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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_CALLBACK
- #define OSG_CALLBACK 1
- #include <osg/Object>
- #include <osg/UserDataContainer>
- // forward declare
- namespace osgGA { class EventHandler; }
- namespace osg {
- // forward declare
- class CallbackObject;
- class NodeCallback;
- class StateAttributeCallback;
- class UniformCallback;
- class DrawableUpdateCallback;
- class DrawableEventCallback;
- class DrawableCullCallback;
- class OSG_EXPORT Callback : public virtual Object {
- public :
- Callback(){}
- Callback(const Callback& cb,const CopyOp& copyop):
- osg::Object(cb, copyop),
- _nestedCallback(cb._nestedCallback) {}
- META_Object(osg, Callback);
- virtual Callback* asCallback() { return this; }
- virtual const Callback* asCallback() const { return this; }
- virtual CallbackObject* asCallbackObject() { return 0; }
- virtual const CallbackObject* asCallbackObject() const { return 0; }
- virtual NodeCallback* asNodeCallback() { return 0; }
- virtual const NodeCallback* asNodeCallback() const { return 0; }
- virtual StateAttributeCallback* asStateAttributeCallback() { return 0; }
- virtual const StateAttributeCallback* asStateAttributeCallback() const { return 0; }
- virtual UniformCallback* asUniformCallback() { return 0; }
- virtual const UniformCallback* asUniformCallback() const { return 0; }
- virtual DrawableUpdateCallback* asDrawableUpdateCallback() { return 0; }
- virtual const DrawableUpdateCallback* asDrawableUpdateCallback() const { return 0; }
- virtual DrawableEventCallback* asDrawableEventCallback() { return 0; }
- virtual const DrawableEventCallback* asDrawableEventCallback() const { return 0; }
- virtual DrawableCullCallback* asDrawableCullCallback() { return 0; }
- virtual const DrawableCullCallback* asDrawableCullCallback() const { return 0; }
- virtual osgGA::EventHandler* asEventHandler() { return 0; }
- virtual const osgGA::EventHandler* asEventHandler() const { return 0; }
- /** Invoke the callback, first parameter is the Object that the callback is attached to,
- * the second parameter, the data, is typically the NodeVisitor that is invoking the callback.
- * The run(..) method may be overridden by users directly, or if the user is using one of the old
- * style callbacks such as NodeCallback or Drawable::UpdateCallback then you can just override
- * the appropriate callback method on those callback subclasses.
- * If you are implementing your own callback then one should call traverse() to make sure nested callbacks
- * and visitor traversal() is completed. */
- virtual bool run(osg::Object* object, osg::Object* data)
- {
- return traverse(object, data);
- }
- /** traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor.*/
- bool traverse(osg::Object* object, osg::Object* data);
- void setNestedCallback(osg::Callback* cb) { _nestedCallback = cb; }
- osg::Callback* getNestedCallback() { return _nestedCallback.get(); }
- const osg::Callback* getNestedCallback() const { return _nestedCallback.get(); }
- inline void addNestedCallback(osg::Callback* nc)
- {
- if (nc)
- {
- if (_nestedCallback.valid())
- {
- _nestedCallback->addNestedCallback(nc);
- }
- else
- {
- _nestedCallback = nc;
- }
- }
- }
- inline void removeNestedCallback(osg::Callback* nc)
- {
- if (nc)
- {
- if (_nestedCallback==nc)
- {
- ref_ptr<osg::Callback> new_nested_callback = _nestedCallback->getNestedCallback();
- _nestedCallback->setNestedCallback(0);
- _nestedCallback = new_nested_callback;
- }
- else if (_nestedCallback.valid())
- {
- _nestedCallback->removeNestedCallback(nc);
- }
- }
- }
- protected:
- virtual ~Callback() {}
- ref_ptr<Callback> _nestedCallback;
- };
- typedef std::vector< osg::ref_ptr<osg::Object> > Parameters;
- /** Callback for attaching a script to a Node's via there UserDataContainer for the purpose of overriding class methods within scripts.*/
- class OSG_EXPORT CallbackObject : public virtual osg::Callback
- {
- public:
- CallbackObject() {}
- CallbackObject(const std::string& name) { setName(name); }
- CallbackObject(const CallbackObject& co, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY):
- osg::Object(co, copyop),
- osg::Callback(co,copyop) {}
- META_Object(osg, CallbackObject);
- virtual CallbackObject* asCallbackObject() { return this; }
- virtual const CallbackObject* asCallbackObject() const { return this; }
- /** override Callback::run() entry point to adapt to CallbackObject::run(..) method.*/
- bool run(osg::Object* object, osg::Object* data);
- inline bool run(osg::Object* object) const
- {
- osg::Parameters inputParameters;
- osg::Parameters outputParameters;
- return run(object, inputParameters, outputParameters);
- }
- virtual bool run(osg::Object* object, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const;
- };
- /** Convenience function for getting the CallbackObject associated with specified name from an Object's UserDataContainer.*/
- inline CallbackObject* getCallbackObject(osg::Object* object, const std::string& name)
- {
- osg::UserDataContainer* udc = object->getUserDataContainer();
- if (!udc) return 0;
- osg::Object* obj = udc->getUserObject(name);
- if (!obj) return 0;
- return obj->asCallbackObject();
- }
- /** Convenience function for getting the CallbackObject associated with specified name from an Object's UserDataContainer.*/
- inline const CallbackObject* getCallbackObject(const osg::Object* object, const std::string& name)
- {
- const osg::UserDataContainer* udc = object->getUserDataContainer();
- if (!udc) return 0;
- const osg::Object* obj = udc->getUserObject(name);
- if (!obj) return 0;
- return obj->asCallbackObject();
- }
- /** Call run(..) on named CallbackObjects attached to specified Object. Return true if at least one CallbackObject has been successfully invoked.*/
- inline bool runNamedCallbackObjects(osg::Object* object, const std::string& name, osg::Parameters& inputParameters, osg::Parameters& outputParameters)
- {
- bool result = false;
- osg::UserDataContainer* udc = object->getUserDataContainer();
- if (udc)
- {
- for(unsigned int i = 0; i<udc->getNumUserObjects(); ++i)
- {
- osg::Object* obj = udc->getUserObject(i);
- if (obj && obj->getName()==name)
- {
- osg::CallbackObject* co = obj->asCallbackObject();
- if (co) result = co->run(object, inputParameters, outputParameters) | result;
- }
- }
- }
- return result;
- }
- // forward declare
- class Node;
- class NodeVisitor;
- /** Deprecated. */
- class OSG_EXPORT NodeCallback : public virtual Callback {
- public :
- NodeCallback(){}
- NodeCallback(const NodeCallback& nc,const CopyOp& copyop):
- Object(nc, copyop),
- Callback(nc, copyop) {}
- META_Object(osg,NodeCallback);
- virtual NodeCallback* asNodeCallback() { return this; }
- virtual const NodeCallback* asNodeCallback() const { return this; }
- /** NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method.*/
- virtual bool run(osg::Object* object, osg::Object* data);
- /** Callback method called by the NodeVisitor when visiting a node.*/
- virtual void operator()(Node* node, NodeVisitor* nv);
- protected:
- virtual ~NodeCallback() {}
- };
- // forward declare
- class StateAttribute;
- /** Deprecated. */
- class OSG_EXPORT StateAttributeCallback : public virtual osg::Callback
- {
- public:
- StateAttributeCallback() {}
- StateAttributeCallback(const StateAttributeCallback& org,const CopyOp& copyop) :
- Object(org, copyop),
- Callback(org, copyop) {}
- META_Object(osg,StateAttributeCallback);
- virtual StateAttributeCallback* asStateAttributeCallback() { return this; }
- virtual const StateAttributeCallback* asStateAttributeCallback() const { return this; }
- /** override Callback::run() entry point to adapt to StateAttributeCallback::run(..) method.*/
- virtual bool run(osg::Object* object, osg::Object* data);
- /** do customized update code.*/
- virtual void operator () (StateAttribute*, NodeVisitor*) {}
- };
- // forward declare
- class Uniform;
- /** Deprecated. */
- class OSG_EXPORT UniformCallback : public virtual osg::Callback
- {
- public:
- UniformCallback() {}
- UniformCallback(const UniformCallback& org, const CopyOp& copyop) :
- Object(org, copyop),
- Callback(org, copyop) {}
- META_Object(osg, UniformCallback);
- virtual UniformCallback* asUniformCallback() { return this; }
- virtual const UniformCallback* asUniformCallback() const { return this; }
- /** override Callback::run() entry point to adapt to UniformCallback::run(..) method.*/
- virtual bool run(osg::Object* object, osg::Object* data);
- /** do customized update code.*/
- virtual void operator () (Uniform*, NodeVisitor*) {}
- };
- // forward declare
- class Drawable;
- class State;
- class RenderInfo;
- class OSG_EXPORT DrawableUpdateCallback : public virtual Callback
- {
- public:
- DrawableUpdateCallback() {}
- DrawableUpdateCallback(const DrawableUpdateCallback& org,const CopyOp& copyop):
- Object(org, copyop),
- Callback(org, copyop) {}
- META_Object(osg,DrawableUpdateCallback);
- virtual DrawableUpdateCallback* asDrawableUpdateCallback() { return this; }
- virtual const DrawableUpdateCallback* asDrawableUpdateCallback() const { return this; }
- /** override Callback::run() entry point to adapt to StateAttributeCallback::run(..) method.*/
- virtual bool run(osg::Object* object, osg::Object* data);
- /** do customized update code.*/
- virtual void update(osg::NodeVisitor*, osg::Drawable*) {}
- };
- class OSG_EXPORT DrawableEventCallback : public virtual Callback
- {
- public:
- DrawableEventCallback() {}
- DrawableEventCallback(const DrawableEventCallback& org, const CopyOp& copyop) :
- Object(org, copyop),
- Callback(org, copyop) {}
- META_Object(osg,DrawableEventCallback);
- virtual DrawableEventCallback* asDrawableEventCallback() { return this; }
- virtual const DrawableEventCallback* asDrawableEventCallback() const { return this; }
- /** override Callback::run() entry point to adapt to StateAttributeCallback::run(..) method.*/
- virtual bool run(osg::Object* object, osg::Object* data);
- /** do customized Event code. */
- virtual void event(osg::NodeVisitor*, osg::Drawable*) {}
- };
- class OSG_EXPORT DrawableCullCallback : public virtual Callback
- {
- public:
- DrawableCullCallback() {}
- DrawableCullCallback(const DrawableCullCallback& org, const CopyOp& copyop) :
- Object(org, copyop),
- Callback(org, copyop) {}
- META_Object(osg,DrawableCullCallback);
- virtual DrawableCullCallback* asDrawableCullCallback() { return this; }
- virtual const DrawableCullCallback* asDrawableCullCallback() const { return this; }
- // just use the standard run implementation to passes run onto any nested callbacks.
- using Callback::run;
- /** deprecated.*/
- virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const { return false; }
- /** do customized cull code, return true if drawable should be culled.*/
- virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const;
- };
- } // namespace
- #endif
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