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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGUTIL_POSITIONALSTATECONTAINER
- #define OSGUTIL_POSITIONALSTATECONTAINER 1
- #include <osg/Object>
- #include <osg/Light>
- #include <osg/State>
- #include <osgUtil/RenderLeaf>
- #include <osgUtil/StateGraph>
- namespace osgUtil {
- /**
- * PositionalStateContainer base class. Used in RenderStage class.
- */
- class OSGUTIL_EXPORT PositionalStateContainer : public osg::Object
- {
- public:
- PositionalStateContainer();
- virtual osg::Object* cloneType() const { return new PositionalStateContainer(); }
- virtual osg::Object* clone(const osg::CopyOp&) const { return new PositionalStateContainer(); } // note only implements a clone of type.
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const PositionalStateContainer*>(obj)!=0L; }
- virtual const char* libraryName() const { return "osgUtil"; }
- virtual const char* className() const { return "PositionalStateContainer"; }
- virtual void reset();
- typedef std::pair< osg::ref_ptr<const osg::StateAttribute> , osg::ref_ptr<osg::RefMatrix> > AttrMatrixPair;
- typedef std::vector< AttrMatrixPair > AttrMatrixList;
- typedef std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap;
- AttrMatrixList& getAttrMatrixList() { return _attrList; }
- virtual void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr)
- {
- _attrList.push_back(AttrMatrixPair(attr,matrix));
- }
- TexUnitAttrMatrixListMap& getTexUnitAttrMatrixListMap() { return _texAttrListMap; }
- virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
- {
- _texAttrListMap[textureUnit].push_back(AttrMatrixPair(attr,matrix));
- }
- virtual void draw(osg::State& state,RenderLeaf*& previous, const osg::Matrix* postMultMatrix = 0);
- public:
- AttrMatrixList _attrList;
- TexUnitAttrMatrixListMap _texAttrListMap;
- protected:
- virtual ~PositionalStateContainer();
- };
- }
- #endif
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