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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // -*-c++-*-
- #ifndef OSG_TEXTURE1D
- #define OSG_TEXTURE1D 1
- #include <osg/Texture>
- #ifndef GL_TEXTURE_1D
- #define GL_TEXTURE_1D 0x0DE0
- #endif
- namespace osg {
- /** Encapsulates OpenGL 1D texture functionality. Doesn't support cube maps,
- * so ignore \a face parameters.
- */
- class OSG_EXPORT Texture1D : public Texture
- {
- public :
- Texture1D();
- Texture1D(Image* image);
- template<class T> Texture1D(const osg::ref_ptr<T>& image):
- _textureWidth(0),
- _numMipmapLevels(0)
- {
- setImage(image.get());
- }
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Texture1D(const Texture1D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, Texture1D,TEXTURE);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& rhs) const;
- virtual GLenum getTextureTarget() const { return GL_TEXTURE_1D; }
- /** Sets the texture image. */
- void setImage(Image* image);
- template<class T> void setImage(const ref_ptr<T>& image) { setImage(image.get()); }
- /** Gets the texture image. */
- Image* getImage() { return _image.get(); }
- /** Gets the const texture image. */
- inline const Image* getImage() const { return _image.get(); }
- /** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
- virtual bool isDirty(unsigned int contextID) const { return (_image.valid() && _image->getModifiedCount()!=_modifiedCount[contextID]); }
- inline unsigned int& getModifiedCount(unsigned int contextID) const
- {
- // get the modified count for the current contextID.
- return _modifiedCount[contextID];
- }
- /** Sets the texture image, ignoring face. */
- virtual void setImage(unsigned int, Image* image) { setImage(image); }
- /** Gets the texture image, ignoring face. */
- virtual Image* getImage(unsigned int) { return _image.get(); }
- /** Gets the const texture image, ignoring face. */
- virtual const Image* getImage(unsigned int) const { return _image.get(); }
- /** Gets the number of images that can be assigned to the Texture. */
- virtual unsigned int getNumImages() const { return 1; }
- /** Sets the texture width. If width is zero, calculate the value
- * from the source image width. */
- inline void setTextureWidth(int width) { _textureWidth = width; }
- /** Gets the texture width. */
- virtual int getTextureWidth() const { return _textureWidth; }
- virtual int getTextureHeight() const { return 1; }
- virtual int getTextureDepth() const { return 1; }
- class OSG_EXPORT SubloadCallback : public Referenced
- {
- public:
- virtual void load(const Texture1D& texture,State& state) const = 0;
- virtual void subload(const Texture1D& texture,State& state) const = 0;
- };
- void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
- SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
- const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
- /** Helper function. Sets the number of mipmap levels created for this
- * texture. Should only be called within an osg::Texture::apply(), or
- * during a custom OpenGL texture load. */
- void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
- /** Gets the number of mipmap levels created. */
- unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
- /** Copies pixels into a 1D texture image, as per glCopyTexImage1D.
- * Creates an OpenGL texture object from the current OpenGL background
- * framebuffer contents at position \a x, \a y with width \a width.
- * \a width must be a power of two. */
- void copyTexImage1D(State& state, int x, int y, int width);
- /** Copies a one-dimensional texture subimage, as per
- * glCopyTexSubImage1D. Updates a portion of an existing OpenGL
- * texture object from the current OpenGL background framebuffer
- * contents at position \a x, \a y with width \a width. */
- void copyTexSubImage1D(State& state, int xoffset, int x, int y, int width);
- /** Bind the texture object. If the texture object hasn't already been
- * compiled, create the texture mipmap levels. */
- virtual void apply(State& state) const;
- protected :
- virtual ~Texture1D();
- virtual void computeInternalFormat() const;
- void allocateMipmap(State& state) const;
- /** Helper method. Create the texture without setting or using a
- * texture binding. */
- void applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& numMipmapLevels) const;
- /** It's not ideal that _image is mutable, but it's required since
- * Image::ensureDimensionsArePowerOfTwo() can only be called in a
- * valid OpenGL context, and therefore within Texture::apply, which
- * is const. */
- mutable ref_ptr<Image> _image;
- /** Subloaded images can have different texture and image sizes. */
- mutable GLsizei _textureWidth;
- /** Number of mipmap levels created. */
- mutable GLsizei _numMipmapLevels;
- ref_ptr<SubloadCallback> _subloadCallback;
- typedef buffered_value<unsigned int> ImageModifiedCount;
- mutable ImageModifiedCount _modifiedCount;
- };
- }
- #endif
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