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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_VEC3UB
- #define OSG_VEC3UB 1
- namespace osg {
- /** General purpose float triple.
- * Uses include representation of color coordinates.
- * No support yet added for float * Vec3ub - is it necessary?
- * Need to define a non-member non-friend operator* etc.
- * Vec3ub * float is okay
- */
- class Vec3ub
- {
- public:
- /** Data type of vector components.*/
- typedef unsigned char value_type;
- /** Number of vector components. */
- enum { num_components = 3 };
- value_type _v[3];
- /** Constructor that sets all components of the vector to zero */
- Vec3ub() { _v[0]=0; _v[1]=0; _v[2]=0; }
- Vec3ub(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; }
- inline bool operator == (const Vec3ub& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }
- inline bool operator != (const Vec3ub& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }
- inline bool operator < (const Vec3ub& v) const
- {
- if (_v[0]<v._v[0]) return true;
- else if (_v[0]>v._v[0]) return false;
- else if (_v[1]<v._v[1]) return true;
- else if (_v[1]>v._v[1]) return false;
- else return (_v[2]<v._v[2]);
- }
- inline value_type* ptr() { return _v; }
- inline const value_type* ptr() const { return _v; }
- inline void set(value_type r, value_type g, value_type b)
- {
- _v[0]=r; _v[1]=g; _v[2]=b;
- }
- inline void set( const Vec3ub& rhs)
- {
- _v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
- }
- inline value_type& operator [] (unsigned int i) { return _v[i]; }
- inline value_type operator [] (unsigned int i) const { return _v[i]; }
- inline value_type& x() { return _v[0]; }
- inline value_type& y() { return _v[1]; }
- inline value_type& z() { return _v[2]; }
- inline value_type x() const { return _v[0]; }
- inline value_type y() const { return _v[1]; }
- inline value_type z() const { return _v[2]; }
- inline value_type& r() { return _v[0]; }
- inline value_type& g() { return _v[1]; }
- inline value_type& b() { return _v[2]; }
- inline value_type r() const { return _v[0]; }
- inline value_type g() const { return _v[1]; }
- inline value_type b() const { return _v[2]; }
- /** Multiply by scalar. */
- inline Vec3ub operator * (float rhs) const
- {
- Vec3ub col(*this);
- col *= rhs;
- return col;
- }
- /** Unary multiply by scalar. */
- inline Vec3ub& operator *= (float rhs)
- {
- _v[0]=(value_type)((float)_v[0]*rhs);
- _v[1]=(value_type)((float)_v[1]*rhs);
- _v[2]=(value_type)((float)_v[2]*rhs);
- return *this;
- }
- /** Divide by scalar. */
- inline Vec3ub operator / (float rhs) const
- {
- Vec3ub col(*this);
- col /= rhs;
- return col;
- }
- /** Unary divide by scalar. */
- inline Vec3ub& operator /= (float rhs)
- {
- float div = 1.0f/rhs;
- *this *= div;
- return *this;
- }
- /** Binary vector add. */
- inline Vec3ub operator + (const Vec3ub& rhs) const
- {
- return Vec3ub(_v[0]+rhs._v[0], _v[1]+rhs._v[1],
- _v[2]+rhs._v[2]);
- }
- /** Unary vector add. Slightly more efficient because no temporary
- * intermediate object.
- */
- inline Vec3ub& operator += (const Vec3ub& rhs)
- {
- _v[0] += rhs._v[0];
- _v[1] += rhs._v[1];
- _v[2] += rhs._v[2];
- return *this;
- }
- /** Binary vector subtract. */
- inline Vec3ub operator - (const Vec3ub& rhs) const
- {
- return Vec3ub(_v[0]-rhs._v[0], _v[1]-rhs._v[1],
- _v[2]-rhs._v[2]);
- }
- /** Unary vector subtract. */
- inline Vec3ub& operator -= (const Vec3ub& rhs)
- {
- _v[0]-=rhs._v[0];
- _v[1]-=rhs._v[1];
- _v[2]-=rhs._v[2];
- return *this;
- }
- }; // end of class Vec3ub
- /** multiply by vector components. */
- inline Vec3ub componentMultiply(const Vec3ub& lhs, const Vec3ub& rhs)
- {
- return Vec3ub(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2]);
- }
- /** divide rhs components by rhs vector components. */
- inline Vec3ub componentDivide(const Vec3ub& lhs, const Vec3ub& rhs)
- {
- return Vec3ub(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2]);
- }
- } // end of namespace osg
- #endif
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