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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_SWITCH
- #define OSG_SWITCH 1
- #include <osg/Group>
- namespace osg {
- /** Switch is a Group node that allows switching between children.
- * Typical uses would be for objects which might need to be rendered
- * differently at different times, for instance a switch could be used
- * to represent the different states of a traffic light.
- */
- class OSG_EXPORT Switch : public Group
- {
- public :
- Switch();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Switch(const Switch&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- virtual Switch* asSwitch() { return this; }
- virtual const Switch* asSwitch() const { return this; }
- META_Node(osg, Switch);
- virtual void traverse(NodeVisitor& nv);
- void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; }
- bool getNewChildDefaultValue() const { return _newChildDefaultValue; }
- using osg::Group::addChild;
- using osg::Group::insertChild;
- virtual bool addChild( Node *child );
- virtual bool addChild( Node *child, bool value );
- virtual bool insertChild( unsigned int index, Node *child );
- virtual bool insertChild( unsigned int index, Node *child, bool value );
- virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove);
- void setValue(unsigned int pos,bool value);
- bool getValue(unsigned int pos) const;
- void setChildValue(const Node* child,bool value);
- bool getChildValue(const Node* child) const;
- /** Set all the children off (false), and set the new default child
- * value to off (false). */
- bool setAllChildrenOff();
- /** Set all the children on (true), and set the new default child
- * value to on (true). */
- bool setAllChildrenOn();
- /** Set a single child on, switch off all other children. */
- bool setSingleChildOn(unsigned int pos);
- typedef std::vector<bool> ValueList;
- void setValueList(const ValueList& values) { _values=values; }
- const ValueList& getValueList() const { return _values; }
- virtual BoundingSphere computeBound() const;
- protected :
- virtual ~Switch() {}
- // This is effectively a bit mask.
- bool _newChildDefaultValue;
- ValueList _values;
- };
- }
- #endif
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