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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_FOG
- #define OSG_FOG 1
- #include <osg/StateAttribute>
- #include <osg/Vec4>
- #ifndef GL_FOG_DISTANCE_MODE_NV
- #define GL_FOG_DISTANCE_MODE_NV 0x855A
- #endif
- #ifndef GL_EYE_PLANE_ABSOLUTE_NV
- #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
- #endif
- #ifndef GL_EYE_RADIAL_NV
- #define GL_EYE_RADIAL_NV 0x855B
- #endif
- #ifndef GL_FOG_COORDINATE
- #define GL_FOG_COORDINATE 0x8451
- #endif
- #ifndef GL_FRAGMENT_DEPTH
- #define GL_FRAGMENT_DEPTH 0x8452
- #endif
- #ifndef GL_FOG
- #define GL_FOG 0x0B60
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- #endif
- #ifndef GL_FOG_HINT
- #define GL_FOG_HINT 0x0C54
- #endif
- namespace osg {
- /** Fog - encapsulates OpenGL fog state. */
- class OSG_EXPORT Fog : public StateAttribute
- {
- public :
- Fog();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- Fog(const Fog& fog,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(fog,copyop),
- _mode(fog._mode),
- _density(fog._density),
- _start(fog._start),
- _end(fog._end),
- _color(fog._color),
- _fogCoordinateSource(fog._fogCoordinateSource),
- _useRadialFog(fog._useRadialFog) {}
- META_StateAttribute(osg, Fog,FOG);
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
- virtual int compare(const StateAttribute& sa) const
- {
- // check the types are equal and then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(Fog,sa)
- // compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_mode)
- COMPARE_StateAttribute_Parameter(_density)
- COMPARE_StateAttribute_Parameter(_start)
- COMPARE_StateAttribute_Parameter(_end)
- COMPARE_StateAttribute_Parameter(_color)
- COMPARE_StateAttribute_Parameter(_fogCoordinateSource)
- COMPARE_StateAttribute_Parameter(_useRadialFog)
- return 0; // passed all the above comparison macros, must be equal.
- }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_FOG);
- return true;
- }
- enum Mode {
- LINEAR = GL_LINEAR,
- EXP = GL_EXP,
- EXP2 = GL_EXP2
- };
- inline void setMode( Mode mode ) { _mode = mode; }
- inline Mode getMode() const { return _mode; }
- inline void setDensity( float density ) { _density = density; }
- inline float getDensity() const { return _density; }
- inline void setStart( float start ) { _start = start; }
- inline float getStart() const { return _start; }
- inline void setEnd( float end ) { _end = end; }
- inline float getEnd() const { return _end; }
- inline void setColor( const Vec4 &color ) { _color = color; }
- inline const Vec4& getColor() const { return _color; }
- inline void setUseRadialFog( bool useRadialFog ) { _useRadialFog = useRadialFog; }
- inline bool getUseRadialFog() const { return _useRadialFog; }
- enum FogCoordinateSource
- {
- FOG_COORDINATE = GL_FOG_COORDINATE,
- FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH
- };
- inline void setFogCoordinateSource(GLint source) { _fogCoordinateSource = source; }
- inline GLint getFogCoordinateSource() const { return _fogCoordinateSource; }
- virtual void apply(State& state) const;
- protected :
- virtual ~Fog();
- Mode _mode;
- float _density;
- float _start;
- float _end;
- Vec4 _color;
- GLint _fogCoordinateSource;
- bool _useRadialFog;
- };
- }
- #endif
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