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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGDB_IMAGEPROCESSOR
- #define OSGDB_IMAGEPROCESSOR 1
- #include <osg/Object>
- namespace osgDB {
- class ImageProcessor : public osg::Object
- {
- public:
- ImageProcessor():
- osg::Object(true) {}
- ImageProcessor(const ImageProcessor& rw,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
- osg::Object(rw,copyop) {}
- virtual ~ImageProcessor() {}
- META_Object(osgDB,ImageProcessor);
- enum CompressionMethod
- {
- USE_CPU, /// Use CPU for compression even when GPU compression is available
- USE_GPU /// Use GPU for compression when available (i.e CUDA), otherwise fallback to CPU
- };
- enum CompressionQuality
- {
- FASTEST,
- NORMAL,
- PRODUCTION,
- HIGHEST
- };
- virtual void compress(osg::Image& /*image*/, osg::Texture::InternalFormatMode /*compressedFormat*/, bool /*generateMipMap*/, bool /*resizeToPowerOfTwo*/, CompressionMethod /*method*/, CompressionQuality /*quality*/) {}
- virtual void generateMipMap(osg::Image& /*image*/, bool /*resizeToPowerOfTwo*/, CompressionMethod /*method*/) {}
- };
- }
- #endif
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