123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef __SphericalManipulator_h__
- #define __SphericalManipulator_h__
- #include <osgGA/CameraManipulator>
- #include <osg/Math>
- #include <osg/Quat>
- namespace osgGA
- {
- class OSGGA_EXPORT SphericalManipulator : public CameraManipulator
- {
- public:
- SphericalManipulator();
- virtual const char* className() const { return "Spherical Manipulator"; }
- /** set the position of the matrix manipulator using a 4x4 Matrix.*/
- virtual void setByMatrix(const osg::Matrixd& matrix);
- /** set the position of the matrix manipulator using a 4x4 Matrix.*/
- virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
- /** get the position of the manipulator as 4x4 Matrix.*/
- virtual osg::Matrixd getMatrix() const;
- /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
- virtual osg::Matrixd getInverseMatrix() const;
- /** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
- virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
- /** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
- virtual float getFusionDistanceValue() const { return _distance; }
- /** Attach a node to the manipulator.
- Automatically detaches previously attached node.
- setNode(NULL) detaches previously nodes.
- Is ignored by manipulators which do not require a reference model.*/
- virtual void setNode(osg::Node*);
- /** Return node if attached.*/
- virtual const osg::Node* getNode() const;
- /** Return node if attached.*/
- virtual osg::Node* getNode();
- /** Move the camera to the default position.
- May be ignored by manipulators if home functionality is not appropriate.*/
- virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
- virtual void home(double);
- /** Start/restart the manipulator.*/
- virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
- void zoomOn(const osg::BoundingSphere& bound);
- /** handle events, return true if handled, false otherwise.*/
- virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
- /** Compute the home position.*/
- virtual void computeHomePosition();
- void computeViewPosition(const osg::BoundingSphere& bound,double& scale,double& distance,osg::Vec3d& center);
- void setCenter(const osg::Vec3d& center) {_center=center;}
- const osg::Vec3d& getCenter() const {return _center;}
- bool setDistance(double distance);
- double getDistance() const { return _distance; }
- double getHomeDistance() const { return _homeDistance; }
- void setHeading(double azimuth) { _heading = azimuth; }
- double getHeading() const {return _heading;}
- void setElevation(double elevation) { _elevation = elevation; }
- double getElevtion() const {return _elevation;}
- /** get the minimum distance (as ratio) the eye point can be zoomed in */
- double getMinimumZoomScale() const { return _minimumZoomScale; }
- /** set the minimum distance (as ratio) the eye point can be zoomed in towards the
- center before the center is pushed forward.*/
- void setMinimumZoomScale(double minimumZoomScale) {_minimumZoomScale=minimumZoomScale;}
- /** set the mouse scroll wheel zoom delta.
- * Range -1.0 to +1.0, -ve value inverts wheel direction and zero switches off scroll wheel. */
- void setScroolWheelZoomDelta(double zoomDelta) { _zoomDelta = zoomDelta; }
- /** get the mouse scroll wheel zoom delta. */
- double getScroolWheelZoomDelta() const { return _zoomDelta; }
- /** Get the keyboard and mouse usage of this manipulator.*/
- virtual void getUsage(osg::ApplicationUsage& usage) const;
- enum RotationMode
- {
- ELEVATION_HEADING=0,
- HEADING,
- ELEVATION,
- MAP
- };
- RotationMode getRotationMode() const {return _rotationMode;}
- void setRotationMode(RotationMode mode);
- /** Returns true if the camera can be thrown, false otherwise. This defaults to true. */
- bool getAllowThrow() const { return _allowThrow; }
- /** Set the 'allow throw' flag. Releasing the mouse button while moving the camera results in a throw. */
- void setAllowThrow(bool allowThrow) { _allowThrow = allowThrow; }
- protected:
- virtual ~SphericalManipulator();
- /** Reset the internal GUIEvent stack.*/
- void flushMouseEventStack();
- /** Add the current mouse GUIEvent to internal stack.*/
- void addMouseEvent(const osgGA::GUIEventAdapter& ea);
- /** For the give mouse movement calculate the movement of the camera.
- Return true is camera has moved and a redraw is required.*/
- bool calcMovement();
- /** Check the speed at which the mouse is moving.
- If speed is below a threshold then return false, otherwise return true.*/
- bool isMouseMoving();
- // Internal event stack comprising last two mouse events.
- osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t1;
- osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t0;
- osg::observer_ptr<osg::Node> _node;
- double _modelScale;
- double _minimumZoomScale;
- bool _thrown;
- bool _allowThrow;
- /** The approximate amount of time it is currently taking to draw a frame.
- * This is used to compute the delta in translation/rotation during a thrown display update.
- * It allows us to match an delta in position/rotation independent of the rendering frame rate.
- */
- double _delta_frame_time;
- /** The time the last frame started.
- * Used when _rate_sensitive is true so that we can match display update rate to rotation/translation rate.
- */
- double _last_frame_time;
- RotationMode _rotationMode;
- osg::Vec3d _center;
- double _distance;
- double _heading; // angle from x axis in xy plane
- double _elevation; // angle from xy plane, positive upwards towards the z axis
- double _homeDistance;
- double _zoomDelta;
- };
- }
- #endif
|