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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGVOLUME_VOLUMETECHNIQUE
- #define OSGVOLUME_VOLUMETECHNIQUE 1
- #include <osg/Object>
- #include <osgUtil/UpdateVisitor>
- #include <osgUtil/CullVisitor>
- #include <osgVolume/Export>
- namespace osgVolume {
- class VolumeTile;
- /** Container for render to texture objects used when doing multi-pass volume rendering techniques.*/
- struct TileData : public osg::Referenced
- {
- TileData() : active(false) {}
- virtual void update(osgUtil::CullVisitor* cv) = 0;
- bool active;
- osg::NodePath nodePath;
- osg::ref_ptr<osg::RefMatrix> projectionMatrix;
- osg::ref_ptr<osg::RefMatrix> modelviewMatrix;
- osg::ref_ptr<osg::StateSet> stateset;
- };
- class OSGVOLUME_EXPORT VolumeTechnique : public osg::Object
- {
- public:
- VolumeTechnique();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- VolumeTechnique(const VolumeTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osgVolume, VolumeTechnique);
- VolumeTile* getVolumeTile() { return _volumeTile; }
- const VolumeTile* getVolumeTile() const { return _volumeTile; }
- virtual void init();
- virtual void update(osgUtil::UpdateVisitor* nv);
- virtual bool isMoving(osgUtil::CullVisitor* nv);
- virtual void cull(osgUtil::CullVisitor* nv);
- /** Clean scene graph from any terrain technique specific nodes.*/
- virtual void cleanSceneGraph();
- /** Traverse the terrain subgraph.*/
- virtual void traverse(osg::NodeVisitor& nv);
- /** Called from VolumeScene to create the TileData container when a multi-pass technique is being used.
- * The TileData container caches any render to texture objects that are required. */
- virtual TileData* createTileData(osgUtil::CullVisitor* /*cv*/) { return 0; }
- protected:
- void setDirty(bool dirty);
- virtual ~VolumeTechnique();
- friend class osgVolume::VolumeTile;
- VolumeTile* _volumeTile;
- typedef std::map<osgUtil::CullVisitor::Identifier*, osg::Matrix> ModelViewMatrixMap;
- OpenThreads::Mutex _mutex;
- ModelViewMatrixMap _modelViewMatrixMap;
- };
- }
- #endif
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