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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
- * Copyright (C) 2012 David Callu
- * std::vector specialization : Pawel Ksiezopolski
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_BUFFERTEMPLATE
- #define OSG_BUFFERTEMPLATE 1
- #include <osg/BufferObject>
- #include <vector>
- namespace osg
- {
- /** Template buffer class to be used with a struct as template parameter.
- * This class is useful to send C++ structures on the GPU (e.g. for uniform blocks) but be careful to the alignments rules on the GPU side !
- */
- template <typename T>
- class BufferTemplate : public BufferData
- {
- public:
- BufferTemplate():
- BufferData(),
- _data(T())
- {}
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- BufferTemplate(const BufferTemplate<T>& bt,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- osg::BufferData(bt,copyop),
- _data(bt._data)
- {}
- virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const BufferTemplate<T>*>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osg"; }
- virtual const char* className() const { return "BufferTemplate<T>"; }
- virtual Object* cloneType() const { return new BufferTemplate<T>(); }
- virtual Object* clone(const CopyOp& copyop) const { return new BufferTemplate<T>(*this,copyop); }
- virtual const GLvoid* getDataPointer() const { return &_data; }
- virtual unsigned int getTotalDataSize() const { return sizeof(T); }
-
- const T& getData() const { return _data; }
- T& getData() { return _data; }
- void setData(const T& data) { _data = data; dirty(); }
- protected:
- virtual ~BufferTemplate() {};
- private:
- T _data;
- };
- /** BufferTemplate specialization for std::vector
- */
- template <typename T>
- class BufferTemplate< std::vector<T> > : public BufferData
- {
- public:
- BufferTemplate():
- BufferData(),
- _data()
- {}
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- BufferTemplate(const BufferTemplate< std::vector<T> >& bt,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- osg::BufferData(bt,copyop),
- _data(bt._data)
- {}
- virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const BufferTemplate< std::vector<T> >*>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osg"; }
- virtual const char* className() const { return "BufferTemplate<std::vector<T> >"; }
- virtual Object* cloneType() const { return new BufferTemplate< std::vector<T> >(); }
- virtual Object* clone(const CopyOp& copyop) const { return new BufferTemplate< std::vector<T> >(*this,copyop); }
- virtual const GLvoid* getDataPointer() const { return &_data[0]; }
- virtual unsigned int getTotalDataSize() const { return _data.size() * sizeof(T); }
-
- const std::vector<T>& getData() const { return _data; }
- std::vector<T>& getData() { return _data; }
- void setData(const std::vector<T>& data) { _data = data; dirty(); }
- protected:
- virtual ~BufferTemplate() {};
- private:
- std::vector<T> _data;
- };
- }
- #endif
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