123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_STENCIL
- #define OSG_STENCIL 1
- #include <osg/StateAttribute>
- namespace osg {
- #ifndef GL_INCR_WRAP
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR_WRAP 0x8508
- #endif
- /** Encapsulate OpenGL glStencilFunc/Op/Mask functions.
- *
- * All functionality except INCR_WRAP and DECR_WRAP is supported by OpenGL 1.1.
- * INCR_WRAP an DECR_WRAP are available since OpenGL 1.4 or when
- * GL_EXT_stencil_wrap extension is present.
- *
- * If INCR_WRAP or DECR_WRAP values are used while they are detected to be not supported,
- * the INCR or DECR values are sent to OpenGL instead.
- *
- * OpenGL 2.0 introduced two side stenciling that is available through
- * osg::StencilTwoSided class.
- */
- class OSG_EXPORT Stencil : public StateAttribute
- {
- public :
- Stencil();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- Stencil(const Stencil& stencil,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(stencil,copyop),
- _func(stencil._func),
- _funcRef(stencil._funcRef),
- _funcMask(stencil._funcMask),
- _sfail(stencil._sfail),
- _zfail(stencil._zfail),
- _zpass(stencil._zpass),
- _writeMask(stencil._writeMask) {}
- META_StateAttribute(osg, Stencil, STENCIL);
- /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
- virtual int compare(const StateAttribute& sa) const
- {
- // check the types are equal and then create the rhs variable
- // used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(Stencil,sa)
- // compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_func)
- COMPARE_StateAttribute_Parameter(_funcRef)
- COMPARE_StateAttribute_Parameter(_funcMask)
- COMPARE_StateAttribute_Parameter(_sfail)
- COMPARE_StateAttribute_Parameter(_zfail)
- COMPARE_StateAttribute_Parameter(_zpass)
- COMPARE_StateAttribute_Parameter(_writeMask)
- return 0; // passed all the above comparison macros, must be equal.
- }
- virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
- {
- usage.usesMode(GL_STENCIL_TEST);
- return true;
- }
- enum Function
- {
- NEVER = GL_NEVER,
- LESS = GL_LESS,
- EQUAL = GL_EQUAL,
- LEQUAL = GL_LEQUAL,
- GREATER = GL_GREATER,
- NOTEQUAL = GL_NOTEQUAL,
- GEQUAL = GL_GEQUAL,
- ALWAYS = GL_ALWAYS
- };
- inline void setFunction(Function func,int ref,unsigned int mask)
- {
- _func = func;
- _funcRef = ref;
- _funcMask = mask;
- }
- inline void setFunction(Function func) { _func = func; }
- inline Function getFunction() const { return _func; }
- inline void setFunctionRef(int ref) { _funcRef=ref; }
- inline int getFunctionRef() const { return _funcRef; }
- inline void setFunctionMask(unsigned int mask) { _funcMask=mask; }
- inline unsigned int getFunctionMask() const { return _funcMask; }
- enum Operation
- {
- KEEP = GL_KEEP,
- ZERO = GL_ZERO,
- REPLACE = GL_REPLACE,
- INCR = GL_INCR,
- DECR = GL_DECR,
- INVERT = GL_INVERT,
- INCR_WRAP = GL_INCR_WRAP,
- DECR_WRAP = GL_DECR_WRAP
- };
- /** set the operations to apply when the various stencil and depth
- * tests fail or pass. First parameter is to control the operation
- * when the stencil test fails. The second parameter is to control the
- * operation when the stencil test passes, but depth test fails. The
- * third parameter controls the operation when both the stencil test
- * and depth pass. Ordering of parameter is the same as if using
- * glStencilOp(,,).*/
- inline void setOperation(Operation sfail, Operation zfail, Operation zpass)
- {
- _sfail = sfail;
- _zfail = zfail;
- _zpass = zpass;
- }
- /** set the operation when the stencil test fails.*/
- inline void setStencilFailOperation(Operation sfail) { _sfail = sfail; }
- /** get the operation when the stencil test fails.*/
- inline Operation getStencilFailOperation() const { return _sfail; }
- /** set the operation when the stencil test passes but the depth test fails.*/
- inline void setStencilPassAndDepthFailOperation(Operation zfail) { _zfail=zfail; }
- /** get the operation when the stencil test passes but the depth test fails.*/
- inline Operation getStencilPassAndDepthFailOperation() const { return _zfail; }
- /** set the operation when both the stencil test and the depth test pass.*/
- inline void setStencilPassAndDepthPassOperation(Operation zpass) { _zpass=zpass; }
- /** get the operation when both the stencil test and the depth test pass.*/
- inline Operation getStencilPassAndDepthPassOperation() const { return _zpass; }
- inline void setWriteMask(unsigned int mask) { _writeMask = mask; }
- inline unsigned int getWriteMask() const { return _writeMask; }
- virtual void apply(State& state) const;
- protected:
- virtual ~Stencil();
- Function _func;
- int _funcRef;
- unsigned int _funcMask;
- Operation _sfail;
- Operation _zfail;
- Operation _zpass;
- unsigned int _writeMask;
- };
- }
- #endif
|