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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_SHADERCOMPOSER
- #define OSG_SHADERCOMPOSER 1
- #include <osg/Object>
- #include <osg/StateAttribute>
- #include <osg/Program>
- namespace osg {
- // forward declare osg::State
- class State;
- typedef std::vector<osg::ShaderComponent*> ShaderComponents;
- /// deprecated
- class OSG_EXPORT ShaderComposer : public osg::Object
- {
- public:
- ShaderComposer();
- ShaderComposer(const ShaderComposer& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_Object(osg, ShaderComposer);
- virtual osg::Program* getOrCreateProgram(const ShaderComponents& shaderComponents);
- typedef std::vector< const osg::Shader* > Shaders;
- virtual osg::Shader* composeMain(const Shaders& shaders);
- virtual void addShaderToProgram(Program* program, const Shaders& shaders);
- virtual void releaseGLObjects(osg::State* state) const;
- protected:
- virtual ~ShaderComposer();
- typedef std::map< ShaderComponents, ref_ptr<Program> > ProgramMap;
- ProgramMap _programMap;
- typedef std::map< Shaders, ref_ptr<Shader> > ShaderMainMap;
- ShaderMainMap _shaderMainMap;
- };
- }
- #endif
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