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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_ATTRIBUTEDISPATCHERS
- #define OSG_ATTRIBUTEDISPATCHERS 1
- #include <osg/ref_ptr>
- #include <osg/Array>
- #include <osg/Matrixd>
- namespace osg {
- // forward declare
- class State;
- class AttributeDispatchMap;
- struct AttributeDispatch : public osg::Referenced
- {
- virtual void assign(const GLvoid*) {}
- virtual void operator() (unsigned int) {};
- };
- /** Helper class for managing the dispatch to OpenGL of various attribute arrays such as stored in osg::Geometry.*/
- class OSG_EXPORT AttributeDispatchers : public osg::Referenced
- {
- public:
- AttributeDispatchers();
- ~AttributeDispatchers();
- void setState(osg::State* state);
- void reset();
- void setUseVertexAttribAlias(bool flag) { _useVertexAttribAlias = flag; }
- bool getUseVertexAttribAlias() const { return _useVertexAttribAlias; }
- #define DISPATCH_OR_ACTIVATE(array, dispatcher) \
- if (array) { \
- unsigned int binding = array->getBinding(); \
- if (binding==osg::Array::BIND_OVERALL) \
- { \
- AttributeDispatch* at = dispatcher; \
- if (at) (*at)(0); \
- } \
- else if (binding==osg::Array:: BIND_PER_PRIMITIVE_SET) \
- { \
- AttributeDispatch* at = dispatcher; \
- if (at) _activeDispatchList.push_back(at); \
- } \
- }
- void activateColorArray(osg::Array* array) { DISPATCH_OR_ACTIVATE(array, colorDispatcher(array)); }
- void activateNormalArray(osg::Array* array) { DISPATCH_OR_ACTIVATE(array, normalDispatcher(array)); }
- void activateSecondaryColorArray(osg::Array* array) { DISPATCH_OR_ACTIVATE(array, secondaryColorDispatcher(array)); }
- void activateFogCoordArray(osg::Array* array) { DISPATCH_OR_ACTIVATE(array, fogCoordDispatcher(array)); }
- void activateVertexAttribArray(unsigned int unit, osg::Array* array) { DISPATCH_OR_ACTIVATE(array, vertexAttribDispatcher(unit , array)); }
- AttributeDispatch* normalDispatcher(Array* array);
- AttributeDispatch* colorDispatcher(Array* array);
- AttributeDispatch* secondaryColorDispatcher(Array* array);
- AttributeDispatch* fogCoordDispatcher(Array* array);
- AttributeDispatch* vertexAttribDispatcher(unsigned int unit, Array* array);
- void dispatch(unsigned int index)
- {
- for(AttributeDispatchList::iterator itr = _activeDispatchList.begin();
- itr != _activeDispatchList.end();
- ++itr)
- {
- (*(*itr))(index);
- }
- }
- bool active() const { return !_activeDispatchList.empty(); }
- protected:
- void init();
- void assignTexCoordDispatchers(unsigned int unit);
- void assignVertexAttribDispatchers(unsigned int unit);
- bool _initialized;
- State* _state;
- AttributeDispatchMap* _normalDispatchers;
- AttributeDispatchMap* _colorDispatchers;
- AttributeDispatchMap* _secondaryColorDispatchers;
- AttributeDispatchMap* _fogCoordDispatchers;
- typedef std::vector<AttributeDispatchMap*> AttributeDispatchMapList;
- AttributeDispatchMapList _vertexAttribDispatchers;
- typedef std::vector<AttributeDispatch*> AttributeDispatchList;
- AttributeDispatchList _activeDispatchList;
- bool _useVertexAttribAlias;
- };
- }
- #endif
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