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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_TEXENVCOMBINE
- #define OSG_TEXENVCOMBINE 1
- #include <osg/TexEnv>
- #include <osg/Vec3>
- #include <osg/Vec4>
- // If not defined by gl.h use the definition found in:
- // http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_combine.txt
- #ifndef GL_ARB_texture_env_combine
- #define GL_COMBINE_ARB 0x8570
- #define GL_COMBINE_RGB_ARB 0x8571
- #define GL_COMBINE_ALPHA_ARB 0x8572
- #define GL_SOURCE0_RGB_ARB 0x8580
- #define GL_SOURCE1_RGB_ARB 0x8581
- #define GL_SOURCE2_RGB_ARB 0x8582
- #define GL_SOURCE0_ALPHA_ARB 0x8588
- #define GL_SOURCE1_ALPHA_ARB 0x8589
- #define GL_SOURCE2_ALPHA_ARB 0x858A
- #define GL_OPERAND0_RGB_ARB 0x8590
- #define GL_OPERAND1_RGB_ARB 0x8591
- #define GL_OPERAND2_RGB_ARB 0x8592
- #define GL_OPERAND0_ALPHA_ARB 0x8598
- #define GL_OPERAND1_ALPHA_ARB 0x8599
- #define GL_OPERAND2_ALPHA_ARB 0x859A
- #define GL_RGB_SCALE_ARB 0x8573
- #define GL_ADD_SIGNED_ARB 0x8574
- #define GL_INTERPOLATE_ARB 0x8575
- #define GL_SUBTRACT_ARB 0x84E7
- #define GL_CONSTANT_ARB 0x8576
- #define GL_PRIMARY_COLOR_ARB 0x8577
- #define GL_PREVIOUS_ARB 0x8578
- #endif
- #ifndef GL_ARB_texture_env_dot3
- #define GL_DOT3_RGB_ARB 0x86AE
- #define GL_DOT3_RGBA_ARB 0x86AF
- #endif
- #ifndef GL_TEXTURE0
- #define GL_TEXTURE0 0x84C0
- #endif
- namespace osg {
- /** TexEnvCombine encapsulates the OpenGL glTexEnvCombine (texture
- * environment) state. */
- class OSG_EXPORT TexEnvCombine : public StateAttribute
- {
- public :
- TexEnvCombine();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- TexEnvCombine(const TexEnvCombine& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- StateAttribute(texenv,copyop),
- _needsTexEnvCrossbar(texenv._needsTexEnvCrossbar),
- _combine_RGB(texenv._combine_RGB),
- _combine_Alpha(texenv._combine_Alpha),
- _source0_RGB(texenv._source0_RGB),
- _source1_RGB(texenv._source1_RGB),
- _source2_RGB(texenv._source2_RGB),
- _source0_Alpha(texenv._source0_Alpha),
- _source1_Alpha(texenv._source1_Alpha),
- _source2_Alpha(texenv._source2_Alpha),
- _operand0_RGB(texenv._operand0_RGB),
- _operand1_RGB(texenv._operand1_RGB),
- _operand2_RGB(texenv._operand2_RGB),
- _operand0_Alpha(texenv._operand0_Alpha),
- _operand1_Alpha(texenv._operand1_Alpha),
- _operand2_Alpha(texenv._operand2_Alpha),
- _scale_RGB(texenv._scale_RGB),
- _scale_Alpha(texenv._scale_Alpha),
- _constantColor(texenv._constantColor) {}
- META_StateAttribute(osg, TexEnvCombine, TEXENV);
- virtual bool isTextureAttribute() const { return true; }
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& sa) const
- {
- // Check for equal types, then create the rhs variable
- // used by the COMPARE_StateAttribute_parameter macros below.
- COMPARE_StateAttribute_Types(TexEnvCombine,sa)
- // Compare each parameter in turn against the rhs.
- COMPARE_StateAttribute_Parameter(_needsTexEnvCrossbar)
- COMPARE_StateAttribute_Parameter(_combine_RGB)
- COMPARE_StateAttribute_Parameter(_combine_Alpha)
- COMPARE_StateAttribute_Parameter(_source0_RGB)
- COMPARE_StateAttribute_Parameter(_source1_RGB)
- COMPARE_StateAttribute_Parameter(_source2_RGB)
- COMPARE_StateAttribute_Parameter(_source0_Alpha)
- COMPARE_StateAttribute_Parameter(_source1_Alpha)
- COMPARE_StateAttribute_Parameter(_source2_Alpha)
- COMPARE_StateAttribute_Parameter(_operand0_RGB)
- COMPARE_StateAttribute_Parameter(_operand1_RGB)
- COMPARE_StateAttribute_Parameter(_operand2_RGB)
- COMPARE_StateAttribute_Parameter(_operand0_Alpha)
- COMPARE_StateAttribute_Parameter(_operand1_Alpha)
- COMPARE_StateAttribute_Parameter(_operand2_Alpha)
- COMPARE_StateAttribute_Parameter(_scale_RGB)
- COMPARE_StateAttribute_Parameter(_scale_Alpha)
- COMPARE_StateAttribute_Parameter(_constantColor)
- return 0; // Passed all the above comparison macros, so must be equal.
- }
- enum CombineParam
- {
- REPLACE = GL_REPLACE,
- MODULATE = GL_MODULATE,
- ADD = GL_ADD,
- ADD_SIGNED = GL_ADD_SIGNED_ARB,
- INTERPOLATE = GL_INTERPOLATE_ARB,
- SUBTRACT = GL_SUBTRACT_ARB,
- DOT3_RGB = GL_DOT3_RGB_ARB,
- DOT3_RGBA = GL_DOT3_RGBA_ARB
- };
- void setCombine_RGB(GLint cm);
- void setCombine_Alpha(GLint cm);
- GLint getCombine_RGB() const { return _combine_RGB; }
- GLint getCombine_Alpha() const { return _combine_Alpha; }
- enum SourceParam
- {
- CONSTANT = GL_CONSTANT_ARB,
- PRIMARY_COLOR = GL_PRIMARY_COLOR_ARB,
- PREVIOUS = GL_PREVIOUS_ARB,
- TEXTURE = GL_TEXTURE,
- TEXTURE0 = GL_TEXTURE0,
- TEXTURE1 = GL_TEXTURE0+1,
- TEXTURE2 = GL_TEXTURE0+2,
- TEXTURE3 = GL_TEXTURE0+3,
- TEXTURE4 = GL_TEXTURE0+4,
- TEXTURE5 = GL_TEXTURE0+5,
- TEXTURE6 = GL_TEXTURE0+6,
- TEXTURE7 = GL_TEXTURE0+7
- };
- void setSource0_RGB(GLint sp);
- void setSource1_RGB(GLint sp);
- void setSource2_RGB(GLint sp);
- void setSource0_Alpha(GLint sp);
- void setSource1_Alpha(GLint sp);
- void setSource2_Alpha(GLint sp);
- GLint getSource0_RGB() const { return _source0_RGB; }
- GLint getSource1_RGB() const { return _source1_RGB; }
- GLint getSource2_RGB() const { return _source2_RGB; }
- GLint getSource0_Alpha() const { return _source0_Alpha; }
- GLint getSource1_Alpha() const { return _source1_Alpha; }
- GLint getSource2_Alpha() const { return _source2_Alpha; }
- enum OperandParam
- {
- SRC_COLOR = GL_SRC_COLOR,
- ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR,
- SRC_ALPHA = GL_SRC_ALPHA,
- ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA
- };
- void setOperand0_RGB(GLint op);
- void setOperand1_RGB(GLint op);
- void setOperand2_RGB(GLint op);
- void setOperand0_Alpha(GLint op);
- void setOperand1_Alpha(GLint op);
- void setOperand2_Alpha(GLint op);
- GLint getOperand0_RGB() const { return _operand0_RGB; }
- GLint getOperand1_RGB() const { return _operand1_RGB; }
- GLint getOperand2_RGB() const { return _operand2_RGB; }
- GLint getOperand0_Alpha() const { return _operand0_Alpha; }
- GLint getOperand1_Alpha() const { return _operand1_Alpha; }
- GLint getOperand2_Alpha() const { return _operand2_Alpha; }
- void setScale_RGB(float scale);
- void setScale_Alpha(float scale);
- float getScale_RGB() const { return _scale_RGB; }
- float getScale_Alpha() const { return _scale_Alpha; }
- void setConstantColor( const Vec4& color ) { _constantColor = color; }
- const Vec4& getConstantColor() const { return _constantColor; }
- /** Set the constant color attribute to the given light direction
- * for use with DOT3 combine operation. */
- void setConstantColorAsLightDirection(const Vec3& direction)
- {
- _constantColor.set((direction.x()+1.0f)*0.5f,(direction.y()+1.0f)*0.5f,(direction.z()+1.0f)*0.5f,1.0f);
- }
- Vec3 getConstantColorAsLightDirection() const
- {
- return Vec3(_constantColor.x()*2.0f-1.0f, _constantColor.y()*2.0f-1.0f, _constantColor.z()*2.0f-1.0f);
- }
- virtual void apply(State& state) const;
- protected :
- virtual ~TexEnvCombine();
- inline bool needsTexEnvCombiner(GLint value) const
- {
- switch(value)
- {
- case(CONSTANT):
- case(PRIMARY_COLOR):
- case(PREVIOUS):
- case(TEXTURE):
- return false;
- }
- return true;
- }
- void computeNeedForTexEnvCombiners()
- {
- _needsTexEnvCrossbar = (needsTexEnvCombiner(_source0_RGB) ||
- needsTexEnvCombiner(_source1_RGB) ||
- needsTexEnvCombiner(_source2_RGB) ||
- needsTexEnvCombiner(_source0_Alpha) ||
- needsTexEnvCombiner(_source1_Alpha) ||
- needsTexEnvCombiner(_source2_Alpha));
- }
- bool _needsTexEnvCrossbar;
- GLint _combine_RGB;
- GLint _combine_Alpha;
- GLint _source0_RGB;
- GLint _source1_RGB;
- GLint _source2_RGB;
- GLint _source0_Alpha;
- GLint _source1_Alpha;
- GLint _source2_Alpha;
- GLint _operand0_RGB;
- GLint _operand1_RGB;
- GLint _operand2_RGB;
- GLint _operand0_Alpha;
- GLint _operand1_Alpha;
- GLint _operand2_Alpha;
- float _scale_RGB;
- float _scale_Alpha;
- osg::Vec4 _constantColor;
- };
- }
- #endif
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