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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_SEGMENT_PLACER
- #define OSGPARTICLE_SEGMENT_PLACER 1
- #include <osgParticle/Placer>
- #include <osgParticle/Particle>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Vec3>
- namespace osgParticle {
- /** A segment-shaped particle placer.
- To use this placer you have to define a segment, by setting its two vertices (<B>A</B> and <B>B</B>);
- when an emitter requests a <CODE>SegmentPlacer</CODE> to place a particle, the position is chosen randomly
- within that segment.
- */
- class SegmentPlacer: public Placer {
- public:
- inline SegmentPlacer();
- inline SegmentPlacer(const SegmentPlacer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Object(osgParticle, SegmentPlacer);
- /// get vertex <B>A</B>.
- inline const osg::Vec3& getVertexA() const;
- /// Set vertex <B>A</B> of the segment as a vector.
- inline void setVertexA(const osg::Vec3& v);
- /// Set vertex <B>A</B> of the segment as three floats.
- inline void setVertexA(float x, float y, float z);
- /// get vertex <B>B</B>.
- inline const osg::Vec3& getVertexB() const;
- /// Set vertex <B>B</B> of the segment as a vector.
- inline void setVertexB(const osg::Vec3& v);
- /// Set vertex <B>B</B> of the segment as three floats.
- inline void setVertexB(float x, float y, float z);
- /// Set both vertices.
- inline void setSegment(const osg::Vec3& A, const osg::Vec3& B);
- /// Place a particle. This method is called by <CODE>ModularEmitter</CODE>, do not call it manually.
- inline void place(Particle* P) const;
- /// return the length of the segment
- inline float volume() const;
- /// return the control position
- inline osg::Vec3 getControlPosition() const;
- protected:
- virtual ~SegmentPlacer() {}
- SegmentPlacer& operator=(const SegmentPlacer&) { return *this; }
- private:
- osg::Vec3 _vertexA;
- osg::Vec3 _vertexB;
- };
- // INLINE FUNCTIONS
- inline SegmentPlacer::SegmentPlacer()
- : Placer(), _vertexA(-1, 0, 0), _vertexB(1, 0, 0)
- {
- }
- inline SegmentPlacer::SegmentPlacer(const SegmentPlacer& copy, const osg::CopyOp& copyop)
- : Placer(copy, copyop), _vertexA(copy._vertexA), _vertexB(copy._vertexB)
- {
- }
- inline const osg::Vec3& SegmentPlacer::getVertexA() const
- {
- return _vertexA;
- }
- inline const osg::Vec3& SegmentPlacer::getVertexB() const
- {
- return _vertexB;
- }
- inline void SegmentPlacer::setSegment(const osg::Vec3& A, const osg::Vec3& B)
- {
- _vertexA = A;
- _vertexB = B;
- }
- inline void SegmentPlacer::place(Particle* P) const
- {
- P->setPosition(rangev3(_vertexA, _vertexB).get_random());
- }
- inline float SegmentPlacer::volume() const
- {
- return (_vertexB - _vertexA).length();
- }
- inline void SegmentPlacer::setVertexA(const osg::Vec3& v)
- {
- _vertexA = v;
- }
- inline void SegmentPlacer::setVertexA(float x, float y, float z)
- {
- _vertexA.set(x, y, z);
- }
- inline void SegmentPlacer::setVertexB(const osg::Vec3& v)
- {
- _vertexB = v;
- }
- inline void SegmentPlacer::setVertexB(float x, float y, float z)
- {
- _vertexB.set(x, y, z);
- }
- inline osg::Vec3 SegmentPlacer::getControlPosition() const
- {
- return (_vertexA+_vertexB)*0.5f;
- }
- }
- #endif
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