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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_CLEARNODE
- #define OSG_CLEARNODE 1
- #include <osg/Group>
- #include <osg/Vec4>
- namespace osg {
- /** A Group node for clearing the color and depth buffers. Use setClearColor
- * to change the clear color, and setRequiresClear to disable/enable the call
- * clearing. You might want to disable clearing if you perform your clear by
- * drawing fullscreen geometry. If you do this, add child nodes to perform
- * such drawing. The default StateSet associated with this node places
- * children in render bin -1 to ensure that children are rendered prior to
- * the rest of the scene graph.
- */
- class OSG_EXPORT ClearNode : public Group
- {
- public :
- ClearNode();
- ClearNode(const ClearNode& cs, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
- Group(cs,copyop),
- _requiresClear(cs._requiresClear),
- _clearColor(cs._clearColor),
- _clearMask(cs._clearMask) {}
- META_Node(osg, ClearNode);
- /** Enable/disable clearing via glClear. */
- inline void setRequiresClear(bool requiresClear) { _requiresClear = requiresClear; }
- /** Gets whether clearing is enabled or disabled. */
- inline bool getRequiresClear() const { return _requiresClear; }
- /** Sets the clear color. */
- inline void setClearColor(const Vec4& color) { _clearColor = color; }
- /** Returns the clear color. */
- inline const Vec4& getClearColor() const { return _clearColor; }
- /** Set the clear mask used in glClear(..).
- * Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. */
- inline void setClearMask(GLbitfield mask) { _clearMask = mask; }
- /** Get the clear mask.*/
- inline GLbitfield getClearMask() const { return _clearMask; }
- protected :
- virtual ~ClearNode() {}
- bool _requiresClear;
- Vec4 _clearColor;
- GLbitfield _clearMask;
- };
- }
- #endif
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