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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_CAMERAVIEW
- #define OSG_CAMERAVIEW 1
- #include <osg/Group>
- #include <osg/Transform>
- #include <osg/AnimationPath>
- #include <osg/Vec3d>
- #include <osg/Quat>
- namespace osg {
- /** CameraView - is a Transform that is used to specify camera views from within the scene graph.
- * The application must attach a camera to a CameraView via the NodePath from the top of the scene graph
- * to the CameraView node itself, and accumulate the view matrix from this NodePath.
- */
- class OSG_EXPORT CameraView : public Transform
- {
- public :
- CameraView();
- CameraView(const CameraView& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- Transform(pat,copyop),
- _position(pat._position),
- _attitude(pat._attitude),
- _fieldOfView(pat._fieldOfView),
- _fieldOfViewMode(pat._fieldOfViewMode),
- _focalLength(pat._focalLength) {}
- META_Node(osg, CameraView);
- /** Set the position of the camera view.*/
- inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); }
- /** Get the position of the camera view.*/
- inline const Vec3d& getPosition() const { return _position; }
- /** Set the attitude of the camera view.*/
- inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
- /** Get the attitude of the camera view.*/
- inline const Quat& getAttitude() const { return _attitude; }
- /** Set the field of view.
- * The camera's field of view can be constrained to either the horizontal or vertical axis of the camera, or unconstrained
- * in which case the camera/application are left to choose an appropriate field of view.
- * The default value if 60 degrees. */
- inline void setFieldOfView(double fieldOfView) { _fieldOfView = fieldOfView; }
- /** Get the field of view.*/
- inline double getFieldOfView() const { return _fieldOfView; }
- enum FieldOfViewMode
- {
- UNCONSTRAINED,
- HORIZONTAL,
- VERTICAL
- };
- /** Set the field of view mode - controlling how the field of view of the camera is constrained by the CameraView settings.*/
- inline void setFieldOfViewMode(FieldOfViewMode mode) { _fieldOfViewMode = mode; }
- /** Get the field of view mode.*/
- inline FieldOfViewMode getFieldOfViewMode() const { return _fieldOfViewMode; }
- /** Set the focal length of the camera.
- * A focal length of 0.0 indicates that the camera/application should determine the focal length.
- * The default value is 0.0. */
- inline void setFocalLength(double focalLength) { _focalLength = focalLength; }
- /** Get the focal length of the camera.*/
- inline double getFocalLength() const { return _focalLength; }
- virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
- virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
- protected :
- virtual ~CameraView() {}
- Vec3d _position;
- Quat _attitude;
- double _fieldOfView;
- FieldOfViewMode _fieldOfViewMode;
- double _focalLength;
- };
- }
- #endif
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