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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_POLYGONOFFSET
- #define OSG_POLYGONOFFSET 1
- #include <osg/StateAttribute>
- #ifndef GL_POLYGON_OFFSET_LINE
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #endif
- namespace osg {
- /** PolygonOffset - encapsulates the OpenGL glPolygonOffset state.*/
- class OSG_EXPORT PolygonOffset : public StateAttribute
- {
- public :
- PolygonOffset();
- PolygonOffset(float factor, float units);
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- PolygonOffset(const PolygonOffset& po,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(po,copyop),
- _factor(po._factor),
- _units(po._units) {}
- META_StateAttribute(osg, PolygonOffset, POLYGONOFFSET);
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
- virtual int compare(const StateAttribute& sa) const
- {
- // check the types are equal and then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(PolygonOffset,sa)
- // compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_factor)
- COMPARE_StateAttribute_Parameter(_units)
- return 0; // passed all the above comparison macros, must be equal.
- }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_POLYGON_OFFSET_FILL);
- #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
- usage.usesMode(GL_POLYGON_OFFSET_LINE);
- usage.usesMode(GL_POLYGON_OFFSET_POINT);
- #endif
- return true;
- }
- inline void setFactor(float factor) { _factor = factor; }
- inline float getFactor() const { return _factor; }
- inline void setUnits(float units) { _units = units; }
- inline float getUnits() const { return _units; }
- virtual void apply(State& state) const;
- static void setFactorMultiplier(float multiplier);
- static float getFactorMultiplier();
- static void setUnitsMultiplier(float multiplier);
- static float getUnitsMultiplier();
- static bool areFactorAndUnitsMultipliersSet();
- /** Checks with the OpenGL driver to try and pick multiplier appropriate for the hardware.
- note, requires a valid graphics context to be current. */
- static void setFactorAndUnitsMultipliersUsingBestGuessForDriver();
- protected :
- virtual ~PolygonOffset();
- float _factor;
- float _units;
- };
- }
- #endif
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