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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_MATRIXTRANSFORM
- #define OSG_MATRIXTRANSFORM 1
- #include <osg/Transform>
- namespace osg {
- /** MatrixTransform - is a subclass of Transform which has an osg::Matrix
- * which represents a 4x4 transformation of its children from local coordinates
- * into the Transform's parent coordinates.
- */
- class OSG_EXPORT MatrixTransform : public Transform
- {
- public :
- MatrixTransform();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- MatrixTransform(const MatrixTransform&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- MatrixTransform(const Matrix& matix);
- META_Node(osg, MatrixTransform);
- virtual MatrixTransform* asMatrixTransform() { return this; }
- virtual const MatrixTransform* asMatrixTransform() const { return this; }
- /** Set the transform's matrix.*/
- void setMatrix(const Matrix& mat) { _matrix = mat; _inverseDirty=true; dirtyBound(); }
- /** Get the matrix. */
- inline const Matrix& getMatrix() const { return _matrix; }
- /** pre multiply the transform's matrix.*/
- void preMult(const Matrix& mat) { _matrix.preMult(mat); _inverseDirty=true; dirtyBound(); }
- /** post multiply the transform's matrix.*/
- void postMult(const Matrix& mat) { _matrix.postMult(mat); _inverseDirty=true; dirtyBound(); }
- /** Get the inverse matrix. */
- inline const Matrix& getInverseMatrix() const
- {
- if (_inverseDirty)
- {
- _inverse.invert(_matrix);
- _inverseDirty = false;
- }
- return _inverse;
- }
- virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const;
- virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const;
- protected :
- virtual ~MatrixTransform();
- Matrix _matrix;
- mutable Matrix _inverse;
- mutable bool _inverseDirty;
- };
- }
- #endif
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