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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_TEXTURECUBEMAP
- #define OSG_TEXTURECUBEMAP 1
- #include <osg/Texture>
- namespace osg {
- /** TextureCubeMap state class which encapsulates OpenGL texture cubemap functionality. */
- class OSG_EXPORT TextureCubeMap : public Texture
- {
- public :
- TextureCubeMap();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_StateAttribute(osg, TextureCubeMap,TEXTURE);
- /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
- virtual int compare(const StateAttribute& rhs) const;
- virtual GLenum getTextureTarget() const { return GL_TEXTURE_CUBE_MAP; }
- enum Face {
- POSITIVE_X=0,
- NEGATIVE_X=1,
- POSITIVE_Y=2,
- NEGATIVE_Y=3,
- POSITIVE_Z=4,
- NEGATIVE_Z=5
- };
- /** Set the texture image for specified face. */
- virtual void setImage(unsigned int face, Image* image);
- template<class T> void setImage(unsigned int face, const ref_ptr<T>& image) { setImage(face, image.get()); }
- /** Get the texture image for specified face. */
- virtual Image* getImage(unsigned int face);
- /** Get the const texture image for specified face. */
- virtual const Image* getImage(unsigned int face) const;
- /** Get the number of images that can be assigned to the Texture. */
- virtual unsigned int getNumImages() const { return 6; }
- /** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
- virtual bool isDirty(unsigned int contextID) const
- {
- return (_images[0].valid() && _images[0]->getModifiedCount()!=_modifiedCount[0][contextID]) ||
- (_images[1].valid() && _images[1]->getModifiedCount()!=_modifiedCount[1][contextID]) ||
- (_images[2].valid() && _images[2]->getModifiedCount()!=_modifiedCount[2][contextID]) ||
- (_images[3].valid() && _images[3]->getModifiedCount()!=_modifiedCount[3][contextID]) ||
- (_images[4].valid() && _images[4]->getModifiedCount()!=_modifiedCount[4][contextID]) ||
- (_images[5].valid() && _images[5]->getModifiedCount()!=_modifiedCount[5][contextID]);
- }
- inline unsigned int& getModifiedCount(unsigned int face,unsigned int contextID) const
- {
- // get the modified count for the current contextID.
- return _modifiedCount[face][contextID];
- }
- /** Set the texture width and height. If width or height are zero then
- * the respective size value is calculated from the source image sizes.
- */
- inline void setTextureSize(int width, int height) const
- {
- _textureWidth = width;
- _textureHeight = height;
- }
- void setTextureWidth(int width) { _textureWidth=width; }
- void setTextureHeight(int height) { _textureHeight=height; }
- virtual int getTextureWidth() const { return _textureWidth; }
- virtual int getTextureHeight() const { return _textureHeight; }
- virtual int getTextureDepth() const { return 1; }
- class OSG_EXPORT SubloadCallback : public Referenced
- {
- public:
- virtual void load(const TextureCubeMap& texture,State& state) const = 0;
- virtual void subload(const TextureCubeMap& texture,State& state) const = 0;
- };
- void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
- SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
- const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
- /** Set the number of mip map levels the texture has been created with.
- * Should only be called within an osg::Texuture::apply() and custom OpenGL texture load.
- */
- void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
- /** Get the number of mip map levels the texture has been created with. */
- unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
- /** Copies a two-dimensional texture subimage, as per
- * glCopyTexSubImage2D. Updates a portion of an existing OpenGL
- * texture object from the current OpenGL background framebuffer
- * contents at position \a x, \a y with width \a width and height
- * \a height. Loads framebuffer data into the texture using offsets
- * \a xoffset and \a yoffset. \a width and \a height must be powers
- * of two. */
- void copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height );
- /** On first apply (unless already compiled), create the mipmapped
- * texture and bind it. Subsequent apply will simple bind to texture.
- */
- virtual void apply(State& state) const;
- protected :
- virtual ~TextureCubeMap();
- bool imagesValid() const;
- virtual void computeInternalFormat() const;
- void allocateMipmap(State& state) const;
- ref_ptr<Image> _images[6];
- // subloaded images can have different texture and image sizes.
- mutable GLsizei _textureWidth, _textureHeight;
- // number of mip map levels the texture has been created with,
- mutable GLsizei _numMipmapLevels;
- ref_ptr<SubloadCallback> _subloadCallback;
- typedef buffered_value<unsigned int> ImageModifiedCount;
- mutable ImageModifiedCount _modifiedCount[6];
- };
- }
- #endif
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