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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgDragger - Copyright (C) 2007 Fugro-Jason B.V.
- #ifndef _OSG_ANTISQUISH_
- #define _OSG_ANTISQUISH_ 1
- #include <osgManipulator/Export>
- #include <osg/Transform>
- #include <OpenThreads/Mutex>
- namespace osgManipulator {
- /**
- * Class that performs the Anti Squish by making the scaling uniform along all axes.
- */
- class OSGMANIPULATOR_EXPORT AntiSquish: public osg::Transform
- {
- public :
- AntiSquish();
- AntiSquish(const osg::Vec3d& pivot);
- AntiSquish(const osg::Vec3d& pivot, const osg::Vec3d& position);
- AntiSquish(const AntiSquish& pat, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- virtual osg::Object* cloneType() const { return new AntiSquish(); }
- virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AntiSquish (*this,copyop); }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const AntiSquish *>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osgManipulator"; }
- virtual const char* className() const { return "AntiSquish"; }
- void setPivot(const osg::Vec3d& pvt)
- {
- _pivot = pvt;
- _usePivot = true;
- _cacheDirty = true;
- }
- const osg::Vec3d& getPivot() const { return _pivot; }
- void setPosition(const osg::Vec3d& pos)
- {
- _position = pos;
- _usePosition = true;
- _cacheDirty = true;
- }
- const osg::Vec3d& getPosition() const { return _position; }
- bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
- bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
- protected:
- virtual ~AntiSquish();
- bool computeUnSquishedMatrix(osg::Matrix&) const;
- osg::Vec3d _pivot;
- bool _usePivot;
- osg::Vec3d _position;
- bool _usePosition;
- mutable OpenThreads::Mutex _cacheLock;
- mutable bool _cacheDirty;
- mutable osg::Matrix _cacheLocalToWorld;
- mutable osg::Matrix _cache;
- };
- }
- #endif
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