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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_TERMPLATEPRIMITIVEFUNCTOR
- #define OSG_TERMPLATEPRIMITIVEFUNCTOR 1
- #include <osg/PrimitiveSet>
- #include <osg/Notify>
- namespace osg {
- /** Provides access to the primitives that compose an \c osg::Drawable.
- * <p>Notice that \c TemplatePrimitiveFunctor is a class template, and that it inherits
- * from its template parameter \c T. This template parameter must implement
- * <tt>operator()(const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3
- * v3, bool treatVertexDataAsTemporary)</tt>,
- * <tt>operator()(const osg::Vec3 v1, const osg::Vec3 v2, bool
- * treatVertexDataAsTemporary)</tt>, <tt>operator()(const osg::Vec3 v1,
- * const osg::Vec3 v2, const osg::Vec3 v3, bool treatVertexDataAsTemporary)</tt>,
- * and <tt>operator()(const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3,
- * const osg::Vec3 v4, bool treatVertexDataAsTemporary)</tt> which will be called
- * for the matching primitive when the functor is applied to a \c Drawable.
- * Parameters \c v1, \c v2, \c v3, and \c v4 are the vertices of the primitive.
- * The last parameter, \c treatVertexDataAsTemporary, indicates whether these
- * vertices are coming from a "real" vertex array, or from a temporary vertex array,
- * created by the \c TemplatePrimitiveFunctor from some other geometry representation.
- * @see \c PrimitiveFunctor for general usage hints.
- */
- template<class T>
- class TemplatePrimitiveFunctor : public PrimitiveFunctor, public T
- {
- public:
- TemplatePrimitiveFunctor()
- {
- _vertexArraySize=0;
- _vertexArrayPtr=0;
- }
- virtual ~TemplatePrimitiveFunctor() {}
- virtual void setVertexArray(unsigned int,const Vec2*)
- {
- notify(WARN)<<"Triangle Functor does not support Vec2* vertex arrays"<<std::endl;
- }
- virtual void setVertexArray(unsigned int count,const Vec3* vertices)
- {
- _vertexArraySize = count;
- _vertexArrayPtr = vertices;
- }
- virtual void setVertexArray(unsigned int,const Vec4* )
- {
- notify(WARN)<<"Triangle Functor does not support Vec4* vertex arrays"<<std::endl;
- }
- virtual void setVertexArray(unsigned int,const Vec2d*)
- {
- notify(WARN)<<"Triangle Functor does not support Vec2d* vertex arrays"<<std::endl;
- }
- virtual void setVertexArray(unsigned int,const Vec3d*)
- {
- notify(WARN)<<"Triangle Functor does not support Vec3d* vertex arrays"<<std::endl;
- }
- virtual void setVertexArray(unsigned int,const Vec4d* )
- {
- notify(WARN)<<"Triangle Functor does not support Vec4d* vertex arrays"<<std::endl;
- }
- virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
- {
- if (_vertexArrayPtr==0 || count==0) return;
- switch(mode)
- {
- case(GL_TRIANGLES): {
- const Vec3* vlast = &_vertexArrayPtr[first+count];
- for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=3)
- this->operator()(*(vptr),*(vptr+1),*(vptr+2),false);
- break;
- }
- case(GL_TRIANGLE_STRIP): {
- const Vec3* vptr = &_vertexArrayPtr[first];
- for(GLsizei i=2;i<count;++i,++vptr)
- {
- if ((i%2)) this->operator()(*(vptr),*(vptr+2),*(vptr+1),false);
- else this->operator()(*(vptr),*(vptr+1),*(vptr+2),false);
- }
- break;
- }
- case(GL_QUADS): {
- const Vec3* vptr = &_vertexArrayPtr[first];
- for(GLsizei i=3;i<count;i+=4,vptr+=4)
- {
- this->operator()(*(vptr),*(vptr+1),*(vptr+2),*(vptr+3),false);
- }
- break;
- }
- case(GL_QUAD_STRIP): {
- const Vec3* vptr = &_vertexArrayPtr[first];
- for(GLsizei i=3;i<count;i+=2,vptr+=2)
- {
- this->operator()(*(vptr),*(vptr+1),*(vptr+3),*(vptr+2),false);
- }
- break;
- }
- case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
- case(GL_TRIANGLE_FAN): {
- const Vec3* vfirst = &_vertexArrayPtr[first];
- const Vec3* vptr = vfirst+1;
- for(GLsizei i=2;i<count;++i,++vptr)
- {
- this->operator()(*(vfirst),*(vptr),*(vptr+1),false);
- }
- break;
- }
- case(GL_POINTS): {
- const Vec3* vlast = &_vertexArrayPtr[first+count];
- for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=1)
- this->operator()(*(vptr),false);
- break;
- }
- case(GL_LINES): {
- const Vec3* vlast = &_vertexArrayPtr[first+count-1];
- for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=2)
- this->operator()(*(vptr),*(vptr+1),false);
- break;
- }
- case(GL_LINE_STRIP): {
- const Vec3* vlast = &_vertexArrayPtr[first+count-1];
- for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=1)
- this->operator()(*(vptr),*(vptr+1),false);
- break;
- }
- case(GL_LINE_STRIP_ADJACENCY): {
- const Vec3* vlast = &_vertexArrayPtr[first+count-2];
- for(const Vec3* vptr=&_vertexArrayPtr[first+1];vptr<vlast;vptr+=1)
- this->operator()(*(vptr),*(vptr+1),false);
- break;
- }
- case(GL_LINE_LOOP): {
- const Vec3* vlast = &_vertexArrayPtr[first+count-1];
- for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=1)
- this->operator()(*(vptr),*(vptr+1),false);
- this->operator()(*(vlast),_vertexArrayPtr[first],false);
- break;
- }
- default:
- break;
- }
- }
- template<class IndexType>
- void drawElementsTemplate(GLenum mode,GLsizei count,const IndexType* indices)
- {
- if (indices==0 || count==0) return;
- typedef const IndexType* IndexPointer;
- switch(mode)
- {
- case(GL_TRIANGLES): {
- IndexPointer ilast = &indices[count];
- for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
- this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],false);
- break;
- }
- case(GL_TRIANGLE_STRIP): {
- IndexPointer iptr = indices;
- for(GLsizei i=2;i<count;++i,++iptr)
- {
- if ((i%2)) this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],
- _vertexArrayPtr[*(iptr+1)],false);
- else this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],
- _vertexArrayPtr[*(iptr+2)],false);
- }
- break;
- }
- case(GL_QUADS): {
- IndexPointer iptr = indices;
- for(GLsizei i=3;i<count;i+=4,iptr+=4)
- {
- this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],
- _vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],
- false);
- }
- break;
- }
- case(GL_QUAD_STRIP): {
- IndexPointer iptr = indices;
- for(GLsizei i=3;i<count;i+=2,iptr+=2)
- {
- this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],
- _vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],
- false);
- }
- break;
- }
- case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
- case(GL_TRIANGLE_FAN): {
- IndexPointer iptr = indices;
- const Vec3& vfirst = _vertexArrayPtr[*iptr];
- ++iptr;
- for(GLsizei i=2;i<count;++i,++iptr)
- {
- this->operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],
- false);
- }
- break;
- }
- case(GL_POINTS): {
- IndexPointer ilast = &indices[count];
- for(IndexPointer iptr=indices;iptr<ilast;iptr+=1)
- this->operator()(_vertexArrayPtr[*iptr],false);
- break;
- }
- case(GL_LINES): {
- IndexPointer ilast = &indices[count-1];
- for(IndexPointer iptr=indices;iptr<ilast;iptr+=2)
- this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],
- false);
- break;
- }
- case(GL_LINE_STRIP): {
- IndexPointer ilast = &indices[count-1];
- for(IndexPointer iptr=indices;iptr<ilast;iptr+=1)
- this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],
- false);
- break;
- }
- case(GL_LINE_STRIP_ADJACENCY): {
- IndexPointer ilast = &indices[count-2];
- for(IndexPointer iptr=&indices[1];iptr<ilast;iptr+=1)
- this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],
- false);
- break;
- }
- case(GL_LINE_LOOP): {
- IndexPointer ilast = &indices[count-1];
- for(IndexPointer iptr=indices;iptr<ilast;iptr+=1)
- this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],
- false);
- this->operator()(_vertexArrayPtr[*(ilast)],_vertexArrayPtr[indices[0]],
- false);
- break;
- }
- default:
- break;
- }
- }
- virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
- {
- drawElementsTemplate(mode, count, indices);
- }
- virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
- {
- drawElementsTemplate(mode, count, indices);
- }
- virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
- {
- drawElementsTemplate(mode, count, indices);
- }
- protected:
- unsigned int _vertexArraySize;
- const Vec3* _vertexArrayPtr;
- };
- }
- #endif
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