123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_BILLBOARD
- #define OSG_BILLBOARD 1
- #include <osg/Matrix>
- #include <osg/Geode>
- namespace osg {
- /** Billboard is a derived form of Geode that orients its osg::Drawable
- * children to face the eye point. Typical uses include trees and
- * particle explosions.
- */
- class OSG_EXPORT Billboard : public Geode
- {
- public:
- enum Mode {
- POINT_ROT_EYE,
- POINT_ROT_WORLD,
- AXIAL_ROT
- };
- Billboard();
- /** Copy constructor using CopyOp to manage deep vs shallow copy. */
- Billboard(const Billboard&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
- META_Node(osg, Billboard);
- /** Set the billboard rotation mode. */
- void setMode(Mode mode);
- /** Get the billboard rotation mode. */
- inline Mode getMode() const { return _mode; }
- /** Set the rotation axis for the billboard's child Drawables.
- * Only utilized when mode==AXIAL_ROT. */
- void setAxis(const Vec3& axis);
- /** Get the rotation axis. */
- inline const Vec3& getAxis() const { return _axis; }
- /** This normal defines child Drawables' front face direction when unrotated. */
- void setNormal(const Vec3& normal);
- /** Get the front face direction normal. */
- inline const Vec3& getNormal() const { return _normal; }
- /** Set the specified child Drawable's position. */
- inline void setPosition(unsigned int i,const Vec3& pos) { _positionList[i] = pos; }
- /** Get the specified child Drawable's position. */
- inline const Vec3& getPosition(unsigned int i) const { return _positionList[i]; }
- /** Type definition for pivot point position list. */
- typedef std::vector<Vec3> PositionList;
- /** Set the list of pivot point positions. */
- inline void setPositionList(PositionList& pl) { _positionList=pl; }
- /** Get the list of pivot point positions. */
- inline PositionList& getPositionList() { return _positionList; }
- /** Get a const list of pivot point positions. */
- inline const PositionList& getPositionList() const { return _positionList; }
- /** Add a Drawable with a default position of Vec3(0,0,0).
- * Call the base-class Geode::addDrawble() to add the given Drawable
- * gset as a child. If Geode::addDrawable() returns true, add the
- * default position to the pivot point position list and return true.
- * Otherwise, return false. */
- virtual bool addDrawable( Drawable *gset );
- /** Add a Drawable with a specified position.
- * Call the base-class Geode::addDrawble() to add the given Drawable
- * gset as a child. If Geode::addDrawable() returns true, add the
- * given position pos to the pivot point position list and return true.
- * Otherwise, return false. */
- virtual bool addDrawable(Drawable *gset,const Vec3& pos);
- /** Remove a Drawable and its associated position.
- * If gset is a child, remove it, decrement its reference count,
- * remove its pivot point position. and return true.
- * Otherwise, return false. */
- virtual bool removeDrawable( Drawable *gset );
- bool computeMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const;
- virtual BoundingSphere computeBound() const;
- protected:
- virtual ~Billboard();
- enum AxisAligned
- {
- AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
- AXIAL_ROT_Y_AXIS,
- AXIAL_ROT_Z_AXIS,
- POINT_ROT_WORLD_Z_AXIS,
- CACHE_DIRTY
- };
- Mode _mode;
- Vec3 _axis;
- Vec3 _normal;
- Matrix _rotateNormalToZAxis;
- PositionList _positionList;
- // used internally as cache of which what _axis is aligned to help
- // decide which method of rotation to use.
- int _cachedMode;
- Vec3 _side;
- void updateCache();
- };
- }
- #endif
|