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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_TEXTURE2DARRAY
- #define OSG_TEXTURE2DARRAY 1
- #include <osg/Texture>
- #include <list>
- namespace osg {
- /** Texture2DArray state class which encapsulates OpenGL 2D array texture functionality.
- * Texture arrays were introduced with Shader Model 4.0 hardware.
- *
- * A 2D texture array does contain textures sharing the same properties (e.g. size, bitdepth,...)
- * in a layered structure. See http://www.opengl.org/registry/specs/EXT/texture_array.txt for more info.
- */
- class OSG_EXPORT Texture2DArray : public Texture
- {
- public :
- Texture2DArray();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Texture2DArray(const Texture2DArray& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, Texture2DArray, TEXTURE);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& rhs) const;
- virtual GLenum getTextureTarget() const { return GL_TEXTURE_2D_ARRAY; }
- /** Texture2DArray is related to non fixed pipeline usage only so isn't appropriate to enable/disable.*/
- virtual bool getModeUsage(StateAttribute::ModeUsage&) const { return false; }
- /** Set the texture image for specified layer. */
- virtual void setImage(unsigned int layer, Image* image);
- template<class T> void setImage(unsigned int layer, const ref_ptr<T>& image) { setImage(layer, image.get()); }
- /** Get the texture image for specified layer. */
- virtual Image* getImage(unsigned int layer);
- /** Get the const texture image for specified layer. */
- virtual const Image* getImage(unsigned int layer) const;
- /** Get the number of images that are assigned to the Texture.
- * The number is equal to the texture depth. To get the maximum possible
- * image/layer count, you have to use the extension subclass, since it provides
- * graphic context dependent information.
- */
- virtual unsigned int getNumImages() const { return _images.size(); }
- /** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
- virtual bool isDirty(unsigned int contextID) const
- {
- for(unsigned int i=0; i<_images.size(); ++i)
- {
- if (_images[i].valid() && _images[i]->getModifiedCount()!=_modifiedCount[i][contextID]) return true;
- }
- return false;
- }
- /** Check how often was a certain layer in the given context modified */
- inline unsigned int& getModifiedCount(unsigned int layer, unsigned int contextID) const
- {
- // get the modified count for the current contextID.
- return _modifiedCount[layer][contextID];
- }
- /** Set the texture width and height. If width or height are zero then
- * the respective size value is calculated from the source image sizes.
- * Depth parameter specifies the number of layers to be used.
- */
- void setTextureSize(int width, int height, int depth);
- void setTextureWidth(int width) { _textureWidth=width; }
- void setTextureHeight(int height) { _textureHeight=height; }
- void setTextureDepth(int depth);
- virtual int getTextureWidth() const { return _textureWidth; }
- virtual int getTextureHeight() const { return _textureHeight; }
- virtual int getTextureDepth() const { return _textureDepth; }
- class OSG_EXPORT SubloadCallback : public Referenced
- {
- public:
- virtual void load(const Texture2DArray& texture,State& state) const = 0;
- virtual void subload(const Texture2DArray& texture,State& state) const = 0;
- };
- void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
- SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
- const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
- /** Set the number of mip map levels the texture has been created with.
- * Should only be called within an osg::Texture::apply() and custom OpenGL texture load.
- */
- void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
- /** Get the number of mip map levels the texture has been created with. */
- unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
- /** Copies a two-dimensional texture subimage, as per
- * glCopyTexSubImage3D. Updates a portion of an existing OpenGL
- * texture object from the current OpenGL background framebuffer
- * contents at position \a x, \a y with width \a width and height
- * \a height. Loads framebuffer data into the texture using offsets
- * \a xoffset and \a yoffset. \a zoffset specifies the layer of the texture
- * array to which the result is copied.
- */
- void copyTexSubImage2DArray(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height );
- /** Bind the texture if already compiled. Otherwise recompile.
- */
- virtual void apply(State& state) const;
- protected :
- virtual ~Texture2DArray();
- bool imagesValid() const;
- virtual void computeInternalFormat() const;
- GLsizei computeTextureDepth() const;
- void allocateMipmap(State& state) const;
- void applyTexImage2DArray_subload(State& state, Image* image, GLsizei layer, GLsizei inwidth, GLsizei inheight, GLsizei indepth, GLint inInternalFormat, GLsizei& numMipmapLevels) const;
- typedef std::vector< ref_ptr<Image> > Images;
- Images _images;
- // subloaded images can have different texture and image sizes.
- mutable GLsizei _textureWidth, _textureHeight, _textureDepth;
- // number of mip map levels the texture has been created with,
- mutable GLsizei _numMipmapLevels;
- ref_ptr<SubloadCallback> _subloadCallback;
- typedef buffered_value<unsigned int> ImageModifiedCount;
- mutable std::vector<ImageModifiedCount> _modifiedCount;
- };
- }
- #endif
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