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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_AUTOTRANSFORM
- #define OSG_AUTOTRANSFORM 1
- #include <osg/Group>
- #include <osg/Transform>
- #include <osg/Quat>
- #include <osg/Viewport>
- namespace osg {
- /** AutoTransform is a derived form of Transform that automatically
- * scales or rotates to keep its children aligned with screen coordinates.
- */
- class OSG_EXPORT AutoTransform : public Transform
- {
- public :
- AutoTransform();
- AutoTransform(const AutoTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- virtual osg::Object* cloneType() const { return new AutoTransform (); }
- virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AutoTransform (*this,copyop); }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const AutoTransform *>(obj)!=NULL; }
- virtual const char* className() const { return "AutoTransform"; }
- virtual const char* libraryName() const { return "osg"; }
- virtual AutoTransform* asAutoTransform() { return this; }
- virtual const AutoTransform* asAutoTransform() const { return this; }
- inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); }
- inline const Vec3d& getPosition() const { return _position; }
- inline void setRotation(const Quat& quat) { _rotation = quat; dirtyBound(); }
- inline const Quat& getRotation() const { return _rotation; }
- inline void setScale(double scale) { setScale(osg::Vec3(scale,scale,scale)); }
- void setScale(const Vec3d& scale);
- inline const Vec3d& getScale() const { return _scale; }
- void setMinimumScale(double minimumScale) { _minimumScale = minimumScale; }
- double getMinimumScale() const { return _minimumScale; }
- void setMaximumScale(double maximumScale) { _maximumScale = maximumScale; }
- double getMaximumScale() const { return _maximumScale; }
- inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; dirtyBound(); }
- inline const Vec3d& getPivotPoint() const { return _pivotPoint; }
- void setAutoUpdateEyeMovementTolerance(float tolerance) { _autoUpdateEyeMovementTolerance = tolerance; }
- float getAutoUpdateEyeMovementTolerance() const { return _autoUpdateEyeMovementTolerance; }
- enum AutoRotateMode
- {
- NO_ROTATION,
- ROTATE_TO_SCREEN,
- ROTATE_TO_CAMERA,
- ROTATE_TO_AXIS
- };
- void setAutoRotateMode(AutoRotateMode mode);
- AutoRotateMode getAutoRotateMode() const { return _autoRotateMode; }
- /** Set the rotation axis for the AutoTransform's child nodes.
- * Only utilized when _autoRotateMode==ROTATE_TO_AXIS. */
- void setAxis(const Vec3& axis);
- /** Get the rotation axis. */
- inline const Vec3& getAxis() const { return _axis; }
- /** This normal defines child Nodes' front face direction when unrotated. */
- void setNormal(const Vec3& normal);
- /** Get the front face direction normal. */
- inline const Vec3& getNormal() const { return _normal; }
- void setAutoScaleToScreen(bool autoScaleToScreen);
- bool getAutoScaleToScreen() const { return _autoScaleToScreen; }
- void setAutoScaleTransitionWidthRatio(float ratio) { _autoScaleTransitionWidthRatio = ratio; }
- float getAutoScaleTransitionWidthRatio() const { return _autoScaleTransitionWidthRatio; }
- virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
- virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
- protected :
- virtual ~AutoTransform() {}
- Vec3d _position;
- Vec3d _pivotPoint;
- double _autoUpdateEyeMovementTolerance;
- AutoRotateMode _autoRotateMode;
- bool _autoScaleToScreen;
- mutable Quat _rotation;
- mutable Vec3d _scale;
- double _minimumScale;
- double _maximumScale;
- double _autoScaleTransitionWidthRatio;
- osg::Matrixd computeMatrix(const osg::NodeVisitor* nv) const;
- enum AxisAligned
- {
- AXIAL_ROT_X_AXIS=ROTATE_TO_AXIS+1,
- AXIAL_ROT_Y_AXIS,
- AXIAL_ROT_Z_AXIS,
- CACHE_DIRTY
- };
- Vec3 _axis;
- Vec3 _normal;
- // used internally as cache of which what _axis is aligned to help
- // decide which method of rotation to use.
- int _cachedMode;
- Vec3 _side;
- void updateCache();
- };
- }
- #endif
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