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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_SHAPEDRAWABLE
- #define OSG_SHAPEDRAWABLE 1
- #include <osg/Geometry>
- namespace osg {
- /** Allow the use of <tt>Shape</tt>s as <tt>Drawable</tt>s, so that they can
- * be rendered with reduced effort. The implementation of \c ShapeDrawable is
- * not geared to efficiency; it's better to think of it as a convenience to
- * render <tt>Shape</tt>s easily (perhaps for test or debugging purposes) than
- * as the right way to render basic shapes in some efficiency-critical section
- * of code.
- */
- class OSG_EXPORT ShapeDrawable : public osg::Geometry
- {
- public:
- ShapeDrawable();
- ShapeDrawable(Shape* shape, TessellationHints* hints=0);
- template<class T> ShapeDrawable(const ref_ptr<T>& shape, TessellationHints* hints=0):
- _tessellationHints(hints) { setShape(shape.get()); }
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- virtual Object* cloneType() const { return new ShapeDrawable(); }
- virtual Object* clone(const CopyOp& copyop) const { return new ShapeDrawable(*this,copyop); }
- virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ShapeDrawable*>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osg"; }
- virtual const char* className() const { return "ShapeDrawable"; }
- virtual void setShape(Shape* shape);
- /** Set the color of the shape.*/
- void setColor(const Vec4& color);
- /** Get the color of the shape.*/
- const Vec4& getColor() const { return _color; }
- void setTessellationHints(TessellationHints* hints);
- TessellationHints* getTessellationHints() { return _tessellationHints.get(); }
- const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); }
- /** method to invoke to rebuild the geometry that renders the shape.*/
- void build();
- protected:
- ShapeDrawable& operator = (const ShapeDrawable&) { return *this;}
- virtual ~ShapeDrawable();
- Vec4 _color;
- ref_ptr<TessellationHints> _tessellationHints;
- };
- }
- #endif
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