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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_RANDOMRATE_COUNTER
- #define OSGPARTICLE_RANDOMRATE_COUNTER 1
- #include <osgParticle/VariableRateCounter>
- #include <osg/CopyOp>
- #include <osg/Object>
- namespace osgParticle
- {
- class RandomRateCounter: public VariableRateCounter {
- public:
- inline RandomRateCounter();
- inline RandomRateCounter(const RandomRateCounter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Object(osgParticle, RandomRateCounter);
- /// Return the number of particles to be created in this frame
- inline int numParticlesToCreate(double dt) const;
- protected:
- virtual ~RandomRateCounter() {}
- mutable float _np;
- };
- // INLINE FUNCTIONS
- inline RandomRateCounter::RandomRateCounter()
- : VariableRateCounter(), _np(0)
- {
- }
- inline RandomRateCounter::RandomRateCounter(const RandomRateCounter& copy, const osg::CopyOp& copyop)
- : VariableRateCounter(copy, copyop), _np(copy._np)
- {
- }
- inline int RandomRateCounter::numParticlesToCreate(double dt) const
- {
- // compute the number of new particles, clamping it to 1 second of particles at the maximum rate
- float numNewParticles = osg::minimum(static_cast<float>(dt * getRateRange().get_random()), getRateRange().maximum);
- // add the number of new particles to value carried over from the previous call
- _np += numNewParticles;
- // round down the number of particles.
- int n = static_cast<int>(_np);
- // take away the number of rounded number of particles leaving the decimal place
- // this is done so that two frames of 0.5's will results in first frame 0 new particles, second frame 1
- _np -= n;
- // return the rounded number of particles to be created
- return n;
- }
- }
- #endif
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