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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_TEXENV
- #define OSG_TEXENV 1
- #include <osg/GL>
- #include <osg/StateAttribute>
- #include <osg/Vec4>
- #ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
- #define GL_MODULATE 0x2100
- #define GL_ADD 0x0104
- #define GL_MODULATE 0x2100
- #define GL_DECAL 0x2101
- #endif
- namespace osg {
- /** TexEnv encapsulates the OpenGL glTexEnv (texture environment) state.
- */
- class OSG_EXPORT TexEnv : public StateAttribute
- {
- public :
- enum Mode {
- DECAL = GL_DECAL,
- MODULATE = GL_MODULATE,
- BLEND = GL_BLEND,
- REPLACE = GL_REPLACE,
- ADD = GL_ADD
- };
- TexEnv(Mode mode=MODULATE);
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- TexEnv(const TexEnv& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(texenv,copyop),
- _mode(texenv._mode),
- _color(texenv._color) {}
- META_StateAttribute(osg, TexEnv, TEXENV);
- virtual bool isTextureAttribute() const { return true; }
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // Check for equal types, then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(TexEnv,sa)
- // Compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_mode)
- COMPARE_StateAttribute_Parameter(_color)
- return 0; // Passed all the above comparison macros, so must be equal.
- }
- void setMode( Mode mode ) { _mode = mode; }
- Mode getMode() const { return _mode; }
- void setColor( const Vec4& color ) { _color = color; }
- Vec4& getColor() { return _color; }
- const Vec4& getColor() const { return _color; }
- virtual void apply(State& state) const;
- protected :
- virtual ~TexEnv( void );
- Mode _mode;
- osg::Vec4 _color;
- };
- }
- #endif
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