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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_COLLECTOCCLUDERSVISITOR
- #define OSG_COLLECTOCCLUDERSVISITOR 1
- #include <osg/NodeVisitor>
- #include <osg/CullStack>
- #include <set>
- namespace osg {
- class OSG_EXPORT CollectOccludersVisitor : public osg::NodeVisitor, public osg::CullStack
- {
- public:
- typedef std::set<ShadowVolumeOccluder> ShadowVolumeOccluderSet;
- CollectOccludersVisitor();
- virtual ~CollectOccludersVisitor();
- META_NodeVisitor(osg, CollectOccludersVisitor)
- virtual Object* cloneType() const { return new CollectOccludersVisitor(); }
- virtual void reset();
- virtual float getDistanceToEyePoint(const Vec3& pos, bool withLODScale) const;
- virtual float getDistanceToViewPoint(const Vec3& pos, bool withLODScale) const;
- virtual float getDistanceFromEyePoint(const Vec3& pos, bool withLODScale) const;
- virtual void apply(osg::Node&);
- virtual void apply(osg::Transform& node);
- virtual void apply(osg::Projection& node);
- virtual void apply(osg::Switch& node);
- virtual void apply(osg::LOD& node);
- virtual void apply(osg::OccluderNode& node);
- /** Sets the minimum shadow occluder volume that an active occluder
- * must have. vol is units relative the clip space volume where 1.0
- * is the whole clip space. */
- void setMinimumShadowOccluderVolume(float vol) { _minimumShadowOccluderVolume = vol; }
- float getMinimumShadowOccluderVolume() const { return _minimumShadowOccluderVolume; }
- /** Sets the maximum number of occluders to have active for culling
- * purposes. */
- void setMaximumNumberOfActiveOccluders(unsigned int num) { _maximumNumberOfActiveOccluders = num; }
- unsigned int getMaximumNumberOfActiveOccluders() const { return _maximumNumberOfActiveOccluders; }
- void setCreateDrawablesOnOccludeNodes(bool flag) { _createDrawables=flag; }
- bool getCreateDrawablesOnOccludeNodes() const { return _createDrawables; }
- void setCollectedOccluderSet(const ShadowVolumeOccluderSet& svol) { _occluderSet = svol; }
- ShadowVolumeOccluderSet& getCollectedOccluderSet() { return _occluderSet; }
- const ShadowVolumeOccluderSet& getCollectedOccluderSet() const { return _occluderSet; }
- /** Removes occluded occluders for the collected occluders list, then
- * discards all but MaximumNumberOfActiveOccluders of occluders,
- * discarding the occluders with the lowest shadow occluder volume. */
- void removeOccludedOccluders();
- protected:
- /** Prevents unwanted copy construction. */
- //CollectOccludersVisitor(const CollectOccludersVisitor&):osg::NodeVisitor(),osg::CullStack() {}
- /** Prevents unwanted copy operator. */
- CollectOccludersVisitor& operator = (const CollectOccludersVisitor&) { return *this; }
- inline void handle_cull_callbacks_and_traverse(osg::Node& node)
- {
- /*osg::NodeCallback* callback = node.getCullCallback();
- if (callback) (*callback)(&node,this);
- else*/ if (node.getNumChildrenWithOccluderNodes()>0) traverse(node);
- }
- inline void handle_cull_callbacks_and_accept(osg::Node& node,osg::Node* acceptNode)
- {
- /*osg::NodeCallback* callback = node.getCullCallback();
- if (callback) (*callback)(&node,this);
- else*/ if (node.getNumChildrenWithOccluderNodes()>0) acceptNode->accept(*this);
- }
- float _minimumShadowOccluderVolume;
- unsigned _maximumNumberOfActiveOccluders;
- bool _createDrawables;
- ShadowVolumeOccluderSet _occluderSet;
- };
- }
- #endif
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