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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_BOUNDINGSPHERE
- #define OSG_BOUNDINGSPHERE 1
- #include <osg/Config>
- #include <osg/Export>
- #include <osg/Vec3f>
- #include <osg/Vec3d>
- namespace osg {
- template<typename VT>
- class BoundingBoxImpl;
- /** General purpose bounding sphere class for enclosing nodes/objects/vertices.
- * Bounds internal osg::Nodes in the scene, assists in view frustum culling,
- * etc. Similar in function to BoundingBox, it's quicker for evaluating
- * culling but generally will not cull as aggressively because it encloses a
- * greater volume.
- */
- template<typename VT>
- class BoundingSphereImpl
- {
- public:
- typedef VT vec_type;
- typedef typename VT::value_type value_type;
- vec_type _center;
- value_type _radius;
- /** Construct a default bounding sphere with radius to -1.0f, representing an invalid/unset bounding sphere.*/
- BoundingSphereImpl() : _center(0.0,0.0,0.0),_radius(-1.0) {}
- /** Creates a bounding sphere initialized to the given extents. */
- BoundingSphereImpl(const vec_type& cntr, value_type rad) : _center(cntr),_radius(rad) {}
- /** Creates a bounding sphere initialized to the given extents. */
- BoundingSphereImpl(const BoundingSphereImpl& bs) : _center(bs._center),_radius(bs._radius) {}
- /** Creates a bounding sphere initialized to the given extents. */
- BoundingSphereImpl(const BoundingBoxImpl<VT>& bb) : _center(0.0,0.0,0.0),_radius(-1.0) { expandBy(bb); }
- /** Clear the bounding sphere. Reset to default values. */
- inline void init()
- {
- _center.set(0.0,0.0,0.0);
- _radius = -1.0;
- }
- /** Returns true of the bounding sphere extents are valid, false
- * otherwise. */
- inline bool valid() const { return _radius>=0.0; }
- inline bool operator == (const BoundingSphereImpl& rhs) const { return _center==rhs._center && _radius==rhs._radius; }
- inline bool operator != (const BoundingSphereImpl& rhs) const { return _center!=rhs._center || _radius!=rhs._radius; }
- /** Set the bounding sphere to the given center/radius using floats. */
- inline void set(const vec_type& center,value_type radius)
- {
- _center = center;
- _radius = radius;
- }
- /** Returns the center of the bounding sphere. */
- inline vec_type& center() { return _center; }
- /** Returns the const center of the bounding sphere. */
- inline const vec_type& center() const { return _center; }
- /** Returns the radius of the bounding sphere. */
- inline value_type& radius() { return _radius; }
- /** Returns the const radius of the bounding sphere. */
- inline value_type radius() const { return _radius; }
- /** Returns the squared length of the radius. Note, For performance
- * reasons, the calling method is responsible for checking to make
- * sure the sphere is valid. */
- inline value_type radius2() const { return _radius*_radius; }
- /** Expands the sphere to encompass the given point. Repositions the
- * sphere center to minimize the radius increase. If the sphere is
- * uninitialized, set its center to v and radius to zero. */
- template<typename vector_type>
- void expandBy(const vector_type& v);
- /** Expands the sphere to encompass the given point. Does not
- * reposition the sphere center. If the sphere is
- * uninitialized, set its center to v and radius to zero. */
- template<typename vector_type>
- void expandRadiusBy(const vector_type& v);
- /** Expands the sphere to encompass the given sphere. Repositions the
- * sphere center to minimize the radius increase. If the sphere is
- * uninitialized, set its center and radius to match sh. */
- void expandBy(const BoundingSphereImpl& sh);
- /** Expands the sphere to encompass the given sphere. Does not
- * repositions the sphere center. If the sphere is
- * uninitialized, set its center and radius to match sh. */
- void expandRadiusBy(const BoundingSphereImpl& sh);
- /** Expands the sphere to encompass the given box. Repositions the
- * sphere center to minimize the radius increase. */
- template<typename BBT>
- void expandBy(const BoundingBoxImpl<BBT>& bb);
- /** Expands the sphere to encompass the given box. Does not
- * repositions the sphere center. */
- template<typename BBT>
- void expandRadiusBy(const BoundingBoxImpl<BBT>& bb);
- /** Returns true if v is within the sphere. */
- inline bool contains(const vec_type& v) const
- {
- return valid() && ((v-_center).length2()<=radius2());
- }
- /** Returns true if there is a non-empty intersection with the given
- * bounding sphere. */
- inline bool intersects( const BoundingSphereImpl& bs ) const
- {
- return valid() && bs.valid() &&
- ((_center - bs._center).length2() <= (_radius + bs._radius)*(_radius + bs._radius));
- }
- };
- template<typename VT>
- template<typename vector_type>
- void BoundingSphereImpl<VT>::expandBy(const vector_type& v)
- {
- if (valid())
- {
- vec_type dv = vec_type(v)-_center;
- value_type r = dv.length();
- if (r>_radius)
- {
- value_type dr = (r-_radius)*0.5;
- _center += dv*(dr/r);
- _radius += dr;
- } // else do nothing as vertex is within sphere.
- }
- else
- {
- _center = v;
- _radius = 0.0;
- }
- }
- template<typename VT>
- template<typename vector_type>
- void BoundingSphereImpl<VT>::expandRadiusBy(const vector_type& v)
- {
- if (valid())
- {
- value_type r = (vec_type(v)-_center).length();
- if (r>_radius) _radius = r;
- // else do nothing as vertex is within sphere.
- }
- else
- {
- _center = v;
- _radius = 0.0;
- }
- }
- template<typename VT>
- void BoundingSphereImpl<VT>::expandBy(const BoundingSphereImpl& sh)
- {
- // ignore operation if incoming BoundingSphere is invalid.
- if (!sh.valid()) return;
- // This sphere is not set so use the inbound sphere
- if (!valid())
- {
- _center = sh._center;
- _radius = sh._radius;
- return;
- }
- // Calculate d == The distance between the sphere centers
- double d = ( _center - sh.center() ).length();
- // New sphere is already inside this one
- if ( d + sh.radius() <= _radius )
- {
- return;
- }
- // New sphere completely contains this one
- if ( d + _radius <= sh.radius() )
- {
- _center = sh._center;
- _radius = sh._radius;
- return;
- }
- // Build a new sphere that completely contains the other two:
- //
- // The center point lies halfway along the line between the furthest
- // points on the edges of the two spheres.
- //
- // Computing those two points is ugly - so we'll use similar triangles
- double new_radius = (_radius + d + sh.radius() ) * 0.5;
- double ratio = ( new_radius - _radius ) / d ;
- _center[0] += ( sh.center()[0] - _center[0] ) * ratio;
- _center[1] += ( sh.center()[1] - _center[1] ) * ratio;
- _center[2] += ( sh.center()[2] - _center[2] ) * ratio;
- _radius = new_radius;
- }
- template<typename VT>
- void BoundingSphereImpl<VT>::expandRadiusBy(const BoundingSphereImpl& sh)
- {
- if (sh.valid())
- {
- if (valid())
- {
- value_type r = (sh._center-_center).length()+sh._radius;
- if (r>_radius) _radius = r;
- // else do nothing as vertex is within sphere.
- }
- else
- {
- _center = sh._center;
- _radius = sh._radius;
- }
- }
- }
- template<typename VT>
- template<typename BBT>
- void BoundingSphereImpl<VT>::expandBy(const BoundingBoxImpl<BBT>& bb)
- {
- if (bb.valid())
- {
- if (valid())
- {
- BoundingBoxImpl<vec_type> newbb(bb);
- for(unsigned int c=0;c<8;++c)
- {
- vec_type v = bb.corner(c)-_center; // get the direction vector from corner
- v.normalize(); // normalise it.
- v *= -_radius; // move the vector in the opposite direction distance radius.
- v += _center; // move to absolute position.
- newbb.expandBy(v); // add it into the new bounding box.
- }
- _center = newbb.center();
- _radius = newbb.radius();
- }
- else
- {
- _center = bb.center();
- _radius = bb.radius();
- }
- }
- }
- template<typename VT>
- template<typename BBT>
- void BoundingSphereImpl<VT>::expandRadiusBy(const BoundingBoxImpl<BBT>& bb)
- {
- if (bb.valid())
- {
- if (valid())
- {
- for(unsigned int c=0;c<8;++c)
- {
- expandRadiusBy(bb.corner(c));
- }
- }
- else
- {
- _center = bb.center();
- _radius = bb.radius();
- }
- }
- }
- typedef BoundingSphereImpl<Vec3f> BoundingSpheref;
- typedef BoundingSphereImpl<Vec3d> BoundingSphered;
- #ifdef OSG_USE_FLOAT_BOUNDINGSPHERE
- typedef BoundingSpheref BoundingSphere;
- #else
- typedef BoundingSphered BoundingSphere;
- #endif
- }
- #endif
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