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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- *
- * Texture2DMultisample codes Copyright (C) 2010 Marcin Hajder
- * Thanks to to my company http://www.ai.com.pl for allowing me free this work.
- */
- #ifndef OSG_TEXTURE2DMS
- #define OSG_TEXTURE2DMS 1
- #include <osg/Texture>
- namespace osg {
- /** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality.
- * Multisampled texture were introduced with OpenGL 3.1 and extension GL_ARB_texture_multisample.
- * See http://www.opengl.org/registry/specs/ARB/texture_multisample.txt for more info.
- */
- class OSG_EXPORT Texture2DMultisample : public Texture
- {
- public :
- Texture2DMultisample();
- Texture2DMultisample(GLsizei numSamples, GLboolean fixedsamplelocations);
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Texture2DMultisample(const Texture2DMultisample& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, Texture2DMultisample,TEXTURE);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& rhs) const;
- virtual GLenum getTextureTarget() const
- {
- return GL_TEXTURE_2D_MULTISAMPLE;
- }
- /** Texture2DMultisample is related to non fixed pipeline usage only so isn't appropriate to enable/disable.*/
- virtual bool getModeUsage(StateAttribute::ModeUsage&) const { return false; }
- /** Sets the texture width and height. If width or height are zero,
- * calculate the respective value from the source image size. */
- inline void setTextureSize(int width, int height) const
- {
- _textureWidth = width;
- _textureHeight = height;
- }
- inline void setNumSamples( int samples ) { _numSamples = samples; }
- GLsizei getNumSamples() const { return _numSamples; }
- inline void setFixedSampleLocations( GLboolean fixedSampleLocations ) { _fixedsamplelocations = fixedSampleLocations; }
- inline GLboolean getFixedSampleLocations() const { return _fixedsamplelocations; }
-
- // unnecessary for Texture2DMultisample
- virtual void setImage(unsigned int /*face*/, Image* /*image*/) {}
- virtual Image* getImage(unsigned int /*face*/) { return NULL; }
- virtual const Image* getImage(unsigned int /*face*/) const { return NULL; }
- virtual unsigned int getNumImages() const {return 0; }
- virtual void allocateMipmap(State& /*state*/) const {}
- void setTextureWidth(int width) { _textureWidth=width; }
- void setTextureHeight(int height) { _textureHeight=height; }
- virtual int getTextureWidth() const { return _textureWidth; }
- virtual int getTextureHeight() const { return _textureHeight; }
- virtual int getTextureDepth() const { return 1; }
- /** Bind the texture object. If the texture object hasn't already been
- * compiled, create the texture mipmap levels. */
- virtual void apply(State& state) const;
- protected :
- virtual ~Texture2DMultisample();
- virtual void computeInternalFormat() const;
- /** Subloaded images can have different texture and image sizes. */
- mutable GLsizei _textureWidth, _textureHeight;
- mutable GLsizei _numSamples;
- mutable GLboolean _fixedsamplelocations;
- };
- }
- #endif
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