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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_RADIAL_SHOOTER
- #define OSGPARTICLE_RADIAL_SHOOTER 1
- #include <osgParticle/Shooter>
- #include <osgParticle/Particle>
- #include <osgParticle/range>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Math>
- namespace osgParticle
- {
- /** A shooter class that shoots particles radially.
- This shooter computes the velocity vector of incoming particles by choosing a
- random direction and a random speed. Both direction and speed are chosen within
- specified ranges. The direction is defined by two angles: <B>theta</B>, which
- is the angle between the velocity vector and the Z axis, and <B>phi</B>, which is
- the angle between the X axis and the velocity vector projected onto the X-Y plane.
- */
- class RadialShooter: public Shooter {
- public:
- inline RadialShooter();
- inline RadialShooter(const RadialShooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Object(osgParticle, RadialShooter);
- /// Get the range of possible values for <B>theta</B> angle.
- inline const rangef& getThetaRange() const;
- /// Set the range of possible values for <B>theta</B> angle.
- inline void setThetaRange(const rangef& r);
- /// Set the range of possible values for <B>theta</B> angle.
- inline void setThetaRange(float r1, float r2);
- /// Get the range of possible values for <B>phi</B> angle.
- inline const rangef& getPhiRange() const;
- /// Set the range of possible values for <B>phi</B> angle.
- inline void setPhiRange(const rangef& r);
- /// Set the range of possible values for <B>phi</B> angle.
- inline void setPhiRange(float r1, float r2);
- /// Get the range of possible values for initial speed of particles.
- inline const rangef& getInitialSpeedRange() const;
- /// Set the range of possible values for initial speed of particles.
- inline void setInitialSpeedRange(const rangef& r);
- /// Set the range of possible values for initial speed of particles.
- inline void setInitialSpeedRange(float r1, float r2);
- /// Get the range of possible values for initial rotational speed of particles.
- inline const rangev3& getInitialRotationalSpeedRange() const;
- /// Set the range of possible values for initial rotational speed of particles.
- inline void setInitialRotationalSpeedRange(const rangev3& r);
- /// Set the range of possible values for initial rotational speed of particles.
- inline void setInitialRotationalSpeedRange(const osg::Vec3& r1, const osg::Vec3& r2);
- /// Shoot a particle. Do not call this method manually.
- inline void shoot(Particle* P) const;
- protected:
- virtual ~RadialShooter() {}
- RadialShooter& operator=(const RadialShooter&) { return *this; }
- private:
- rangef _theta_range;
- rangef _phi_range;
- rangef _speed_range;
- rangev3 _rot_speed_range;
- };
- // INLINE FUNCTIONS
- inline RadialShooter::RadialShooter()
- : Shooter(),
- _theta_range(0, 0.5f*osg::PI_4),
- _phi_range(0, 2*osg::PI),
- _speed_range(10, 10),
- _rot_speed_range(osg::Vec3(0,0,0), osg::Vec3(0,0,0))
- {
- }
- inline RadialShooter::RadialShooter(const RadialShooter& copy, const osg::CopyOp& copyop)
- : Shooter(copy, copyop),
- _theta_range(copy._theta_range),
- _phi_range(copy._phi_range),
- _speed_range(copy._speed_range),
- _rot_speed_range(copy._rot_speed_range)
- {
- }
- inline const rangef& RadialShooter::getThetaRange() const
- {
- return _theta_range;
- }
- inline const rangef& RadialShooter::getPhiRange() const
- {
- return _phi_range;
- }
- inline const rangef& RadialShooter::getInitialSpeedRange() const
- {
- return _speed_range;
- }
- inline const rangev3& RadialShooter::getInitialRotationalSpeedRange() const
- {
- return _rot_speed_range;
- }
- inline void RadialShooter::setThetaRange(const rangef& r)
- {
- _theta_range = r;
- }
- inline void RadialShooter::setThetaRange(float r1, float r2)
- {
- _theta_range.minimum = r1;
- _theta_range.maximum = r2;
- }
- inline void RadialShooter::setPhiRange(const rangef& r)
- {
- _phi_range = r;
- }
- inline void RadialShooter::setPhiRange(float r1, float r2)
- {
- _phi_range.minimum = r1;
- _phi_range.maximum = r2;
- }
- inline void RadialShooter::setInitialSpeedRange(const rangef& r)
- {
- _speed_range = r;
- }
- inline void RadialShooter::setInitialSpeedRange(float r1, float r2)
- {
- _speed_range.minimum = r1;
- _speed_range.maximum = r2;
- }
- inline void RadialShooter::setInitialRotationalSpeedRange(const rangev3& r)
- {
- _rot_speed_range = r;
- }
- inline void RadialShooter::setInitialRotationalSpeedRange(const osg::Vec3& r1, const osg::Vec3& r2)
- {
- _rot_speed_range.minimum = r1;
- _rot_speed_range.maximum = r2;
- }
- inline void RadialShooter::shoot(Particle* P) const
- {
- float theta = _theta_range.get_random();
- float phi = _phi_range.get_random();
- float speed = _speed_range.get_random();
- osg::Vec3 rot_speed = _rot_speed_range.get_random();
- P->setVelocity(osg::Vec3(
- speed * sinf(theta) * cosf(phi),
- speed * sinf(theta) * sinf(phi),
- speed * cosf(theta)
- ));
- P->setAngularVelocity(rot_speed);
- }
- }
- #endif
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