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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
- * Copyright (C) 2017 Julien Valentin
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_DispatchCompute
- #define OSG_DispatchCompute 1
- #include <osg/Export>
- #include <osg/Geometry>
- namespace osg
- {
- /** Wrapper around glDispatchCompute.*/
- class OSG_EXPORT DispatchCompute : public osg::Drawable
- {
- public:
- DispatchCompute(GLint numGroupsX=0, GLint numGroupsY=0, GLint numGroupsZ=0):
- Drawable(),
- _numGroupsX(numGroupsX),
- _numGroupsY(numGroupsY),
- _numGroupsZ(numGroupsZ)
- {}
- DispatchCompute(const DispatchCompute&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osg, DispatchCompute);
- virtual void compileGLObjects(RenderInfo&) const {}
- virtual VertexArrayState* createVertexArrayStateImplememtation(RenderInfo&) const { return 0; }
- virtual void drawImplementation(RenderInfo& renderInfo) const;
- /** Set compute shader work groups */
- void setComputeGroups( GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ ) { _numGroupsX=numGroupsX; _numGroupsY=numGroupsY; _numGroupsZ=numGroupsZ; }
- /** Get compute shader work groups */
- void getComputeGroups( GLint& numGroupsX, GLint& numGroupsY, GLint& numGroupsZ ) const{ numGroupsX=_numGroupsX; numGroupsY=_numGroupsY; numGroupsZ=_numGroupsZ; }
- protected:
- GLint _numGroupsX, _numGroupsY, _numGroupsZ;
- };
- }
- #endif
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