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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_OBJECT
- #define OSG_OBJECT 1
- #include <osg/Referenced>
- #include <osg/CopyOp>
- #include <osg/ref_ptr>
- #include <osg/Notify>
- #include <string>
- #include <vector>
- namespace osg {
- // forward declare
- class UserDataContainer;
- class Node;
- class NodeVisitor;
- class StateAttribute;
- class Uniform;
- class Drawable;
- class Camera;
- class Callback;
- class CallbackObject;
- class ValueObject;
- #define _ADDQUOTES(def) #def
- #define ADDQUOTES(def) _ADDQUOTES(def)
- /** META_Object macro define the standard clone, isSameKindAs and className methods.
- * Use when subclassing from Object to make it more convenient to define
- * the standard pure virtual clone, isSameKindAs and className methods
- * which are required for all Object subclasses.*/
- #define META_Object(library,name) \
- virtual osg::Object* cloneType() const { return new name (); } \
- virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
- virtual const char* libraryName() const { return #library; }\
- virtual const char* className() const { return #name; }
- /** Helper macro that creates a static proxy object to call singleton function on it's construction, ensuring that the singleton gets initialized at startup.*/
- #define OSG_INIT_SINGLETON_PROXY(ProxyName, Func) static struct ProxyName{ ProxyName() { Func; } } s_##ProxyName;
- /** Base class/standard interface for objects which require IO support,
- cloning and reference counting.
- Based on GOF Composite, Prototype and Template Method patterns.
- */
- class OSG_EXPORT Object : public Referenced
- {
- public:
- /** Construct an object. Note Object is a pure virtual base class
- and therefore cannot be constructed on its own, only derived
- classes which override the clone and className methods are
- concrete classes and can be constructed.*/
- inline Object():Referenced(),_dataVariance(UNSPECIFIED), _userDataContainer(0) {}
- inline explicit Object(bool threadSafeRefUnref):Referenced(threadSafeRefUnref),_dataVariance(UNSPECIFIED),_userDataContainer(0) {}
- /** Copy constructor, optional CopyOp object can be used to control
- * shallow vs deep copying of dynamic data.*/
- Object(const Object&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- /** Clone the type of an object, with Object* return type.
- Must be defined by derived classes.*/
- virtual Object* cloneType() const = 0;
- /** Clone an object, with Object* return type.
- Must be defined by derived classes.*/
- virtual Object* clone(const CopyOp&) const = 0;
- virtual bool isSameKindAs(const Object*) const { return true; }
- /** return the name of the object's library. Must be defined
- by derived classes. The OpenSceneGraph convention is that the
- namespace of a library is the same as the library name.*/
- virtual const char* libraryName() const = 0;
- /** return the name of the object's class type. Must be defined
- by derived classes.*/
- virtual const char* className() const = 0;
- /** return the compound class name that combines the library name and class name.*/
- std::string getCompoundClassName() const { return std::string(libraryName()) + std::string("::") + std::string(className()); }
- /** Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
- * Equivalent to dynamic_cast<Node*>(this).*/
- virtual Node* asNode() { return 0; }
- /** convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
- * Equivalent to dynamic_cast<const Node*>(this).*/
- virtual const Node* asNode() const { return 0; }
- /** Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
- * Equivalent to dynamic_cast<NodeVisitor*>(this).*/
- virtual NodeVisitor* asNodeVisitor() { return 0; }
- /** convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
- * Equivalent to dynamic_cast<const NodeVisitor*>(this).*/
- virtual const NodeVisitor* asNodeVisitor() const { return 0; }
- /** Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
- * Equivalent to dynamic_cast<StateSet*>(this).*/
- virtual StateSet* asStateSet() { return 0; }
- /** convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
- * Equivalent to dynamic_cast<const StateSet*>(this).*/
- virtual const StateSet* asStateSet() const { return 0; }
- /** Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
- * Equivalent to dynamic_cast<StateAttribute*>(this).*/
- virtual StateAttribute* asStateAttribute() { return 0; }
- /** convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
- * Equivalent to dynamic_cast<const StateAttribute*>(this).*/
- virtual const StateAttribute* asStateAttribute() const { return 0; }
- /** Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
- * Equivalent to dynamic_cast<Uniform*>(this).*/
- virtual Uniform* asUniform() { return 0; }
- /** convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
- * Equivalent to dynamic_cast<const Uniform*>(this).*/
- virtual const Uniform* asUniform() const { return 0; }
- /** Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.
- * Equivalent to dynamic_cast<Camera*>(this).*/
- virtual Camera* asCamera() { return 0; }
- /** convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.
- * Equivalent to dynamic_cast<const Camera*>(this).*/
- virtual const Camera* asCamera() const { return 0; }
- /** Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0.
- * Equivalent to dynamic_cast<Drawable*>(this).*/
- virtual Drawable* asDrawable() { return 0; }
- /** convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0.
- * Equivalent to dynamic_cast<const Drawable*>(this).*/
- virtual const Drawable* asDrawable() const { return 0; }
- /** Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0.
- * Equivalent to dynamic_cast<Callback*>(this).*/
- virtual Callback* asCallback() { return 0; }
- /** convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0.
- * Equivalent to dynamic_cast<const Callback*>(this).*/
- virtual const Callback* asCallback() const { return 0; }
- /** Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
- * Equivalent to dynamic_cast<CallbackObject*>(this).*/
- virtual CallbackObject* asCallbackObject() { return 0; }
- /** convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
- * Equivalent to dynamic_cast<const CallbackObject*>(this).*/
- virtual const CallbackObject* asCallbackObject() const { return 0; }
- /** Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
- * Equivalent to dynamic_cast<UserDataContainer*>(this).*/
- virtual UserDataContainer* asUserDataContainer() { return 0; }
- /** convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
- * Equivalent to dynamic_cast<const UserDataContainer*>(this).*/
- virtual const UserDataContainer* asUserDataContainer() const { return 0; }
- /** Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
- * Equivalent to dynamic_cast<ValueObject*>(this).*/
- virtual ValueObject* asValueObject() { return 0; }
- /** Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
- * Equivalent to dynamic_cast<ValueObject*>(this).*/
- virtual const ValueObject* asValueObject() const { return 0; }
- /** Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
- * Equivalent to dynamic_cast<Image*>(this).*/
- virtual Image* asImage() { return 0; }
- /** Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
- * Equivalent to dynamic_cast<Image*>(this).*/
- virtual const Image* asImage() const { return 0; }
- /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
- virtual void setThreadSafeRefUnref(bool threadSafe);
- /** Set the name of object using C++ style string.*/
- virtual void setName( const std::string& name ) { _name = name; }
- /** Set the name of object using a C style string.*/
- inline void setName( const char* name )
- {
- if (name) setName(std::string(name));
- else setName(std::string());
- }
- /** Get the name of object.*/
- inline const std::string& getName() const { return _name; }
- enum DataVariance
- {
- DYNAMIC,
- STATIC,
- UNSPECIFIED
- };
- /** Set the data variance of this object.
- * Can be set to either STATIC for values that do not change over the lifetime of the object,
- * or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value
- * can be used by routines such as optimization codes that wish to share static data.
- * UNSPECIFIED is used to specify that the DataVariance hasn't been set yet. */
- inline void setDataVariance(DataVariance dv) { _dataVariance = dv; }
- /** Get the data variance of this object.*/
- inline DataVariance getDataVariance() const { return _dataVariance; }
- /** Compute the DataVariance based on an assessment of callback etc.*/
- virtual void computeDataVariance() {}
- /** set the UserDataContainer object.*/
- void setUserDataContainer(osg::UserDataContainer* udc);
- template<class T> void setUserDataContainer(const ref_ptr<T>& udc) { setUserDataContainer(udc.get()); }
- /** get the UserDataContainer attached to this object.*/
- osg::UserDataContainer* getUserDataContainer() { return _userDataContainer; }
- /** get the const UserDataContainer attached to this object.*/
- const osg::UserDataContainer* getUserDataContainer() const { return _userDataContainer; }
- /** Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns
- * a DefaultUserDataContainer to the Object and then return this new UserDataContainer.*/
- osg::UserDataContainer* getOrCreateUserDataContainer();
- /**
- * Set user data, data must be subclassed from Referenced to allow
- * automatic memory handling. If your own data isn't directly
- * subclassed from Referenced then create an adapter object
- * which points to your own object and handles the memory addressing.
- */
- virtual void setUserData(Referenced* obj);
- template<class T> void setUserData(const ref_ptr<T>& ud) { setUserData(ud.get()); }
- /** Get user data.*/
- virtual Referenced* getUserData();
- /** Get const user data.*/
- virtual const Referenced* getUserData() const;
- /** Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
- * To use this template method you need to include the osg/ValueObject header.*/
- template<typename T>
- bool getUserValue(const std::string& name, T& value) const;
- /** Convenience method that creates the osg::TemplateValueObject<T> to store the
- * specified value and adds it as a named UserObject.
- * To use this template method you need to include the osg/ValueObject header. */
- template<typename T>
- void setUserValue(const std::string& name, const T& value);
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const {}
- protected:
- /** Object destructor. Note, is protected so that Objects cannot
- be deleted other than by being dereferenced and the reference
- count being zero (see osg::Referenced), preventing the deletion
- of nodes which are still in use. This also means that
- Nodes cannot be created on stack i.e Node node will not compile,
- forcing all nodes to be created on the heap i.e Node* node
- = new Node().*/
- virtual ~Object();
- std::string _name;
- DataVariance _dataVariance;
- osg::UserDataContainer* _userDataContainer;
- private:
- /** disallow any copy operator.*/
- Object& operator = (const Object&) { return *this; }
- };
- template<typename T>
- T* clone(const T* t, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
- {
- if (t)
- {
- osg::ref_ptr<osg::Object> obj = t->clone(copyop);
- T* ptr = dynamic_cast<T*>(obj.get());
- if (ptr)
- {
- obj.release();
- return ptr;
- }
- else
- {
- OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) cloned object not of type T, returning NULL."<<std::endl;
- return 0;
- }
- }
- else
- {
- OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) passed null object to clone, returning NULL."<<std::endl;
- return 0;
- }
- }
- template<typename T>
- T* clone(const T* t, const std::string& name, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
- {
- T* newObject = osg::clone(t, copyop);
- if (newObject)
- {
- newObject->setName(name);
- return newObject;
- }
- else
- {
- OSG_WARN<<"Warning: osg::clone(const T*, const std::string&, const osg::CopyOp) passed null object to clone, returning NULL."<<std::endl;
- return 0;
- }
- }
- template<typename T>
- T* cloneType(const T* t)
- {
- if (t)
- {
- osg::ref_ptr<osg::Object> obj = t->cloneType();
- T* ptr = dynamic_cast<T*>(obj.get());
- if (ptr)
- {
- obj.release();
- return ptr;
- }
- else
- {
- OSG_WARN<<"Warning: osg::cloneType(const T*) cloned object not of type T, returning NULL."<<std::endl;
- return 0;
- }
- }
- else
- {
- OSG_WARN<<"Warning: osg::cloneType(const T*) passed null object to clone, returning NULL."<<std::endl;
- return 0;
- }
- }
- /** DummyObject that can be used as placeholder but otherwise has no other functionality.*/
- class DummyObject : public osg::Object
- {
- public:
- DummyObject() {}
- DummyObject(const DummyObject& org, const CopyOp& copyop) :
- Object(org, copyop) {}
- META_Object(osg, DummyObject)
- protected:
- virtual ~DummyObject() {}
- };
- inline void resizeGLObjectBuffers(osg::Object* object, unsigned int maxSize) { if (object) object->resizeGLObjectBuffers(maxSize); }
- template<class T> void resizeGLObjectBuffers(const osg::ref_ptr<T>& object, unsigned int maxSize) { if (object.valid()) object->resizeGLObjectBuffers(maxSize); }
- inline void releaseGLObjects(osg::Object* object, osg::State* state = 0) { if (object) object->releaseGLObjects(state); }
- template<class T> void releaseGLObjects(const osg::ref_ptr<T>& object, osg::State* state = 0) { if (object.valid()) object->releaseGLObjects(state); }
- }
- #endif
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