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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- *
- * FirstPersonManipulator code Copyright (C) 2010 PCJohn (Jan Peciva)
- * while some pieces of code were taken from OSG.
- * Thanks to company Cadwork (www.cadwork.ch) and
- * Brno University of Technology (www.fit.vutbr.cz) for open-sourcing this work.
- */
- #ifndef OSGGA_FIRST_PERSON_MANIPULATOR
- #define OSGGA_FIRST_PERSON_MANIPULATOR 1
- #include <osgGA/StandardManipulator>
- namespace osgGA {
- /** FirstPersonManipulator is base class for camera control based on position
- and orientation of camera, like walk, drive, and flight manipulators. */
- class OSGGA_EXPORT FirstPersonManipulator : public StandardManipulator
- {
- typedef StandardManipulator inherited;
- public:
- FirstPersonManipulator( int flags = DEFAULT_SETTINGS );
- FirstPersonManipulator( const FirstPersonManipulator& fpm,
- const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
- META_Object( osgGA, FirstPersonManipulator );
- virtual void setByMatrix( const osg::Matrixd& matrix );
- virtual void setByInverseMatrix( const osg::Matrixd& matrix );
- virtual osg::Matrixd getMatrix() const;
- virtual osg::Matrixd getInverseMatrix() const;
- virtual void setTransformation( const osg::Vec3d& eye, const osg::Quat& rotation );
- virtual void setTransformation( const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up );
- virtual void getTransformation( osg::Vec3d& eye, osg::Quat& rotation ) const;
- virtual void getTransformation( osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up ) const;
- virtual void setVelocity( const double& velocity );
- inline double getVelocity() const;
- virtual void setAcceleration( const double& acceleration, bool relativeToModelSize = false );
- double getAcceleration( bool *relativeToModelSize = NULL ) const;
- virtual void setMaxVelocity( const double& maxVelocity, bool relativeToModelSize = false );
- double getMaxVelocity( bool *relativeToModelSize = NULL ) const;
- virtual void setWheelMovement( const double& wheelMovement, bool relativeToModelSize = false );
- double getWheelMovement( bool *relativeToModelSize = NULL ) const;
- virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual void home( double );
- virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- protected:
- virtual bool handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy );
- virtual bool performMouseDeltaMovement( const float dx, const float dy );
- virtual void applyAnimationStep( const double currentProgress, const double prevProgress );
- virtual bool startAnimationByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
- void moveForward( const double distance );
- void moveForward( const osg::Quat& rotation, const double distance );
- void moveRight( const double distance );
- void moveUp( const double distance );
- osg::Vec3d _eye;
- osg::Quat _rotation;
- double _velocity;
- double _acceleration;
- static int _accelerationFlagIndex;
- double _maxVelocity;
- static int _maxVelocityFlagIndex;
- double _wheelMovement;
- static int _wheelMovementFlagIndex;
- class FirstPersonAnimationData : public AnimationData {
- public:
- osg::Quat _startRot;
- osg::Quat _targetRot;
- void start( const osg::Quat& startRotation, const osg::Quat& targetRotation, const double startTime );
- };
- virtual void allocAnimationData() { _animationData = new FirstPersonAnimationData(); }
- };
- //
- // inline methods
- //
- /// Returns velocity.
- double FirstPersonManipulator::getVelocity() const { return _velocity; }
- }
- #endif /* OSGGA_FIRST_PERSON_MANIPULATOR */
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