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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgFX - Copyright (C) 2003 Marco Jez
- #ifndef OSGFX_VALIDATOR_
- #define OSGFX_VALIDATOR_
- #include <osgFX/Effect>
- #include <osg/ref_ptr>
- #include <osg/StateAttribute>
- #include <vector>
- namespace osgFX
- {
- /**
- This class is used internally by osgFX::Effect to choose between different
- techniques dynamically. The apply() method will call each technique's
- validate() method and store the results in a buffered array. The Effect
- class will then choose the first technique that could be validated in all
- active rendering contexts.
- */
- class OSGFX_EXPORT Validator: public osg::StateAttribute {
- public:
- Validator();
- Validator(Effect* effect);
- Validator(const Validator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_StateAttribute(osgFX, Validator, VALIDATOR);
- void apply(osg::State& state) const;
- void compileGLObjects(osg::State& state) const;
- inline int compare(const osg::StateAttribute& sa) const;
- inline void disable() { _effect = 0; }
- protected:
- virtual ~Validator() {}
- Validator& operator=(const Validator&) { return *this; }
- private:
- mutable Effect* _effect;
- };
- // INLINE METHODS
- inline int Validator::compare(const osg::StateAttribute& sa) const
- {
- // check the types are equal and then create the rhs variable
- //used by the COMPARE_StateAttribute_Parameter macros below.
- COMPARE_StateAttribute_Types(Validator,sa)
- // compare parameters
- COMPARE_StateAttribute_Parameter(_effect)
- return 0;
- }
- }
- #endif
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