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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_BOUNDINGBOX
- #define OSG_BOUNDINGBOX 1
- #include <osg/Config>
- #include <osg/Export>
- #include <osg/Vec3>
- #include <osg/Vec3d>
- #include <float.h>
- namespace osg {
- template<typename VT>
- class BoundingSphereImpl;
- /** General purpose axis-aligned bounding box class for enclosing objects/vertices.
- * Bounds leaf objects in a scene such as osg::Drawable objects. Used for frustum
- * culling etc.
- */
- template<typename VT>
- class BoundingBoxImpl
- {
- public:
- typedef VT vec_type;
- typedef typename VT::value_type value_type;
- /** Minimum extent. (Smallest X, Y, and Z values of all coordinates.) */
- vec_type _min;
- /** Maximum extent. (Greatest X, Y, and Z values of all coordinates.) */
- vec_type _max;
- /** Creates an uninitialized bounding box. */
- inline BoundingBoxImpl() :
- _min(FLT_MAX,
- FLT_MAX,
- FLT_MAX),
- _max(-FLT_MAX,
- -FLT_MAX,
- -FLT_MAX)
- {}
- template<typename BT>
- inline BoundingBoxImpl(const BoundingBoxImpl<BT>& bb) :
- _min(bb._min),
- _max(bb._max)
- {}
- /** Creates a bounding box initialized to the given extents. */
- inline BoundingBoxImpl(value_type xmin, value_type ymin, value_type zmin,
- value_type xmax, value_type ymax, value_type zmax) :
- _min(xmin,ymin,zmin),
- _max(xmax,ymax,zmax) {}
- /** Creates a bounding box initialized to the given extents. */
- inline BoundingBoxImpl(const vec_type& min,const vec_type& max) :
- _min(min),
- _max(max) {}
- /** Clear the bounding box. Erases existing minimum and maximum extents. */
- inline void init()
- {
- _min.set(FLT_MAX,
- FLT_MAX,
- FLT_MAX);
- _max.set(-FLT_MAX,
- -FLT_MAX,
- -FLT_MAX);
- }
- inline bool operator == (const BoundingBoxImpl& rhs) const { return _min==rhs._min && _max==rhs._max; }
- inline bool operator != (const BoundingBoxImpl& rhs) const { return _min!=rhs._min || _max!=rhs._max; }
- /** Returns true if the bounding box extents are valid, false otherwise. */
- inline bool valid() const
- {
- return _max.x()>=_min.x() && _max.y()>=_min.y() && _max.z()>=_min.z();
- }
- /** Sets the bounding box extents. */
- inline void set (value_type xmin, value_type ymin, value_type zmin,
- value_type xmax, value_type ymax, value_type zmax)
- {
- _min.set(xmin,ymin,zmin);
- _max.set(xmax,ymax,zmax);
- }
- /** Sets the bounding box extents. */
- inline void set(const vec_type& min,const vec_type& max)
- {
- _min = min;
- _max = max;
- }
- inline value_type& xMin() { return _min.x(); }
- inline value_type xMin() const { return _min.x(); }
- inline value_type& yMin() { return _min.y(); }
- inline value_type yMin() const { return _min.y(); }
- inline value_type& zMin() { return _min.z(); }
- inline value_type zMin() const { return _min.z(); }
- inline value_type& xMax() { return _max.x(); }
- inline value_type xMax() const { return _max.x(); }
- inline value_type& yMax() { return _max.y(); }
- inline value_type yMax() const { return _max.y(); }
- inline value_type& zMax() { return _max.z(); }
- inline value_type zMax() const { return _max.z(); }
- /** Calculates and returns the bounding box center. */
- inline const vec_type center() const
- {
- return (_min+_max)*0.5;
- }
- /** Calculates and returns the bounding box radius. */
- inline value_type radius() const
- {
- return sqrt(radius2());
- }
- /** Calculates and returns the squared length of the bounding box radius.
- * Note, radius2() is faster to calculate than radius(). */
- inline value_type radius2() const
- {
- return 0.25*((_max-_min).length2());
- }
- /** Returns a specific corner of the bounding box.
- * pos specifies the corner as a number between 0 and 7.
- * Each bit selects an axis, X, Y, or Z from least- to
- * most-significant. Unset bits select the minimum value
- * for that axis, and set bits select the maximum. */
- inline const vec_type corner(unsigned int pos) const
- {
- return vec_type(pos&1?_max.x():_min.x(),pos&2?_max.y():_min.y(),pos&4?_max.z():_min.z());
- }
- /** Expands the bounding box to include the given coordinate.
- * If the box is uninitialized, set its min and max extents to v. */
- inline void expandBy(const vec_type& v)
- {
- if(v.x()<_min.x()) _min.x() = v.x();
- if(v.x()>_max.x()) _max.x() = v.x();
- if(v.y()<_min.y()) _min.y() = v.y();
- if(v.y()>_max.y()) _max.y() = v.y();
- if(v.z()<_min.z()) _min.z() = v.z();
- if(v.z()>_max.z()) _max.z() = v.z();
- }
- /** Expands the bounding box to include the given coordinate.
- * If the box is uninitialized, set its min and max extents to
- * Vec3(x,y,z). */
- inline void expandBy(value_type x,value_type y,value_type z)
- {
- if(x<_min.x()) _min.x() = x;
- if(x>_max.x()) _max.x() = x;
- if(y<_min.y()) _min.y() = y;
- if(y>_max.y()) _max.y() = y;
- if(z<_min.z()) _min.z() = z;
- if(z>_max.z()) _max.z() = z;
- }
- /** Expands this bounding box to include the given bounding box.
- * If this box is uninitialized, set it equal to bb. */
- void expandBy(const BoundingBoxImpl& bb)
- {
- if (!bb.valid()) return;
- if(bb._min.x()<_min.x()) _min.x() = bb._min.x();
- if(bb._max.x()>_max.x()) _max.x() = bb._max.x();
- if(bb._min.y()<_min.y()) _min.y() = bb._min.y();
- if(bb._max.y()>_max.y()) _max.y() = bb._max.y();
- if(bb._min.z()<_min.z()) _min.z() = bb._min.z();
- if(bb._max.z()>_max.z()) _max.z() = bb._max.z();
- }
- /** Expands this bounding box to include the given sphere.
- * If this box is uninitialized, set it to include sh. */
- template<typename BST>
- void expandBy(const BoundingSphereImpl<BST>& sh)
- {
- if (!sh.valid()) return;
- if(sh._center.x()-sh._radius<_min.x()) _min.x() = sh._center.x()-sh._radius;
- if(sh._center.x()+sh._radius>_max.x()) _max.x() = sh._center.x()+sh._radius;
- if(sh._center.y()-sh._radius<_min.y()) _min.y() = sh._center.y()-sh._radius;
- if(sh._center.y()+sh._radius>_max.y()) _max.y() = sh._center.y()+sh._radius;
- if(sh._center.z()-sh._radius<_min.z()) _min.z() = sh._center.z()-sh._radius;
- if(sh._center.z()+sh._radius>_max.z()) _max.z() = sh._center.z()+sh._radius;
- }
- /** Returns the intersection of this bounding box and the specified bounding box. */
- BoundingBoxImpl intersect(const BoundingBoxImpl& bb) const
- { return BoundingBoxImpl(osg::maximum(xMin(),bb.xMin()),osg::maximum(yMin(),bb.yMin()),osg::maximum(zMin(),bb.zMin()),
- osg::minimum(xMax(),bb.xMax()),osg::minimum(yMax(),bb.yMax()),osg::minimum(zMax(),bb.zMax()));
- }
- /** Return true if this bounding box intersects the specified bounding box. */
- bool intersects(const BoundingBoxImpl& bb) const
- { return osg::maximum(xMin(),bb.xMin()) <= osg::minimum(xMax(),bb.xMax()) &&
- osg::maximum(yMin(),bb.yMin()) <= osg::minimum(yMax(),bb.yMax()) &&
- osg::maximum(zMin(),bb.zMin()) <= osg::minimum(zMax(),bb.zMax());
- }
- /** Returns true if this bounding box contains the specified coordinate. */
- inline bool contains(const vec_type& v) const
- {
- return valid() &&
- (v.x()>=_min.x() && v.x()<=_max.x()) &&
- (v.y()>=_min.y() && v.y()<=_max.y()) &&
- (v.z()>=_min.z() && v.z()<=_max.z());
- }
- /** Returns true if this bounding box contains the specified coordinate allowing for specific epsilon. */
- inline bool contains(const vec_type& v, value_type epsilon) const
- {
- return valid() &&
- ((v.x()+epsilon)>=_min.x() && (v.x()-epsilon)<=_max.x()) &&
- ((v.y()+epsilon)>=_min.y() && (v.y()-epsilon)<=_max.y()) &&
- ((v.z()+epsilon)>=_min.z() && (v.z()-epsilon)<=_max.z());
- }
- };
- typedef BoundingBoxImpl<Vec3f> BoundingBoxf;
- typedef BoundingBoxImpl<Vec3d> BoundingBoxd;
- #ifdef OSG_USE_FLOAT_BOUNDINGBOX
- typedef BoundingBoxf BoundingBox;
- #else
- typedef BoundingBoxd BoundingBox;
- #endif
- }
- #endif
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