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- /* -*-c++-*- OpenSceneGraph - Copyright (C) Sketchfab
- *
- * This application is open source and may be redistributed and/or modified
- * freely and without restriction, both in commercial and non commercial
- * applications, as long as this copyright notice is maintained.
- *
- * This application is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- *
- */
- #ifndef TRIANGLE_LINE_POINT_INDEX_FUNCTOR
- #define TRIANGLE_LINE_POINT_INDEX_FUNCTOR
- #include <osg/PrimitiveSet>
- #include <osg/Array>
- namespace osg {
- template<class T>
- class TriangleLinePointIndexFunctor : public osg::PrimitiveIndexFunctor, public T
- {
- public:
- virtual void setVertexArray(unsigned int,const osg::Vec2*)
- {}
- virtual void setVertexArray(unsigned int ,const osg::Vec3* )
- {}
- virtual void setVertexArray(unsigned int,const osg::Vec4* )
- {}
- virtual void setVertexArray(unsigned int,const osg::Vec2d*)
- {}
- virtual void setVertexArray(unsigned int ,const osg::Vec3d* )
- {}
- virtual void setVertexArray(unsigned int,const osg::Vec4d* )
- {}
- virtual void begin(GLenum mode) {
- _modeCache = mode;
- _indexCache.clear();
- }
- virtual void vertex(unsigned int vert) {
- _indexCache.push_back(vert);
- }
- virtual void end() {
- if (!_indexCache.empty()) {
- drawElements(_modeCache,_indexCache.size(),&_indexCache.front());
- }
- }
- virtual void drawArrays(GLenum mode, GLint first, GLsizei count) {
- switch(mode)
- {
- case(GL_TRIANGLES):
- {
- unsigned int pos=first;
- for(GLsizei i = 2 ; i < count ; i += 3, pos += 3) {
- this->operator()(pos, pos + 1, pos + 2);
- }
- break;
- }
- case(GL_TRIANGLE_STRIP):
- {
- unsigned int pos = first;
- for(GLsizei i = 2 ; i < count ; ++ i, ++ pos) {
- if ((i%2)) this->operator()(pos, pos + 2, pos + 1);
- else this->operator()(pos, pos + 1, pos + 2);
- }
- break;
- }
- case(GL_QUADS):
- {
- unsigned int pos = first;
- for(GLsizei i = 3 ; i < count ; i += 4, pos += 4) {
- this->operator()(pos,pos + 1, pos + 2);
- this->operator()(pos,pos + 2, pos + 3);
- }
- break;
- }
- case(GL_QUAD_STRIP):
- {
- unsigned int pos = first;
- for(GLsizei i = 3 ; i < count ; i += 2, pos += 2) {
- this->operator()(pos, pos + 1,pos + 2);
- this->operator()(pos + 1,pos + 3,pos + 2);
- }
- break;
- }
- case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
- case(GL_TRIANGLE_FAN):
- {
- unsigned int pos = first + 1;
- for(GLsizei i = 2 ; i < count ; ++ i, ++ pos) {
- this->operator()(first, pos, pos + 1);
- }
- break;
- }
- case(GL_LINES):
- {
- unsigned int pos = first;
- for(GLsizei i = 0 ; i < count ; i += 2, pos += 2) {
- this->operator()(pos, pos + 1);
- }
- break;
- }
- case(GL_LINE_STRIP):
- {
- unsigned int pos = first;
- for(GLsizei i = 0 ; i < count - 1 ; i += 1, pos += 1) {
- this->operator()(pos, pos + 1);
- }
- break;
- }
- case(GL_LINE_LOOP):
- {
- unsigned int pos = first;
- for(GLsizei i = 0 ; i < count - 1 ; i += 1, pos += 1) {
- this->operator()(pos, pos + 1);
- }
- this->operator()(pos, first);
- break;
- }
- case(GL_POINTS):
- {
- unsigned int pos=first;
- for(GLsizei i = 0 ; i < count ; ++ i) {
- this->operator()(pos + i);
- }
- break;
- }
- default:
- break;
- }
- }
- template<typename I>
- void drawElements(GLenum mode, GLsizei count, const I* indices)
- {
- typedef I Index;
- typedef const I* IndexPointer;
- if (indices == 0 || count == 0) {
- return;
- }
- switch(mode)
- {
- case(GL_TRIANGLES):
- {
- IndexPointer ilast = &indices[count];
- for(IndexPointer iptr = indices ; iptr < ilast ; iptr += 3) {
- this->operator()(*iptr, *(iptr + 1), *(iptr + 2));
- }
- break;
- }
- case(GL_TRIANGLE_STRIP):
- {
- IndexPointer iptr = indices;
- for(GLsizei i = 2 ; i < count ; ++ i, ++ iptr) {
- if ((i%2)) this->operator()(*(iptr), *(iptr + 2), *(iptr + 1));
- else this->operator()(*(iptr), *(iptr + 1), *(iptr + 2));
- }
- break;
- }
- case(GL_QUADS):
- {
- IndexPointer iptr = indices;
- for(GLsizei i = 3 ; i < count ; i += 4, iptr += 4) {
- this->operator()(*(iptr), *(iptr + 1), *(iptr + 2));
- this->operator()(*(iptr), *(iptr + 2), *(iptr + 3));
- }
- break;
- }
- case(GL_QUAD_STRIP):
- {
- IndexPointer iptr = indices;
- for(GLsizei i = 3 ; i < count ; i += 2, iptr += 2) {
- this->operator()(*(iptr), *(iptr + 1), *(iptr + 2));
- this->operator()(*(iptr + 1), *(iptr + 3), *(iptr + 2));
- }
- break;
- }
- case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
- case(GL_TRIANGLE_FAN):
- {
- IndexPointer iptr = indices;
- Index first = *iptr;
- ++iptr;
- for(GLsizei i = 2 ; i < count ; ++ i, ++ iptr) {
- this->operator()(first, *(iptr), *(iptr + 1));
- }
- break;
- }
- case(GL_LINES):
- {
- const I* iptr = indices;
- for(GLsizei i = 0 ; i < count ; i += 2, iptr += 2) {
- this->operator()(*iptr, *(iptr + 1));
- }
- break;
- }
- case(GL_LINE_STRIP):
- {
- const I* iptr = indices;
- for(GLsizei i = 0 ; i < count - 1 ; i += 1, iptr += 1) {
- this->operator()(*iptr, *(iptr + 1));
- }
- break;
- }
- case(GL_LINE_LOOP):
- {
- const I* iptr = indices;
- I first = *iptr;
- for(GLsizei i = 0 ; i < count - 1 ; i += 1, iptr += 1) {
- this->operator()(*iptr, *(iptr + 1));
- }
- this->operator()(*iptr, first);
- break;
- }
- case GL_POINTS:
- {
- IndexPointer ilast = &indices[count];
- for(IndexPointer iptr = indices ; iptr < ilast ; iptr += 1) {
- this->operator()(*iptr);
- }
- break;
- }
- default:
- break;
- }
- }
- virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices) {
- drawElements<GLubyte>(mode, count, indices);
- }
- virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) {
- drawElements<GLushort>(mode, count, indices);
- }
- virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) {
- drawElements<GLuint>(mode, count, indices);
- }
- GLenum _modeCache;
- std::vector<GLuint> _indexCache;
- std::vector<unsigned int> _remap;
- };
- }
- #endif
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