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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGVIEWER_GRAPHICWINDOW
- #define OSGVIEWER_GRAPHICWINDOW 1
- #include <osg/GraphicsContext>
- #include <osg/Notify>
- #include <osgGA/EventQueue>
- #include <osgGA/GUIActionAdapter>
- #include <osgViewer/Export>
- extern "C"
- {
- typedef void (* CGraphicsWindowFunction) (void);
- }
- namespace osgViewer {
- class View;
- /** Base class for providing Windowing API agnostic access to creating and managing graphics window and events.
- * Note, the GraphicsWindow is subclassed from osg::GraphicsContext, and to provide an implementation you'll need to implement its
- * range of pure virtual functions, you'll find these all have naming convention methodNameImplementation(..).
- * GraphicsWindow adds the event queue on top of the GraphicsContext, thereby adding a mechanism for adapting Windowing events
- * as well as basics graphics context work, you should wire up custom GraphicsWindowImplementation to push their events through
- * into the EventQueue. */
- class OSGVIEWER_EXPORT GraphicsWindow : public osg::GraphicsContext, public osgGA::GUIActionAdapter
- {
- public:
- GraphicsWindow() { _eventQueue = new osgGA::EventQueue; _eventQueue->setGraphicsContext(this); }
- virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindow*>(object)!=0; }
- virtual const char* libraryName() const { return "osgViewer"; }
- virtual const char* className() const { return "GraphicsWindow"; }
- void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
- osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
- const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
- /** Check events, return true if events have been received.*/
- virtual bool checkEvents() { return !(_eventQueue->empty()); }
- /** Set the window's position and size.*/
- void setWindowRectangle(int x, int y, int width, int height)
- {
- if (setWindowRectangleImplementation(x ,y ,width, height) && _traits.valid())
- {
- resized(x,y,width,height);
- }
- }
- /** implementation of setWindowRectangle, should be implemented by derived classes */
- virtual bool setWindowRectangleImplementation(int /*x*/, int /*y*/, int /*width*/, int /*height*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::setWindowRectangleImplementation(..) not implemented."<<std::endl; return false; }
- /** Get the window's position and size.*/
- virtual void getWindowRectangle(int& x, int& y, int& width, int& height) { if (_traits.valid()) { x = _traits->x; y = _traits->y; width = _traits->width; height = _traits->height; } }
- /** Set Window decoration.*/
- void setWindowDecoration(bool flag)
- {
- if (setWindowDecorationImplementation(flag) && _traits.valid())
- {
- _traits->windowDecoration = flag;
- }
- }
- /** implementation of setWindowDecoration, should be implemented by derived classes */
- virtual bool setWindowDecorationImplementation(bool /*flag*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::setWindowDecorationImplementation(..) not implemented."<<std::endl; return false; }
- /** Set Window decoration.*/
- virtual bool getWindowDecoration() const { return _traits.valid() ? _traits->windowDecoration : false; }
- /** Get focus.*/
- virtual void grabFocus() { osg::notify(osg::NOTICE)<<"GraphicsWindow::grabFocus(..) not implemented."<<std::endl; }
- /** Get focus on if the pointer is in this window.*/
- virtual void grabFocusIfPointerInWindow() { osg::notify(osg::NOTICE)<<"GraphicsWindow::grabFocusIfPointerInWindow(..) not implemented."<<std::endl; }
- /** Raise the window to the top.*/
- virtual void raiseWindow() { osg::notify(osg::NOTICE)<<"GraphicsWindow::raiseWindow(..) not implemented."<<std::endl; }
- /** Mouse cursor types, the same ones already present with ancient glut ... */
- enum MouseCursor {
- InheritCursor,
- NoCursor,
- RightArrowCursor,
- LeftArrowCursor,
- InfoCursor,
- DestroyCursor,
- HelpCursor,
- CycleCursor,
- SprayCursor,
- WaitCursor,
- TextCursor,
- CrosshairCursor,
- HandCursor,
- UpDownCursor,
- LeftRightCursor,
- TopSideCursor,
- BottomSideCursor,
- LeftSideCursor,
- RightSideCursor,
- TopLeftCorner,
- TopRightCorner,
- BottomRightCorner,
- BottomLeftCorner
- };
- /** Set the name of the window */
- virtual void setWindowName(const std::string& /*name*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::setWindowName(..) not implemented."<<std::endl; }
- /** Return the name of the window */
- virtual std::string getWindowName() { return _traits.valid() ? _traits->windowName : ""; }
- /** Switch on/off the cursor.*/
- virtual void useCursor(bool cursorOn) { setCursor(cursorOn ? InheritCursor : NoCursor); }
- /** Set mouse cursor to a specific shape.*/
- virtual void setCursor(MouseCursor /*mouseCursor*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::setCursor(..) not implemented."<<std::endl; }
- /** Create a new mouse cursor from the usual bitmap data.*/
- //virtual MouseCursor createCursor(const char *data, const char *mask, unsigned w, unsigned h, unsigned hotx, unsigned hoty) { osg::notify(osg::NOTICE)<<"GraphicsWindow::createCursor(..) not implemented."<<std::endl; }
- /** Set sync-to-vblank. */
- virtual void setSyncToVBlank(bool on)
- {
- osg::notify(osg::NOTICE) << "GraphicsWindow::setSyncToVBlank(" << on << ") not implemented." << std::endl;
- }
- bool getSyncToVBlank() const { return _traits.valid() ? _traits->vsync : true; }
- /** Set swap group. */
- virtual void setSwapGroup(bool on, GLuint group, GLuint barrier)
- {
- osg::notify(osg::NOTICE) << "GraphicsWindow::setSwapGroup(" << on << " " << group << " " << barrier << ") not implemented." << std::endl;
- }
- void getSwapGroup(bool& on, GLuint& group, GLuint& barrier) const { on = _traits->swapGroupEnabled; group = _traits->swapGroup; barrier = _traits->swapBarrier; }
- public:
- /** Return whether a valid and usable GraphicsContext has been created.*/
- virtual bool valid() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::valid() not implemented."<<std::endl; return false; }
- /** Realize the GraphicsContext implementation,
- * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
- virtual bool realizeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::realizeImplementation() not implemented."<<std::endl; return false; }
- /** Return true if the graphics context has been realized, and is ready to use, implementation.
- * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
- virtual bool isRealizedImplementation() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::isRealizedImplementation() not implemented."<<std::endl; return false; }
- /** Close the graphics context implementation.
- * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
- virtual void closeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::closeImplementation() not implemented."<<std::endl; }
- /** Make this graphics context current implementation.
- * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
- virtual bool makeCurrentImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeCurrentImplementation() not implemented."<<std::endl; return false;}
- /** Make this graphics context current with specified read context implementation.
- * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
- virtual bool makeContextCurrentImplementation(GraphicsContext* /*readContext*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeContextCurrentImplementation(..) not implemented."<<std::endl; return false;}
- /** Release the graphics context.*/
- virtual bool releaseContextImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::releaseContextImplementation(..) not implemented."<<std::endl; return false; }
- /** Pure virtual, Bind the graphics context to associated texture implementation.
- * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
- virtual void bindPBufferToTextureImplementation(GLenum /*buffer*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::bindPBufferToTextureImplementation(..) not implemented."<<std::endl; }
- /** Swap the front and back buffers implementation.
- * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
- virtual void swapBuffersImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow:: swapBuffersImplementation() not implemented."<<std::endl; }
- public:
- typedef std::list<osgViewer::View*> Views;
- /** Returns the list of views (osgViewer::View) attached to this GraphicsWindow.
- * Internally, the method walks through all the cameras and collects all the views attached to the cameras.*/
- void getViews(Views& views);
- // Override from GUIActionAdapter
- virtual void requestRedraw();
- // Override from GUIActionAdapter
- virtual void requestContinuousUpdate(bool /*needed*/=true) {}
- // Override from GUIActionAdapter
- virtual void requestWarpPointer(float /*x*/,float /*y*/) {}
- protected:
- osg::ref_ptr<osgGA::EventQueue> _eventQueue;
- };
- class GraphicsWindowEmbedded : public GraphicsWindow
- {
- public:
- GraphicsWindowEmbedded(osg::GraphicsContext::Traits* traits=0)
- {
- _traits = traits;
- init();
- }
- GraphicsWindowEmbedded(int x, int y, int width, int height)
- {
- _traits = new GraphicsContext::Traits;
- _traits->x = x;
- _traits->y = y;
- _traits->width = width;
- _traits->height = height;
- init();
- }
- virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowEmbedded*>(object)!=0; }
- virtual const char* libraryName() const { return "osgViewer"; }
- virtual const char* className() const { return "GraphicsWindowEmbedded"; }
- void init()
- {
- if (valid())
- {
- setState( new osg::State );
- getState()->setGraphicsContext(this);
- if (_traits.valid() && _traits->sharedContext.valid())
- {
- getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
- incrementContextIDUsageCount( getState()->getContextID() );
- }
- else
- {
- getState()->setContextID( osg::GraphicsContext::createNewContextID() );
- }
- }
- }
- // dummy implementations, assume that graphics context is *always* current and valid.
- virtual bool valid() const { return true; }
- virtual bool realizeImplementation() { return true; }
- virtual bool isRealizedImplementation() const { return true; }
- virtual void closeImplementation() {}
- virtual bool makeCurrentImplementation() { return true; }
- virtual bool releaseContextImplementation() { return true; }
- virtual void swapBuffersImplementation() {}
- virtual void grabFocus() {}
- virtual void grabFocusIfPointerInWindow() {}
- virtual void raiseWindow() {}
- };
- struct GraphicsWindowFunctionProxy
- {
- GraphicsWindowFunctionProxy(CGraphicsWindowFunction function) { (function)(); }
- };
- #define USE_GRAPICSWINDOW_IMPLEMENTATION(ext) \
- extern "C" void graphicswindow_##ext(void); \
- static osgViewer::GraphicsWindowFunctionProxy graphicswindowproxy_##ext(graphicswindow_##ext);
- #if defined(_WIN32)
- #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Win32)
- #elif defined(__APPLE__)
- #if defined(OSG_WINDOWING_SYSTEM_CARBON)
- #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Carbon)
- #else
- #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(Cocoa)
- #endif
- #else
- #define USE_GRAPHICSWINDOW() USE_GRAPICSWINDOW_IMPLEMENTATION(X11)
- #endif
- }
- #endif
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