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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_SHOOTER
- #define OSGPARTICLE_SHOOTER 1
- #include <osg/CopyOp>
- #include <osg/Object>
- namespace osgParticle
- {
- class Particle;
- /** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
- Descendants of this class must override the <CODE>shoot()</CODE> method.
- */
- class Shooter: public osg::Object
- {
- public:
- inline Shooter();
- inline Shooter(const Shooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- virtual const char* libraryName() const { return "osgParticle"; }
- virtual const char* className() const { return "Shooter"; }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
- /** Shoot a particle. Must be overridden by descendants.
- This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
- attributes unchanged.
- */
- virtual void shoot(Particle* P) const = 0;
- protected:
- virtual ~Shooter() {}
- Shooter &operator=(const Shooter &) { return *this; }
- };
- // INLINE FUNCTIONS
- inline Shooter::Shooter()
- : osg::Object()
- {
- }
- inline Shooter::Shooter(const Shooter& copy, const osg::CopyOp& copyop)
- : osg::Object(copy, copyop)
- {
- }
- }
- #endif
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