitiveSet(unsigned int i,unsigned int numElementsToRemove=1);
- /** Get the index number of a primitive set, return a value between
- * 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
- * When checking for a valid find value use if ((value=geometry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet())
- */
- unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const;
- /** Convenience method that checks all the vertex arrays to make sure that the buffer objects are all assigned appropriate.*/
- void configureBufferObjects();
- /** return true if any arrays are shared.*/
- bool containsSharedArrays() const;
- /** duplicate any shared arrays.*/
- void duplicateSharedArrays();
- /** When set to true, ignore the setUseDisplayList() settings, and hints to the drawImplementation
- method to use OpenGL vertex buffer objects for rendering.*/
- virtual void setUseVertexBufferObjects(bool flag);
- /** Force a recompile on next draw() of any OpenGL objects associated with this geoset.*/
- virtual void dirtyGLObjects();
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** If State is non-zero, this function releases OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(State* state=0) const;
- bool getArrayList(ArrayList& arrayList) const;
- typedef std::vector<osg::DrawElements*> DrawElementsList;
- bool getDrawElementsList(DrawElementsList& drawElementsList) const;
- osg::VertexBufferObject* getOrCreateVertexBufferObject();
- osg::ElementBufferObject* getOrCreateElementBufferObject();
- /** Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable.
- * This size is used a hint for reuse of deleted display lists/vertex buffer objects. */
- virtual unsigned int getGLObjectSizeHint() const;
- /** Immediately compile this \c Drawable into an OpenGL Display List/VertexBufferObjects.
- * @note Operation is ignored if \c _useDisplayList is \c false or VertexBufferObjects are not used.
- */
- virtual void compileGLObjects(RenderInfo& renderInfo) const;
- /** Draw Geometry directly ignoring an OpenGL display list which could be attached.
- * This is the internal draw method which does the drawing itself,
- * and is the method to override when deriving from Geometry for user-drawn objects.
- */
- virtual void drawImplementation(RenderInfo& renderInfo) const;
- /** Set up the vertex arrays for the purpose of rendering, called by drawImplemtation() prior to it calling drawPrimitivesImplementation().*/
- void drawVertexArraysImplementation(RenderInfo& renderInfo) const;
- /** dispatch the primitives to OpenGL, called by drawImplemtation() after calling drawVertexArraysImplementation().*/
- void drawPrimitivesImplementation(RenderInfo& renderInfo) const;
- /** Return true, osg::Geometry does support accept(Drawable::AttributeFunctor&). */
- virtual bool supports(const Drawable::AttributeFunctor&) const { return true; }
- /** Accept an Drawable::AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
- virtual void accept(Drawable::AttributeFunctor& af);
- /** Return true, osg::Geometry does support accept(Drawable::ConstAttributeFunctor&). */
- virtual bool supports(const Drawable::ConstAttributeFunctor&) const { return true; }
- /** Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */
- virtual void accept(Drawable::ConstAttributeFunctor& af) const;
- /** Return true, osg::Geometry does support accept(PrimitiveFunctor&). */
- virtual bool supports(const PrimitiveFunctor&) const { return true; }
- /** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
- virtual void accept(PrimitiveFunctor& pf) const;
- /** Return true, osg::Geometry does support accept(PrimitiveIndexFunctor&). */
- virtual bool supports(const PrimitiveIndexFunctor&) const { return true; }
- /** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */
- virtual void accept(PrimitiveIndexFunctor& pf) const;
- protected:
- Geometry& operator = (const Geometry&) { return *this;}
- virtual ~Geometry();
- void addVertexBufferObjectIfRequired(osg::Array* array);
- void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
- PrimitiveSetList _primitives;
- osg::ref_ptr<Array> _vertexArray;
- osg::ref_ptr<Array> _normalArray;
- osg::ref_ptr<Array> _colorArray;
- osg::ref_ptr<Array> _secondaryColorArray;
- osg::ref_ptr<Array> _fogCoordArray;
- ArrayList _texCoordList;
- ArrayList _vertexAttribList;
- bool _containsDeprecatedData;
- virtual VertexArrayState* createVertexArrayStateImplementation(RenderInfo& renderInfo) const;
- public:
- /** Return true if the deprecated use array indices or BIND_PER_PRIMITIVE binding has been assigned to arrays.*/
- bool containsDeprecatedData() const { return _containsDeprecatedData; }
- /** fallback for deprecated functionality. Return true if the Geometry contains any array indices or BIND_PER_PRIMITIVE arrays. */
- bool checkForDeprecatedData();
- /** fallback for deprecated functionality. Removes any array indices and BIND_PER_PRIMITIVE arrays.*/
- void fixDeprecatedData();
- #if defined(OSG_DEPRECATED_GEOMETRY_BINDING)
- /** deprecated, Same values as Array::Binding.*/
- enum AttributeBinding
- {
- BIND_OFF=0,
- BIND_OVERALL=1,
- BIND_PER_PRIMITIVE_SET=2,
- BIND_PER_VERTEX=4
- };
- /** deprecated, use array->set*Binding(..). */
- void setNormalBinding(AttributeBinding ab);
- void setColorBinding(AttributeBinding ab);
- void setSecondaryColorBinding(AttributeBinding ab);
- void setFogCoordBinding(AttributeBinding ab);
- void setVertexAttribBinding(unsigned int index,AttributeBinding ab);
- /** deprecated, use array->get*Binding(..). */
- AttributeBinding getNormalBinding() const;
- AttributeBinding getColorBinding() const;
- AttributeBinding getSecondaryColorBinding() const;
- AttributeBinding getFogCoordBinding() const;
- AttributeBinding getVertexAttribBinding(unsigned int index) const;
- /** deprecated, use array->set*Normalize(..). */
- void setVertexAttribNormalize(unsigned int index,GLboolean norm);
- /** deprecated, use array->get*Normalize(..). */
- GLboolean getVertexAttribNormalize(unsigned int index) const;
- #endif
- };
- /** Convenience visitor for making sure that any BufferObjects that might be required are set up in the scene graph.*/
- class ConfigureBufferObjectsVisitor : public osg::NodeVisitor
- {
- public:
- ConfigureBufferObjectsVisitor():
- osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
- void apply(osg::Geometry& geometry)
- {
- geometry.configureBufferObjects();
- }
- };
- /** Convenience function to be used for creating quad geometry with texture coords.
- * Tex coords go from left bottom (l,b) to right top (r,t).
- */
- extern OSG_EXPORT Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float l, float b, float r, float t);
- /** Convenience function to be used for creating quad geometry with texture coords.
- * Tex coords go from bottom left (0,0) to top right (s,t).
- */
- inline Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float s=1.0f, float t=1.0f)
- {
- return createTexturedQuadGeometry(corner,widthVec,heightVec, 0.0f, 0.0f, s, t);
- }
- } // namespace osg
- #endif
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