Shooter 2.0 KB

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  1. /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
  2. *
  3. * This library is open source and may be redistributed and/or modified under
  4. * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
  5. * (at your option) any later version. The full license is in LICENSE file
  6. * included with this distribution, and on the openscenegraph.org website.
  7. *
  8. * This library is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * OpenSceneGraph Public License for more details.
  12. */
  13. //osgParticle - Copyright (C) 2002 Marco Jez
  14. #ifndef OSGPARTICLE_SHOOTER
  15. #define OSGPARTICLE_SHOOTER 1
  16. #include <osg/CopyOp>
  17. #include <osg/Object>
  18. namespace osgParticle
  19. {
  20. class Particle;
  21. /** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
  22. Descendants of this class must override the <CODE>shoot()</CODE> method.
  23. */
  24. class Shooter: public osg::Object
  25. {
  26. public:
  27. inline Shooter();
  28. inline Shooter(const Shooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
  29. virtual const char* libraryName() const { return "osgParticle"; }
  30. virtual const char* className() const { return "Shooter"; }
  31. virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
  32. /** Shoot a particle. Must be overridden by descendants.
  33. This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
  34. attributes unchanged.
  35. */
  36. virtual void shoot(Particle* P) const = 0;
  37. protected:
  38. virtual ~Shooter() {}
  39. Shooter &operator=(const Shooter &) { return *this; }
  40. };
  41. // INLINE FUNCTIONS
  42. inline Shooter::Shooter()
  43. : osg::Object()
  44. {
  45. }
  46. inline Shooter::Shooter(const Shooter& copy, const osg::CopyOp& copyop)
  47. : osg::Object(copy, copyop)
  48. {
  49. }
  50. }
  51. #endif